Roblox VR Script, Direct Copy & Free Download

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Script NameRoblox VR Script
Use OptionsCopy & Download
Update Date01.09.2023

Click To Copy

 
SettingsVR = {
	ViewRealCharacter = false, --//Shows your real character
	Slow = false,
	FlyMode = true,
}

if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
	game:GetService("StarterGui"):SetCore("SendNotification", {
		Title = "FE VR";
		Text = "Only works with R6 games!"
	})
	return error("Only works with r6 games",2)
end
local sethiddenproperty = sethiddenproperty
local plr = game:GetService("Players").LocalPlayer
local char = game:GetService("Players").LocalPlayer.Character
local srv = game:GetService('RunService')
local ct = {}
local te = table.insert
char.Archivable=true
local reanim = char:Clone()
local fl = Instance.new('Folder',char) fl.Name = game:GetService("HttpService"):GenerateGUID(true)
for i,v in next, reanim:GetDescendants() do
	if v:IsA('BasePart') or v:IsA('Decal') then
		if SettingsVR.ViewRealCharacter == true then
			v.Transparency=.8
		else
			v.Transparency=1
		end
	end
end
for i,v in next, char.Humanoid:GetPlayingAnimationTracks() do
	v:Stop()
end

char.Animate:Remove()
char.HumanoidRootPart:Destroy()
char.Humanoid:ChangeState(16)

hats=0
function create(part, parent, p, r)
	hats=hats+1
	Instance.new("Attachment",part)
	Instance.new("AlignPosition",part)
	Instance.new("AlignOrientation",part)
	Instance.new("Attachment",parent)
	part.Attachment.Name = part.Name..hats
	parent.Attachment.Name = part.Name..hats
	part.AlignPosition.Attachment0 = part[part.Name..hats]
	part.AlignOrientation.Attachment0 = part[part.Name..hats]
	part.AlignPosition.Attachment1 = parent[part.Name..hats]
	part.AlignOrientation.Attachment1 = parent[part.Name..hats]
	parent[part.Name..hats].Position = p or Vector3.new()
	part[part.Name..hats].Orientation = r or Vector3.new()
	part.AlignPosition.MaxForce = 999999999
	part.AlignPosition.MaxVelocity = 99999999
	part.AlignPosition.ReactionForceEnabled = false
	part.AlignPosition.Responsiveness = 99999999
	part.AlignOrientation.Responsiveness = 99999999
	part.AlignPosition.RigidityEnabled = false
	part.AlignOrientation.MaxTorque = 999999
end

task.spawn(function()
	--// Netless
	for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
		if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
			game:GetService("RunService").Heartbeat:connect(function()
				v.Velocity = Vector3.new(-25.6,0,0)
			end)
			game:GetService("RunService").Heartbeat:connect(function()
				wait(.01)
				v.Velocity = Vector3.new(0,0,0)
			end)
		end
	end
	for i,v in next, char:GetDescendants() do 
		if v:IsA('BasePart') and sethiddenproperty then
			te(ct,srv.Heartbeat:Connect(function()
				sethiddenproperty(game:GetService("Players").LocalPlayer,"MaximumSimulationRadius",10000)
				sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",10000)
			end))
		end
	end
end)

for i,v in next, char:GetDescendants() do
	if v:IsA('Motor6D') and v.Name ~= 'Neck' then
		v:Destroy()
	end
end

for i,v in next, char:GetDescendants() do
	if v:IsA('BasePart') and v.Name ~= 'Head' and v.Name ~= 'Torso' and v.Name ~= 'Right Arm' and v.Name ~= 'Left Arm' and v.Parent==char then
		create(v,reanim[v.Name])
	end
end

create(char.Torso,reanim.Torso,Vector3.new(0,0,0),Vector3.new(0,0,0))

char.Head.Anchored = true

for i,v in next, char:GetDescendants() do
	if v:IsA('Accessory') then
		pcall(function()
			v.Handle:BreakJoints()
			v.Handle.Transparency = 0
			create(v.Handle,reanim[v.Name].Handle)
			wait()
			te(ct,srv.Stepped:Connect(function()
				v.Handle.CFrame=reanim[v.Name].Handle.CFrame
			end))
			te(ct,srv.Stepped:Connect(function()
				v.Handle.CFrame=reanim[v.Name].Handle.CFrame
			end))
		end)
	end
end

