We know you searched for this script on the internet for a while; now you can be glad because in today’s post we will tell you about this script. Welcome back to the fantastic Roblox script, which is called Roblox VR Script. You will have the opportunity to download and copy this script from us, so please read it well before downloading and copying.

Script Name | Roblox VR Script |
Use Options | Copy & Download |
Update Date | 01.09.2023 |
Click To Copy
SettingsVR = { ViewRealCharacter = false, --//Shows your real character Slow = false, FlyMode = true, } if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then game:GetService("StarterGui"):SetCore("SendNotification", { Title = "FE VR"; Text = "Only works with R6 games!" }) return error("Only works with r6 games",2) end local sethiddenproperty = sethiddenproperty local plr = game:GetService("Players").LocalPlayer local char = game:GetService("Players").LocalPlayer.Character local srv = game:GetService('RunService') local ct = {} local te = table.insert char.Archivable=true local reanim = char:Clone() local fl = Instance.new('Folder',char) fl.Name = game:GetService("HttpService"):GenerateGUID(true) for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') or v:IsA('Decal') then if SettingsVR.ViewRealCharacter == true then v.Transparency=.8 else v.Transparency=1 end end end for i,v in next, char.Humanoid:GetPlayingAnimationTracks() do v:Stop() end char.Animate:Remove() char.HumanoidRootPart:Destroy() char.Humanoid:ChangeState(16) hats=0 function create(part, parent, p, r) hats=hats+1 Instance.new("Attachment",part) Instance.new("AlignPosition",part) Instance.new("AlignOrientation",part) Instance.new("Attachment",parent) part.Attachment.Name = part.Name..hats parent.Attachment.Name = part.Name..hats part.AlignPosition.Attachment0 = part[part.Name..hats] part.AlignOrientation.Attachment0 = part[part.Name..hats] part.AlignPosition.Attachment1 = parent[part.Name..hats] part.AlignOrientation.Attachment1 = parent[part.Name..hats] parent[part.Name..hats].Position = p or Vector3.new() part[part.Name..hats].Orientation = r or Vector3.new() part.AlignPosition.MaxForce = 999999999 part.AlignPosition.MaxVelocity = 99999999 part.AlignPosition.ReactionForceEnabled = false part.AlignPosition.Responsiveness = 99999999 part.AlignOrientation.Responsiveness = 99999999 part.AlignPosition.RigidityEnabled = false part.AlignOrientation.MaxTorque = 999999 end task.spawn(function() --// Netless for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(-25.6,0,0) end) game:GetService("RunService").Heartbeat:connect(function() wait(.01) v.Velocity = Vector3.new(0,0,0) end) end end for i,v in next, char:GetDescendants() do if v:IsA('BasePart') and sethiddenproperty then te(ct,srv.Heartbeat:Connect(function() sethiddenproperty(game:GetService("Players").LocalPlayer,"MaximumSimulationRadius",10000) sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",10000) end)) end end end) for i,v in next, char:GetDescendants() do if v:IsA('Motor6D') and v.Name ~= 'Neck' then v:Destroy() end end for i,v in next, char:GetDescendants() do if v:IsA('BasePart') and v.Name ~= 'Head' and v.Name ~= 'Torso' and v.Name ~= 'Right Arm' and v.Name ~= 'Left Arm' and v.Parent==char then create(v,reanim[v.Name]) end end create(char.Torso,reanim.Torso,Vector3.new(0,0,0),Vector3.new(0,0,0)) char.Head.Anchored = true for i,v in next, char:GetDescendants() do if v:IsA('Accessory') then pcall(function() v.Handle:BreakJoints() v.Handle.Transparency = 0 create(v.Handle,reanim[v.Name].Handle) wait() te(ct,srv.Stepped:Connect(function() v.Handle.CFrame=reanim[v.Name].Handle.CFrame end)) te(ct,srv.Stepped:Connect(function() v.Handle.CFrame=reanim[v.Name].Handle.CFrame end)) end) end end function noc() for i,v in next, reanim:GetDescendants() do if v:IsA('MeshPart') or v:IsA('BasePart') then table.insert(ct,srv.Stepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, char:GetDescendants() do if v:IsA('MeshPart') or v:IsA('BasePart') then table.insert(ct,srv.Stepped:Connect(function() if not v.Name == "Right Arm" or "Left Arm" then v.CanCollide = false end end)) end end for i,v in next, reanim:GetDescendants() do if v:IsA('MeshPart') or v:IsA('BasePart') then table.insert(ct,srv.Stepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, char:GetDescendants() do if v:IsA('MeshPart') or v:IsA('BasePart') then table.insert(ct,srv.Stepped:Connect(function() v.CanCollide = false end)) end end