VR Hands Script Roblox

The “VR Hands Script” is one of the most important new features in Roblox, especially for players who like to explore virtual reality (VR) worlds. The VR Hands Script in Roblox is discussed in this article, including its functionality, operation, and potential applications.

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Script NameVR Hands Script Roblox
Use OptionsCopy & Download
Update Date04.01.2024

Click To Copy

--Put script in autoexecute folder or it wont work.

local plyrs = game:GetService("Players")
local rs = game:GetService("RunService")
local uis = game:GetService("UserInputService")
local cam = workspace.Camera
local headset
local p

local bodybinds = {
	[Enum.KeyCode.Q] = "lHand",
	[Enum.KeyCode.E] = "rHand",
	[Enum.KeyCode.W] = Vector3.new(0, 1, 0),
	[Enum.KeyCode.A] = Vector3.new(-1, 0, 0),
	[Enum.KeyCode.S] = Vector3.new(0, -1, 0),
	[Enum.KeyCode.D] = Vector3.new(1, 0, 0),
	[Enum.KeyCode.G] = false,
	[Enum.KeyCode.F] = true,
	[Enum.KeyCode.LeftShift] = 1,
	[Enum.KeyCode.LeftControl] = 2,
	[Enum.KeyCode.LeftAlt] = 3
}

local gesturebinds = {
	"Fist",
	"Index",
	"Thumb"
}

local body = setmetatable({ -- least fav part of the script
	lastHand = "",
	lHand = {
		false,
		CFrame.new(-math.cos(math.pi / 4), -0.5, -math.sin(math.pi / 4)),
		0
	},
	rHand = {
		false,
		CFrame.new(-math.cos(3 * math.pi / 4), -0.5, -math.sin(3 * math.pi / 4)),
		0
	}
}, {
	__call = function(t, k, mult)
		mult = mult or 1

		local bind = bodybinds[k]
		if bind and headset then
			if typeof(bind) == "string" then
				t[bind][1] = mult > 0

				lastHand = mult > 0 and bind or lastHand

			elseif typeof(bind) == "Vector3" then
				headset.StickPosition += bind * mult
			elseif typeof(bind) == "boolean" then
				headset.Stick2 = mult > 0 and bind and 1 or 0
			elseif typeof(bind) == "number" and lastHand:len() > 0 then
				local gesture = lastHand:sub(1,1)..gesturebinds[bind]

				if mult > 0 then
					headset[gesture] = headset[gesture] == 0 and 1 or 0
				end
			end
		end
	end
})

local ind, nc, nind

local events = {}

local cfs = {
	[Enum.UserCFrame.Head] = CFrame.new(0, 0, 0),
	[Enum.UserCFrame.LeftHand] = CFrame.new(-1, 0, -1),
	[Enum.UserCFrame.RightHand] = CFrame.new(1, 0, -1)

}

local realVrService = game:GetService("VRService")

local fakeVrService = setmetatable({
	VREnabled = true,
	SetTouchpadMode = function()
	end,
	RecenterUserHeadCFrame = function()
	end,
	GetUserCFrameEnabled = function(cf)
		return true
	end,
	GetUserCFrame = function(cf)
		return cfs[cf] or CFrame.new(0, 0, 0)
	end

}, {
	__index = function(t, k)
		local real = ind(realVrService, k)
		if typeof(real) == "RBXScriptSignal" then
			events[k] = events[k] or {
				Name = k,
				Connect = function(t, f)
					t.Function = f

					if t.Name == "UserCFrameChanged" then
						headset = debug.getupvalue(t.Function, 1)

						debug.setupvalue(headset.UpdateHand, 5, setmetatable({}, {
							__index = function(t, k)
								return cam[k]
							end,
							__newindex = function(t, k, v)
								if cam.CameraType == Enum.CameraType.Scriptable and p then -- unfortunately the first time this will run may or may not be before the cameratype is set
									cam.CameraType = Enum.CameraType.Custom
									cam.CameraSubject = headset.Head
								end

								if k ~= "CFrame" then -- fuck you
									cam[k] = v
								end
							end
						}))

						cam:GetPropertyChangedSignal("CameraSubject"):connect(function()
							if cam.CameraSubject ~= headset.Head then
								cam.CameraSubject = headset.Head
							end
						end)
					end

				end,
				Fire = function(t, ...)
					return t.Function(...)
				end
			}

			return events[k]
		end

		return real
	end,
	__call = function(t, method, vr, ...)
		return t[method](...)
	end
})

ind = hookmetamethod(game, "__index", function(...)
	local t, k = ...

	local scr = getcallingscript()

	if t == realVrService and not (scr and ind(scr, "Name") == "CameraModule") then
		return fakeVrService[k]
	end

	return ind(...)
end)

nc = hookmetamethod(game, "__namecall", function(...)
	local t = ...

	if t == realVrService then
		local method = getnamecallmethod()
		return fakeVrService(method, ...)
	end

	return nc(...)
end)

nind = hookmetamethod(game, "__newindex", function(...)
	local t, k, v = ...