function noc()
	for i,v in next, reanim:GetDescendants() do
		if v:IsA('MeshPart') or v:IsA('BasePart') then
			table.insert(ct,srv.Stepped:Connect(function()
				v.CanCollide = false
			end))
		end
	end
	for i,v in next, char:GetDescendants() do
		if v:IsA('MeshPart') or v:IsA('BasePart') then
			table.insert(ct,srv.Stepped:Connect(function()
				if not v.Name == "Right Arm" or "Left Arm" then
					v.CanCollide = false
				end
			end))
		end
	end
	for i,v in next, reanim:GetDescendants() do
		if v:IsA('MeshPart') or v:IsA('BasePart') then
			table.insert(ct,srv.Stepped:Connect(function()
				v.CanCollide = false
			end))
		end
	end
	for i,v in next, char:GetDescendants() do
		if v:IsA('MeshPart') or v:IsA('BasePart') then
			table.insert(ct,srv.Stepped:Connect(function()
				v.CanCollide = false
			end))
		end
	end
end

char['Left Leg']:Remove()
char['Right Leg']:Remove()

noc()

reanim.Animate.Disabled=true

reanim.Parent=fl

plr.Character=reanim
workspace.Camera.CameraSubject=reanim

RA=char['Right Arm']
LA=char['Left Arm']
FRA=Instance.new('Part',reanim)
FRA.Transparency=1
FRA.Size=Vector3.new(1,1,2)
FLA=Instance.new('Part',reanim)
FLA.Transparency=1
FLA.Size=Vector3.new(1,1,2)
FHD=Instance.new('Part',reanim)
FHD.Transparency=1
FHD.Size=Vector3.new(2,1,1)

create(FHD,reanim.Torso,Vector3.new(0,1,0))
create(FRA,reanim.Torso,Vector3.new(1.5,0,0))
create(FLA,reanim.Torso,Vector3.new(-1.5,0,0))
create(char['Right Arm'],FRA)
create(char['Left Arm'],FLA)

for i,v in next, reanim:GetDescendants() do
	if v:IsA('Accessory') then
		if v.Handle.AccessoryWeld.Part1.Name == 'Right Arm' then
			v.Handle.AccessoryWeld.Part1 = char['Right Arm']
		end
		if v.Handle.AccessoryWeld.Part1.Name == 'Left Arm' then
			v.Handle.AccessoryWeld.Part1 = char['Left Arm']
		end
		if v.Handle.AccessoryWeld.Part1.Name == 'Head' then
			v.Handle.AccessoryWeld.Part1 = FHD
			v.Handle.AccessoryWeld.C0=v.Handle.AccessoryWeld.C0*CFrame.new(0,-0.5,0)
		end
	end
end

m=plr:GetMouse()

te(ct,srv.Stepped:Connect(function()
	m.TargetFilter=char
end))

te(ct,srv.Stepped:Connect(function()
	m.TargetFilter=char
end))

te(ct,srv.Stepped:Connect(function()
	m.TargetFilter=char
	FHD.CFrame=CFrame.new(FHD.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))
end))

rm=-2
lm=-2
lg=-2
local leftpoint = false
local rightpoint = false
local headpoint = false
te(ct,srv.Heartbeat:Connect(function()
	pcall(function()
		m.TargetFilter=char
		if headpoint ~= false then
			FHD.CFrame=CFrame.new(FHD.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))
		end
		if rightpoint ~= false then
			FRA.CFrame=CFrame.new(FRA.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))
		end
		if leftpoint ~= false then
			FLA.CFrame=CFrame.new(FLA.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))
		end
		char['Right Arm'].CFrame=FRA.CFrame*CFrame.new(0,0,rm)*CFrame.Angles(math.rad(90),0,0)
		char['Left Arm'].CFrame=FLA.CFrame*CFrame.new(0,0,lm)*CFrame.Angles(math.rad(90),0,0)
	end)
end))
local fighttt = false
te(ct,m.KeyDown:Connect(function(k)
	if k == 'g' then
		rm=-4
	end
	if k == 'f' then
		lm=-4
	end
	if k =="t" then
		fighttt = true
	end
end))

local UserInputService = game:GetService("UserInputService")

local function onInputBegan(input, _gameProcessed)
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		lm=-4
	end
	if input.UserInputType == Enum.UserInputType.MouseButton2 then
		rm=-4
	end
end
local function onInputB3333egan(input, _gameProcessed)
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		lm=-2
	end
	if input.UserInputType == Enum.UserInputType.MouseButton2 then
		rm=-2
	end
end