end char['Left Leg']:Remove() char['Right Leg']:Remove() noc() reanim.Animate.Disabled=true reanim.Parent=fl plr.Character=reanim workspace.Camera.CameraSubject=reanim RA=char['Right Arm'] LA=char['Left Arm'] FRA=Instance.new('Part',reanim) FRA.Transparency=1 FRA.Size=Vector3.new(1,1,2) FLA=Instance.new('Part',reanim) FLA.Transparency=1 FLA.Size=Vector3.new(1,1,2) FHD=Instance.new('Part',reanim) FHD.Transparency=1 FHD.Size=Vector3.new(2,1,1) create(FHD,reanim.Torso,Vector3.new(0,1,0)) create(FRA,reanim.Torso,Vector3.new(1.5,0,0)) create(FLA,reanim.Torso,Vector3.new(-1.5,0,0)) create(char['Right Arm'],FRA) create(char['Left Arm'],FLA) for i,v in next, reanim:GetDescendants() do if v:IsA('Accessory') then if v.Handle.AccessoryWeld.Part1.Name == 'Right Arm' then v.Handle.AccessoryWeld.Part1 = char['Right Arm'] end if v.Handle.AccessoryWeld.Part1.Name == 'Left Arm' then v.Handle.AccessoryWeld.Part1 = char['Left Arm'] end if v.Handle.AccessoryWeld.Part1.Name == 'Head' then v.Handle.AccessoryWeld.Part1 = FHD v.Handle.AccessoryWeld.C0=v.Handle.AccessoryWeld.C0*CFrame.new(0,-0.5,0) end end end m=plr:GetMouse() te(ct,srv.Stepped:Connect(function() m.TargetFilter=char end)) te(ct,srv.Stepped:Connect(function() m.TargetFilter=char end)) te(ct,srv.Stepped:Connect(function() m.TargetFilter=char FHD.CFrame=CFrame.new(FHD.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z)) end)) rm=-2 lm=-2 lg=-2 local leftpoint = false local rightpoint = false local headpoint = false te(ct,srv.Heartbeat:Connect(function() pcall(function() m.TargetFilter=char if headpoint ~= false then FHD.CFrame=CFrame.new(FHD.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z)) end if rightpoint ~= false then FRA.CFrame=CFrame.new(FRA.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z)) end if leftpoint ~= false then FLA.CFrame=CFrame.new(FLA.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z)) end char['Right Arm'].CFrame=FRA.CFrame*CFrame.new(0,0,rm)*CFrame.Angles(math.rad(90),0,0) char['Left Arm'].CFrame=FLA.CFrame*CFrame.new(0,0,lm)*CFrame.Angles(math.rad(90),0,0) end) end)) local fighttt = false te(ct,m.KeyDown:Connect(function(k) if k == 'g' then rm=-4 end if k == 'f' then lm=-4 end if k =="t" then fighttt = true end end)) local UserInputService = game:GetService("UserInputService") local function onInputBegan(input, _gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 then lm=-4 end if input.UserInputType == Enum.UserInputType.MouseButton2 then rm=-4 end end local function onInputB3333egan(input, _gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 then lm=-2 end if input.UserInputType == Enum.UserInputType.MouseButton2 then rm=-2 end end UserInputService.InputBegan:Connect(onInputBegan) UserInputService.InputEnded:Connect(onInputB3333egan) te(ct,m.KeyUp:Connect(function(k) if k == 'g' then rm=-2 end if k == 'f' then lm=-2 end if k =="t" then fighttt = false wait() lm=-2 rm=-2 end end)) task.spawn(function() while wait(.04) do if fighttt then rm = -4 task.wait(.04) rm = 2 lm = -4 task.wait(.04) lm = 2 end end end) reanim.Humanoid.Died:Connect(function() plr.Character=char char:BreakJoints() for i,v in next, ct do v:Disconnect() end hc=char:Clone() char.Humanoid:Destroy() hc.Parent=char end) local keepcam = false local camera = game.Workspace.Camera local tool2 = Instance.new("Tool") tool2.RequiresHandle = false tool2.Parent = plr.Backpack tool2.Name = "Right Arm" tool2.Equipped:Connect(function() if keepcam ~= false then headpoint = false rightpoint = true camera.CameraType = Enum.CameraType.Scriptable else headpoint = false rightpoint = true camera.CameraType = Enum.CameraType.Track end end) local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Parent = plr.Backpack tool.Name = "Left Arm" local tool3 = Instance.new("Tool") tool3.RequiresHandle = false tool3.Parent = plr.Backpack tool3.Name = "Both Arm" tool.Equipped:Connect(function() if keepcam ~= false then headpoint = false leftpoint = true camera.CameraType = Enum.CameraType.Scriptable else headpoint = false leftpoint = true camera.CameraType = Enum.CameraType.Track end end) tool3.Equipped:Connect(function() if keepcam ~= false then headpoint = false leftpoint = true rightpoint = true camera.CameraType = Enum.CameraType.Scriptable else camera.CameraType = Enum.CameraType.Track headpoint = false leftpoint = true rightpoint = true end end) local tool4 = Instance.new("Tool") tool4.Name = "Keepcamera OFF" tool4.RequiresHandle = false