Skyfall Script – Direct Download

Unraveling the “Skyfall Script” in Roblox

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Roblox is known for its user-generated content, and it has a lot of tools and games that fit a lot of different needs. The “Skyfall Script” for the video game Skyfall has become one of these things that people talk about. The goal of this piece is to give you a full picture of this script, including what it does and how important it is to the Roblox community.

Script NameSkyfall Script
Use OptionsCopy & Download
Update Date29.10.2023

Click To Copy

--[[	Skyfall
		By Nitrogenfingers
]]--

local version = 1
local reponame = "Skyfall"
local requiresColour = true
if requiresColour then
	print("This game can only be played on an Advanced Computer.")
end

local function displayNitrosoftTitle()
	shell.run("clear")
	local _w,_h = term.getSize()
	local _t1,_t2 = "nitrosoft", "games"
	term.setCursorPos(math.floor(_w/2-#_t1), math.floor(_h/2))
	if term.isColour() then term.setTextColour(colours.blue) end
	term.write(_t1)
	term.setCursorPos(math.floor(_w/2-#_t2/2),math.floor(_h/2)+1)
	term.setTextColour(colours.white)
	term.write(_t2)
	if term.isColour() then term.setTextColour(colours.red) end
	term.setCursorPos(math.floor(_w/2-#_t1), math.floor(_h/2)+2)
	term.write(string.rep("-",#_t1*2))
	if term.isColour() then
		term.setBackgroundColour(colours.green)
		term.setCursorPos(_w/2+#_t1-4, math.floor(_h/2)-2)
		term.write("  ")
		term.setCursorPos(_w/2+#_t1-4, math.floor(_h/2)-1)
		term.write("  ")
		term.setBackgroundColour(colours.lime)
		term.setCursorPos(_w/2+#_t1-3, math.floor(_h/2)-1)
		term.write("  ")
		term.setCursorPos(_w/2+#_t1-3, math.floor(_h/2))
		term.write("  ")
	end
	term.setBackgroundColour(colours.black)
	term.setTextColour(colours.white)
	term.setCursorPos(1,_h)
	term.write("v"..version)
	os.pullEvent("key")
end
displayNitrosoftTitle()

local w,h = term.getSize()

local levelbg = {colours.lightBlue, colours.blue, colours.black}
local level = {}
local title = {
	"##### ##  # ## ## #####  ###  ##  ## ";
	"##    ## ## ## ## ##    ##### ##  ## ";
	"##### ####  ##### ###   ## ## ##  ## ";
	"   ## ## ##  ###  ##    ##### ### ###";
	"##### ##  #  ###  ##    ## ## ### ###";
}

local bgcol = colours.lightBlue
local pcol = colours.red
local flakes = {}
local px, py = math.floor(w/2), h
local pjump = 0
local jtimer, jinterval = nil,0.06 
local gameOver = false
local levelnum = 1

local gintdef = 0.3
local gtimer, ginterval = nil,gintdef

local function makeLevel()
	for y = 1, h+1 do
		level[y] = {}
	end
	for x = 1, w do
		level[h+1][x] = "#"
	end
	flakes = {}
end

local function updateTile(x,y)
	term.setCursorPos(x, y)
	if level[y][x] == nil then term.setBackgroundColour(bgcol)
	else term.setBackgroundColour(colours.white) end
	term.write(" ")
end

local function drawPlayer()
	if py <= 0 then return end
	if level[py][px] == nil then
		term.setCursorPos(px, py)
		term.setTextColour(pcol)
		term.setBackgroundColour(bgcol)
		term.write("&")
	end
end

local draw = function(self)
	term.setCursorPos(self.x,self.y)
	term.setBackgroundColour(colours.white)
	term.write(" ")
end

local function drawLevel()
	for y = 1, h do
		for x = 1, w do
			updateTile(x,y)
		end
	end
	drawPlayer()
	for i=1,#flakes do
		term.setCursorPos(flakes[i].x, flakes[i].y)
		term.setBackgroundColour(colours.white)
		tern.write(" ")
	end
end

local function addFlake()
	local x,y = math.random(1,w),1
	level[y][x] = "#"
	updateTile(x,y)
end

local function updateBG()
	term.setBackgroundColour(bgcol)
	term.setTextColour(colours.white)
	for i=1,#flakes do
		updateTile(flakes[i].x, flakes[i].y)
		flakes[i].y = flakes[i].y + 1
		if level[flakes[i].y][flakes[i].x] == nil then
			term.setCursorPos(flakes[i].x, flakes[i].y)
			term.setBackgroundColour(bgcol)
			term.write(".")
		end
	end
	for i=1,2 do
		table.insert(flakes, {x = math.random(1,w), y = 1})
	end
	for i = #flakes,1,-1 do
		if flakes[i].y >= h + 1 then
			table.remove(flakes, i)
		end
	end
	drawPlayer()
end

