▷ Universal Aimbot Script: ESP, Team Check

The Universal Aimbot Script for Roblox includes features like ESP and Team Check. It helps players improve their aim with automated precision and identifies team members to avoid friendly fire. Copy the script, paste it into your script application, and enjoy enhanced gameplay.

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local Players = game:GetService(“Players”) local LocalPlayer = Players.LocalPlayer or Players:GetPropertyChangedSignal(“LocalPlayer”):Wait() local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:WaitForChild(“Humanoid”) local HumanoidRootPart = Character:WaitForChild(“HumanoidRootPart”) local Mouse = LocalPlayer:GetMouse() local RunService = game:GetService(“RunService”) local UIS = game:GetService(“UserInputService”) local Camera = workspace.CurrentCamera local CurrentTarget = nil local Connections = { CharacterAdded = {} } table.insert(Connections.CharacterAdded, LocalPlayer.CharacterAdded:Connect(function(Char) Character = Char Humanoid = Char:WaitForChild(“Humanoid”) HumanoidRootPart = Char:WaitForChild(“HumanoidRootPart”) end)) local Aimbot = {}; do local Loops = {RenderStepped = {}, Heartbeat = {}, Stepped = {}} function Aimbot:BindToRenderStepped(id, callback) if not Loops.RenderStepped[id] then Loops.RenderStepped[id] = RunService.RenderStepped:Connect(callback) end end function Aimbot:UnbindFromRenderStepped(id) if Loops.RenderStepped[id] then Loops.RenderStepped[id]:Disconnect() Loops.RenderStepped[id] = nil end end function Aimbot:StoreCurrentTarget(Player) CurrentTarget = Player end function Aimbot:IfHolding() return UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) end function Aimbot:DistanceCheck(Player, Distance) shared.DistanceCheck = shared.DistanceCheck or true shared.Distance = shared.Distance or 100 if Distance and shared.DistanceCheck then return (Player.Character.HumanoidRootPart.Position – HumanoidRootPart.Position).Magnitude <= Distance else return true end end function Aimbot:TeamCheck(Player, Toggle) if Toggle then return Player.Team ~= LocalPlayer.Team else return true end end function Aimbot:GetClosestPlayerToMouse() local ClosestPlayer = nil local ClosestPlayerDistance = math.huge for _, Player in next, Players:GetPlayers() do if Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then local ScreenPoint = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position) local MousePoint = Vector2.new(Mouse.X, Mouse.Y) local Distance = (MousePoint - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude local _, OnScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position) if Aimbot:DistanceCheck(Player, shared.Distance) and OnScreen and Distance < ClosestPlayerDistance then ClosestPlayer = Player ClosestPlayerDistance = Distance end end end return ClosestPlayer end function Aimbot:GetClosestFromDistance() local ClosestPlayer = nil local ClosestPlayerDistance = math.huge for _, Player in next, Players:GetPlayers() do if Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then local Distance = (Player.Character.HumanoidRootPart.Position - HumanoidRootPart.Position).Magnitude if Aimbot:DistanceCheck(Player, shared.Distance) and Distance < ClosestPlayerDistance then ClosestPlayer = Player ClosestPlayerDistance = Distance end end end return ClosestPlayer end function Aimbot:DoMethod() shared.Method = shared.Method or "Closest To Mouse" if shared.Method == "Closest To Mouse" then return self:GetClosestPlayerToMouse() elseif shared.Method == "Distance" then return self:GetClosestFromDistance() end end Aimbot:StoreCurrentTarget(Aimbot:DoMethod()) function Aimbot:Update() getgenv().Smoothness = shared.Smoothness or .25 getgenv().TeamCheck = shared.TeamCheck or false getgenv().SelectedView = shared.SelectedView or "First Person" getgenv().TargetPart = shared.TargetPart or "Head" if CurrentTarget and CurrentTarget.Character then local Vector = Camera:WorldToViewportPoint(CurrentTarget.Character:WaitForChild(TargetPart).Position) if not self:IfHolding() then self:StoreCurrentTarget(self:DoMethod()) elseif self:IfHolding() and self:TeamCheck(CurrentTarget, TeamCheck) then if SelectedView == "First Person" and UIS.MouseBehavior == Enum.MouseBehavior.LockCenter then Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, CurrentTarget.Character:WaitForChild(TargetPart).Position), smooSmoothnessthness) elseif SelectedView == "Third Person" and UIS.MouseBehavior == Enum.MouseBehavior.Default then mousemoverel((Vector.X - Mouse.X) / 2 * Smoothness, (Vector.Y - Mouse.Y - 35) / 2 * Smoothness) elseif SelectedView == "Auto" then if UIS.MouseBehavior == Enum.MouseBehavior.LockCenter then Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, CurrentTarget.Character:WaitForChild(TargetPart).Position), Smoothness) elseif UIS.MouseBehavior == Enum.MouseBehavior.Default then mousemoverel((Vector.X - Mouse.X) / 2 * Smoothness, (Vector.Y - Mouse.Y - 35) / 2 * Smoothness) end end end else self:StoreCurrentTarget(self:DoMethod()) end end function Aimbot:Toggle(boolean) if boolean then self:BindToRenderStepped("Aimbot", function() self:Update() end) else self:UnbindFromRenderStepped("Aimbot") end end end local Esp = {}; do Instance.new("ScreenGui",game.CoreGui).Name = "Kaoru" local ChamsFolder = Instance.new("Folder") ChamsFolder.Name = "ChamsFolder" for _,v in next, game.CoreGui:GetChildren() do if v:IsA'ScreenGui' and v.Name == 'Kaoru' then ChamsFolder.Parent = v end end Players.PlayerRemoving:Connect(function(plr) if ChamsFolder:FindFirstChild(plr.Name) then ChamsFolder[plr.Name]:Destroy() end end) local Loops = {RenderStepped = {}, Heartbeat = {}, Stepped = {}} function Esp:BindToRenderStepped(id, callback) if not Loops.RenderStepped[id] then Loops.RenderStepped[id] = RunService.RenderStepped:Connect(callback) end end function Esp:UnbindFromRenderStepped(id) if Loops.RenderStepped[id] then Loops.RenderStepped[id]:Disconnect() Loops.RenderStepped[id] = nil end end function Esp:TeamCheck(Player, Toggle) if Toggle then return Player.Team ~= LocalPlayer.Team else return true end end function Esp:Update() for _, Player in next, Players:GetChildren() do if ChamsFolder:FindFirstChild(Player.Name) then Chams = ChamsFolder[Player.Name] Chams.Enabled = false Chams.FillColor = Color3.fromRGB(255, 255, 255) Chams.OutlineColor = Color3.fromHSV(tick()%5/5,1,1) end if Player ~= LocalPlayer and Player.Character then if ChamsFolder:FindFirstChild(Player.Name) == nil then local chamfolder = Instance.new("Highlight") chamfolder.Name = Player.Name chamfolder.Parent = ChamsFolder Chams = chamfolder end Chams.Enabled = true Chams.Adornee = Player.Character Chams.OutlineTransparency = 0 Chams.DepthMode = Enum.HighlightDepthMode[(true and "AlwaysOnTop" or "Occluded")] Chams.FillTransparency = 1 end end end function Esp:Toggle(boolean) if boolean then self:BindToRenderStepped("Esp", function() self:Update() end) else self:UnbindFromRenderStepped("Esp") ChamsFolder:ClearAllChildren() end end end local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))() local Window = Rayfield:CreateWindow({ Name = "FPS Universal", LoadingTitle = "FPS Universal", LoadingSubtitle = "By: Kaoru~#6438", ConfigurationSaving = { Enabled = true, FolderName = "FPS-Universal-Kaoru", FileName = "reddyhub" }, }) local Main = Window:CreateTab('Main') Main:CreateSection("Aimbot") Main:CreateToggle({ Name = "Aimbot", CurrentValue = false, Callback = function(AimAssistToggle) Aimbot:Toggle(AimAssistToggle) end, }) Main:CreateSection("Aimbot Settings") Main:CreateDropdown({ Name = "Method", Options = {"Closest To Mouse", "Distance"}, CurrentOption = "Closest To Mouse", Callback = function(Method) shared.Method = Method end, }) Main:CreateDropdown({ Name = "Target Part", Options = { "Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg" }, CurrentOption = "Head", Callback = function(TargetPart) if TargetPart == "Torso" then shared.TargetPart = "HumanoidRootPart" elseif TargetPart ~= "Torso" then shared.TargetPart = TargetPart end end, }) Main:CreateDropdown({ Name = "Selected View", Options = {"First Person", "Third Person", "Auto"}, CurrentOption = "First Person", Callback = function(SelectedView) shared.SelectedView = SelectedView end, }) Main:CreateSlider({ Name = "Smoothness", Range = {0, 1}, Increment = .01, CurrentValue = .25, Callback = function(Smoothness) shared.Smoothness = Smoothness end, }) Main:CreateToggle({ Name = "Distance Check", CurrentValue = true, Callback = function(DistanceCheckToggle) shared.DistanceCheck = DistanceCheckToggle end, }) Main:CreateSlider({ Name = "Distance", Range = {0, 1000}, Increment = 1, CurrentValue = 100, Callback = function(Distance) shared.Distance = Distance end, }) Main:CreateToggle({ Name = "Team Check", CurrentValue = false, Callback = function(TeamCheckToggle) shared.TeamCheck = TeamCheckToggle end, }) Main:CreateSection("Esp") Main:CreateToggle({ Name = "Esp", CurrentValue = false, Callback = function(EspToggle) Esp:Toggle(EspToggle) end, }) Main:CreateSection("Esp Settings") Main:CreateToggle({ Name = "Team Check", CurrentValue = false, Callback = function(ESPTeamCheck) shared.ESPTeamCheck = ESPTeamCheck end, })

Steps:

1. Click COPY button for auto copy script
2. Paste the script into your script application
3. Run and done

With these simple steps, players can quickly and easily use the script to improve their Roblox game experience.

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