tool4.Parent = plr.Backpack tool.Unequipped:Connect(function() headpoint = false leftpoint = false camera.CameraType = Enum.CameraType.Track end) tool4.Equipped:Connect(function() if keepcam ~= true then keepcam = true tool4.Name = "Keepcamera ON" else keepcam = false tool4.Name = "Keepcamera OFF" camera.CameraType = Enum.CameraType.Track end end) tool2.Unequipped:Connect(function() headpoint = false rightpoint = false camera.CameraType = Enum.CameraType.Track end) tool3.Unequipped:Connect(function() headpoint = false rightpoint = false leftpoint = false camera.CameraType = Enum.CameraType.Track end) speeds = 1 nowe = false Duration = 16; nowe = true if SettingsVR.FlyMode then function UpdateDirection(Old) local New = nil New = Vector3.new(Old.X/4,Old.Y/4,Old.Z/4) return New end task.spawn(function() local hb = game:GetService("RunService").Stepped hb:Wait() tpwalking = true local chr = game:GetService("Players").LocalPlayer.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and true and chr and hum and hum.Parent do hb:Wait() if hum.MoveDirection.Magnitude > 0 then chr:TranslateBy(UpdateDirection(hum.MoveDirection)) end end end) game:GetService("Players").LocalPlayer.Character.Animate.Disabled = true local Char = game:GetService("Players").LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:AdjustSpeed(0) end plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false) plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then local plr = game:GetService("Players").LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) if nowe == true then plr.Character.Humanoid.PlatformStand = true end while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do game:GetService("RunService").Stepped:Wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) end ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false game:GetService("Players").LocalPlayer.Character.Animate.Disabled = false tpwalking = false end else plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true) plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true) plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) end char:FindFirstChildOfClass("Humanoid"):EquipTool(tool3) --//this is old but you can remove it local requesttype = nil if identifyexecutor() == "Synapse X" then requesttype = syn.request; else requesttype = http_request; end local http = game:GetService("HttpService") local http = game:GetService('HttpService') local req = requesttype if req then requesttype({ Url = 'http://127.0.0.1:6463/rpc?v=1', Method = 'POST', Headers = { ['Content-Type'] = 'application/json', Origin = 'https://discord.com' }, Body = http:JSONEncode({ cmd = 'INVITE_BROWSER', nonce = http:GenerateGUID(false), args = {code = 'zj5xRp3ZKn'} }) }) end repeat task.wait() until not reanim:FindFirstChild("Left arm") and not reanim:FindFirstChild("Right arm") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "FE VR"; Text = "Looks like FE VR broke! please rejoin or reset and reexecute." })
Here’s a step-by-step guide to using the Roblox VR Script from Pastebin:
- Click on the “COPY” button to automatically copy the script.
- Paste the copied script into your script application.
- Run the script and you’re all set.
These simple instructions allow players to quickly and easily utilize the script to enhance their Roblox VR Script gaming experience.
If you are unable to copy or you do not want to use this script now, then you can download this script, click on the download button below to download.
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What is the Roblox Vr Script?
A collection of coding directives known as a Roblox VR script enables virtual reality (VR) capability in Roblox games. It enables users of compatible VR headsets to immerse themselves in the game’s universe. By including VR controls, graphics, and interactions, these scripts improve gaming realism. Such scripts enable developers to produce original and compelling VR experiences, giving Roblox users new ways to engage with one another.
Also Read: Sonic Hub Script (Blox Fruits Script)
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Conclusion
Finally, by incorporating virtual reality, the Roblox VR script alters the game experience. Through VR headsets, this code enables immersive gaming, boosting interactivity and realism. It gives developers the ability to create inventive and engaging environments that offer players new levels of engagement and excitement.