local function updateSnow()
	for y = h-1,1,-1 do
		for x = 1,w do
			if level[y][x] ~= nil and level[y+1][x] == nil then
				level[y][x] = nil
				updateTile(x,y)
				level[y+1][x] = "#"
				updateTile(x,y+1)
			end
		end
	end
	
	if level[py][px] ~= nil then 
		if level[py+1][px] == nil then
			py = py + 1
			pjump = -1
		else
			gameOver = true 
		end
	end
end

local function transitionLevel()
	levelnum = levelnum + 1
	bgcol = levelbg[math.min(levelnum, #levelbg)]
	term.setBackgroundColour(bgcol)
	local ttimer = os.startTimer(0.1)
	local inc = 0
	while inc < h do
		local id,p1 = os.pullEvent("timer")
		if p1 == ttimer then
			term.scroll(-1)
			inc = inc + 1
			ttimer = os.startTimer(0.1)
		end
	end
	makeLevel()
	ginterval = math.max(ginterval - 0.1, 0.1)
	py = h
	gtimer = os.startTimer(ginterval)
	jtimer = os.startTimer(jinterval)
end

local function update()
	local bgcount = 0
	gtimer = os.startTimer(ginterval)
	jtimer = os.startTimer(jinterval)
	drawLevel()
	while not gameOver do
		local _id, _p1 = os.pullEvent()
		
		if _id == "timer" then
			if _p1 == gtimer then
				updateSnow()
				for i=0, math.random(0,levelnum) do
					addFlake()
				end
				gtimer = os.startTimer(ginterval)
			elseif _p1 == jtimer then
				if pjump > 0 then
					updateTile(px,py)
					py = py -1
					pjump = pjump - 1
					if py <= 1 then
						transitionLevel()
						pjump = 0
					end
					
				elseif level[py+1][px] == nil then
					updateTile(px,py)
					py = py + 1
				else
					pjump = 0
				end
				drawPlayer()
				jtimer = os.startTimer(jinterval)
			end
			bgcount = bgcount + 1
			if bgcount % 8 == 0 then updateBG() end
		elseif _id == "key" then
			if _p1 == keys.left and px > 1 then
				updateTile(px,py)
				if level[py][px-1] == nil then
					px = px - 1
				elseif level[py-1][px] == nil and level[py-1][px-1] == nil then
					px = px - 1
					py = py - 1
				end
				drawPlayer()
			elseif _p1 == keys.right and px < w then
				updateTile(px,py)
				if level[py][px+1] == nil then
					px = px + 1
				elseif level[py-1][px] == nil and level[py-1][px+1] == nil then
					px = px + 1
					py = py - 1
				end
				drawPlayer()
			elseif _p1 == keys.space and level[py+1][px] ~= nil then
				pjump = 2
			elseif _p1 == keys.enter then
				gameOver = true
			end
		end
	end
end

makeLevel()
update()
term.setBackgroundColour(colours.black)
shell.run("clear")

Here’s a step-by-step guide to using the Skyfall Script from Pastebin:

  • Click on the “COPY” button to automatically copy the script.
  • Paste the copied script into your script application.
  • Run the script and you’re all set.

These simple instructions allow players to quickly and easily utilize the script to enhance their Skyfall Script gaming experience.

If you are unable to copy or you do not want to use this script now, then you can download this script, click on the download button below to download.

What is the “Skyfall Script” in Roblox?

One of the games on Roblox is called Skyfall. It takes place in a very real world. The “Skyfall Script” is an update or tool that is meant to improve gaming by giving players better features or functions.

Historical Background

This script, which comes from the active Roblox coding community, has gotten a lot of attention from players who want to get the most out of Skyfall.

Metrics for Popularity

Because the game is so well-liked, scripts for it, like the “Skyfall Script,” are in high demand. These scripts give players an edge over other players, so people want to buy them.

Features of the “Skyfall Script”

Different versions or sources of the script may have different features, but here are some features that may be present in all of them:

  • Better Vision: Some scripts have ESP (Extra Sensory Perception) tools that let players see enemies or supplies from far away.
  • Improved Mobility: Speed hacks or a “fly” mode can be added to help players move quickly through the game’s huge world.
  • Advantages in battle: Players may have access to silent aim, aimbot, or kill aura, which gives them a big edge in battle.

Relative You tube Video

FAQs

Is the script safe to use?

As with any third-party mod, it’s important to get scripts from trustworthy sources to avoid security issues or bans.

How does the script improve the Skyfall experience?

The script can offer a number of benefits, such as better vision and mobility, as well as combat improvements, which can make the game more fun overall.

Are there any guides or tutorials available?

There are a number of YouTube videos and online forums that offer tips and tutorials on how to use it.

Conclusion

The “Skyfall Script” is a great example of how the Roblox community is always changing and looking for new ways to improve their games. There are many benefits to using these tools, but players should be careful to follow Roblox’s rules and avoid any problems that might arise.

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