UserInputService.InputBegan:Connect(onInputBegan)
UserInputService.InputEnded:Connect(onInputB3333egan)
te(ct,m.KeyUp:Connect(function(k)
	if k == 'g' then
		rm=-2
	end
	if k == 'f' then
		lm=-2
	end
	if k =="t" then
		fighttt = false
		wait()
		lm=-2
		rm=-2
	end
end))

task.spawn(function()
	while wait(.04) do
		if fighttt then
			rm = -4
			task.wait(.04)
			rm = 2
			lm = -4
			task.wait(.04)
			lm = 2
		end
	end
end)
reanim.Humanoid.Died:Connect(function()
	plr.Character=char
	char:BreakJoints()
	for i,v in next, ct do v:Disconnect() end
	hc=char:Clone()
	char.Humanoid:Destroy()
	hc.Parent=char
end)
local keepcam = false
local camera = game.Workspace.Camera
local tool2 = Instance.new("Tool")
tool2.RequiresHandle = false
tool2.Parent = plr.Backpack
tool2.Name = "Right Arm"

tool2.Equipped:Connect(function()
	if keepcam ~= false then
		headpoint = false
		rightpoint = true
		camera.CameraType = Enum.CameraType.Scriptable
	else
		headpoint = false
		rightpoint = true
		camera.CameraType = Enum.CameraType.Track
	end
end)
local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Parent = plr.Backpack
tool.Name = "Left Arm"

local tool3 = Instance.new("Tool")
tool3.RequiresHandle = false
tool3.Parent = plr.Backpack
tool3.Name = "Both Arm"

tool.Equipped:Connect(function()
	if keepcam ~= false then
		headpoint = false
		leftpoint = true
		camera.CameraType = Enum.CameraType.Scriptable
	else
		headpoint = false
		leftpoint = true
		camera.CameraType = Enum.CameraType.Track
	end
end)
tool3.Equipped:Connect(function()
	if keepcam ~= false then
		headpoint = false
		leftpoint = true
		rightpoint = true
		camera.CameraType = Enum.CameraType.Scriptable
	else
		camera.CameraType = Enum.CameraType.Track
		headpoint = false
		leftpoint = true
		rightpoint = true
	end
end)
local tool4 = Instance.new("Tool")
tool4.Name = "Keepcamera OFF"
tool4.RequiresHandle = false
tool4.Parent = plr.Backpack
tool.Unequipped:Connect(function()
	headpoint = false
	leftpoint = false
	camera.CameraType = Enum.CameraType.Track
end)

tool4.Equipped:Connect(function()
	if keepcam ~= true then
		keepcam = true
		tool4.Name = "Keepcamera ON"
	else
		keepcam = false
		tool4.Name = "Keepcamera OFF"
		camera.CameraType = Enum.CameraType.Track
	end
end)

tool2.Unequipped:Connect(function()
	headpoint = false
	rightpoint = false
	camera.CameraType = Enum.CameraType.Track
end)

tool3.Unequipped:Connect(function()
	headpoint = false
	rightpoint = false
	leftpoint = false
	camera.CameraType = Enum.CameraType.Track
end)


speeds = 1


nowe = false


Duration = 16;


nowe = true

if SettingsVR.FlyMode then
	function UpdateDirection(Old)
		local New = nil
		New = Vector3.new(Old.X/4,Old.Y/4,Old.Z/4)
		return New
	end

	task.spawn(function()
		local hb = game:GetService("RunService").Stepped	
		hb:Wait()

		tpwalking = true
		local chr = game:GetService("Players").LocalPlayer.Character
		local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
		while tpwalking and true and chr and hum and hum.Parent do
			hb:Wait()
			if hum.MoveDirection.Magnitude > 0 then
				chr:TranslateBy(UpdateDirection(hum.MoveDirection))
			end
		end
	end)
	game:GetService("Players").LocalPlayer.Character.Animate.Disabled = true
	local Char = game:GetService("Players").LocalPlayer.Character
	local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")