	if t == cam and k == "CFrame" and events.UserCFrameChanged then
		events.UserCFrameChanged:Fire(Enum.UserCFrame.Head, CFrame.Angles(cam.CFrame:ToEulerAnglesXYZ()))
	end

	nind(t, k, v)
end)



uis.InputBegan:connect(function(i) -- also least favorite
	if headset then
		if i.UserInputType == Enum.UserInputType.Keyboard then
			body(i.KeyCode)
		elseif i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.MouseButton2 or i.UserInputType == Enum.UserInputType.MouseButton3 then
			body(i.UserInputType)
		end
	end
end)

uis.InputEnded:connect(function(i)
	if headset then
		if i.UserInputType == Enum.UserInputType.Keyboard then
			body(i.KeyCode, -1)
		elseif i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.MouseButton2 or i.UserInputType == Enum.UserInputType.MouseButton3 then
			body(i.UserInputType, -1)
		end
	end
end)

rs:BindToRenderStep(game:GetService("HttpService"):GenerateGUID(), Enum.RenderPriority.Camera.Value - 1, function() -- at least it works
	if events.UserCFrameChanged and headset then
		local mpos = uis:GetMouseLocation()

		local cursordir = cam:ViewportPointToRay(mpos.x, mpos.y).Direction

		body.lHand[3] = body.lHand[1] and math.clamp(body.lHand[3] + 0.05, 0, 1) or body.lHand[3] > 0 and math.clamp(body.lHand[3] - 0.05, 0, 1) or body.lHand[3]
		body.rHand[3] = body.rHand[1] and math.clamp(body.rHand[3] + 0.05, 0, 1) or body.rHand[3] > 0 and math.clamp(body.rHand[3] - 0.05, 0, 1) or body.rHand[3]

		local theta = math.acos(Vector3.new(-1, 0, 0):Dot((cam.CFrame.LookVector * Vector3.new(1, 0, 1)).unit))

		theta = cam.CFrame.LookVector.z > 0 and (2 * math.pi) - theta or theta


		body.lHand[2] = CFrame.new(-math.cos(theta - (math.pi / 4)), -0.5, -math.sin(theta - (math.pi / 4)))
		body.rHand[2] = CFrame.new(-math.cos(theta + (math.pi / 4)), -0.5, -math.sin(theta + (math.pi / 4)))

		local lcf = ((body.lHand[2]):lerp(CFrame.new(cursordir * 100 / cam.HeadScale), body.lHand[3]))
		local rcf = ((body.rHand[2]):lerp(CFrame.new(cursordir * 100 / cam.HeadScale), body.rHand[3]))

		events.UserCFrameChanged:Fire(Enum.UserCFrame.LeftHand, lcf * CFrame.Angles(cam.CFrame:ToEulerAnglesXYZ()))
		events.UserCFrameChanged:Fire(Enum.UserCFrame.RightHand, rcf * CFrame.Angles(cam.CFrame:ToEulerAnglesXYZ()))
	end
end)

p = plyrs.LocalPlayer or (function()
	plyrs:GetPropertyChangedSignal("LocalPlayer"):wait() -- this doesnt return anything for some reason??
	return plyrs.LocalPlayer
end)()

Here’s a step-by-step guide to using theVR Hands Script Roblox from Pastebin:

  • Click on the “COPY” button to automatically copy the script.
  • Paste the copied script into your script application.
  • Run the script, and you’re all set.

If you are unable to copy or do not want to use this script now, then you can download it by clicking on the download button below.

Short Overview of VR Hands Script Roblox

Script for VR Hands in Roblox VR Hands Roblox is a special scripting language that enhances virtual reality encounters. Roblox aims to facilitate user connections, enhance environment immersion, and provide players with a more realistic VR experience.

What is VR Hands Script Roblox?

VR Hands Script VR Hands Roblox is a collection of custom scripts that enhance VR experiences in Roblox games. The scripts change how VR works, add new features, and make player interactions in VR worlds more interesting and real.

Features and Capabilities

  • Better VR Interaction: This update makes it easier for players to communicate with VR environments.
  • engaging experience: makes the VR experience more real and engaging.
  • User Engagement: Makes players more involved with VR elements that they can connect with.

Introduction to VR Hands Script Roblox

VR Hands Script, which came from the creative Roblox community, shows how flexible the platform is and how creative its users are. These scripts have changed over time to fit the needs of making VR games and letting players interact with them.

Evolution in the Roblox Community

  • Community-Driven Innovation: Made possible by user comments and group work.
  • Better VR Gameplay: Made to make VR events feel more real and immerse you in them.

Role in Roblox Game of VR Hands Script

VR Hands Scripts are very important in Roblox VR games. They improve the player’s experience by giving VR encounters more depth and realism. This makes the virtual world more interesting and real.

Impact on VR Gameplay

  • Realistic Interactions: This feature makes the VR experience more real for players.
  • Improved Game Mechanics: Adds new and different features to VR gaming.

Features of VR Hands Script Roblox

VR Hands Script is known for its unique features:

FeatureDescription
Enhanced VR InteractionImproves the interaction mechanics within VR environments.
Immersive ExperienceCreates a more realistic and engaging VR world.
User EngagementEnhances the overall enjoyment of VR games by improving interactivity.

FAQs

What changes when you use the VR Hands script in Roblox VR games?

A: It adds better ways to connect and play, which makes the VR experience better.

Anyone can use VR Hands scripts in their Roblox VR games, right?

A: Yes, coders who know the basics of Roblox VR scripting can use them.

Conclusion

The script for VR Hands Roblox is an important step forward in the world of virtual reality games. It shows how coding can improve VR experiences and interactions, especially on a platform with a lot of options like Roblox.

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