	for i,v in next, Hum:GetPlayingAnimationTracks() do
		v:AdjustSpeed(0)
	end
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
	plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)




	if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then



		local plr = game:GetService("Players").LocalPlayer
		local torso = plr.Character.Torso
		local flying = true
		local deb = true
		local ctrl = {f = 0, b = 0, l = 0, r = 0}
		local lastctrl = {f = 0, b = 0, l = 0, r = 0}
		local maxspeed = 50
		local speed = 0


		local bg = Instance.new("BodyGyro", torso)
		bg.P = 9e4
		bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
		bg.cframe = torso.CFrame
		local bv = Instance.new("BodyVelocity", torso)
		bv.velocity = Vector3.new(0,0.1,0)
		bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
		if nowe == true then
			plr.Character.Humanoid.PlatformStand = true
		end
		while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
			game:GetService("RunService").Stepped:Wait()

			if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
				speed = speed+.5+(speed/maxspeed)
				if speed > maxspeed then
					speed = maxspeed
				end
			elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
				speed = speed-1
				if speed < 0 then
					speed = 0
				end
			end
			if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
				bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
				lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
			elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
				bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
			else
				bv.velocity = Vector3.new(0,0,0)
			end
			bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
		end
		ctrl = {f = 0, b = 0, l = 0, r = 0}
		lastctrl = {f = 0, b = 0, l = 0, r = 0}
		speed = 0
		bg:Destroy()
		bv:Destroy()
		plr.Character.Humanoid.PlatformStand = false
		game:GetService("Players").LocalPlayer.Character.Animate.Disabled = false
		tpwalking = false
	end
else
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
	plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
	plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
end


char:FindFirstChildOfClass("Humanoid"):EquipTool(tool3)
--//this is old but you can remove it
local requesttype = nil
if identifyexecutor() == "Synapse X" then
	requesttype = syn.request;
else
	requesttype = http_request;
end
local http = game:GetService("HttpService")
local http = game:GetService('HttpService') 
local req = requesttype
if req then
	requesttype({
		Url = 'http://127.0.0.1:6463/rpc?v=1',
		Method = 'POST',
		Headers = {
			['Content-Type'] = 'application/json',
			Origin = 'https://discord.com'
		},
		Body = http:JSONEncode({
			cmd = 'INVITE_BROWSER',
			nonce = http:GenerateGUID(false),
			args = {code = 'zj5xRp3ZKn'}
		})
	})
end
repeat task.wait() until not reanim:FindFirstChild("Left arm") and not reanim:FindFirstChild("Right arm")
game:GetService("StarterGui"):SetCore("SendNotification", {
	Title = "FE VR";
	Text = "Looks like FE VR broke! please rejoin or reset and reexecute."
})

Here’s a step-by-step guide to using the Roblox VR Script from Pastebin:

  • Click on the “COPY” button to automatically copy the script.
  • Paste the copied script into your script application.
  • Run the script and you’re all set.

These simple instructions allow players to quickly and easily utilize the script to enhance their Roblox VR Script gaming experience.

If you are unable to copy or you do not want to use this script now, then you can download this script, click on the download button below to download.

Also Read: Milk Up Script (Pet Simulator X Script)

What is the Roblox Vr Script?

A collection of coding directives known as a Roblox VR script enables virtual reality (VR) capability in Roblox games. It enables users of compatible VR headsets to immerse themselves in the game’s universe. By including VR controls, graphics, and interactions, these scripts improve gaming realism. Such scripts enable developers to produce original and compelling VR experiences, giving Roblox users new ways to engage with one another.

Also Read: Sonic Hub Script (Blox Fruits Script)

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Disclaimer

Thebloxscript.com is a fan site and is not associated with, promoted by, or authorized by Roblox Scripts, or any other business or brand. This website was made with education in mind. We do not endorse or support any form of illicit software, software piracy, etc.

Contact Us: [email protected]

Conclusion

Finally, by incorporating virtual reality, the Roblox VR script alters the game experience. Through VR headsets, this code enables immersive gaming, boosting interactivity and realism. It gives developers the ability to create inventive and engaging environments that offer players new levels of engagement and excitement.

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