We hope you are all doing well after reading this post! Roblox Vereus Script may significantly improve your Roblox game experience. You’ve come to the correct spot if you’re seeking for this script. Continue reading to find out how to download or simply copy your favourite Roblox script for enhanced gameplay. These scripts can help you level up your Roblox experiences, whether you’re a seasoned player or fresh to the game.
Script Name | Roblox Vereus Script |
Use Options | Copy & Download |
Update Date | 03.10.2023 |
Click To Copy
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -----------//VEREUS\\----------- --[[Movelist Q = The reverse penance stare, E = Doom Pillars T = Unleashed evil ball Y = The hunt is on Z = CRAZY XESTER SWITCH!!! X = Re_*101011Dact/^ed.exe ---------]] --To get this shit out of the way, this is NOT a edit of void boss, it was a little project of mine to see how easy it was to animate 2 hands and a head.-- --Also stop calling this void boss v2, void boss switcher or any other name you come up with.-- --I'm not proud of this project however, having a script this powerful is uncreative and boring + that's what skids care about anyway.-- --Alright enjoy it guys please do not abuse the shit out of this.-- Player=game:GetService("Players").LocalPlayer Character=Player.Character Character.Humanoid.Name = "vereus" hum = Character.vereus LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] Root=Character["HumanoidRootPart"] Head=Character["Head"] Torso=Character["Torso"] Neck=Torso["Neck"] attacking = false snoring = false laughing = false taim = nil secondform = false change = 0 xester = false rachjumper = false ws = 92 hpheight = 5 huntdown = false visualizer = false jumpscared = false appi = false stoplev = false tauntdebounce = false allowlev = true MseGuide = true position = nil levitate = false mouse = Player:GetMouse() settime = 0 sine = 0 t = 0 dgs = 75 RunSrv = game:GetService("RunService") RenderStepped = game:GetService("RunService").RenderStepped removeuseless = game:GetService("Debris") smoothen = game:GetService("TweenService") randomcolortable={"Cyan","Really red","Cyan","Royal purple","Lime green","Crimson","Daisy yellow","Eggplant"} random = #randomcolortable smoothen = game:GetService("TweenService") local dmt2 = {143536946,2858940717} local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475} local soundtable2 = {2616767970,2614901458,2616891279,2614896603,2616768521,2616848595,2614905967,2614918002,2563244734,2563244134,2563244444,2563244999,2563245407,2563654940,2563656758,2563658474,2563659001} laugh = #laughs local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Head HEADLERP.C0 = CFrame.new(0, -1.5, -.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)) local TORSOLERP = Instance.new("ManualWeld") TORSOLERP.Parent = Root TORSOLERP.Part0 = Torso TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local ROOTLERP = Instance.new("ManualWeld") ROOTLERP.Parent = Root ROOTLERP.Part0 = Root ROOTLERP.Part1 = Torso ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTARMLERP = Instance.new("ManualWeld") RIGHTARMLERP.Parent = RightArm RIGHTARMLERP.Part0 = RightArm RIGHTARMLERP.Part1 = Torso RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTARMLERP = Instance.new("ManualWeld") LEFTARMLERP.Parent = LeftArm LEFTARMLERP.Part0 = LeftArm LEFTARMLERP.Part1 = Torso LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTLEGLERP = Instance.new("ManualWeld") RIGHTLEGLERP.Parent = RightLeg RIGHTLEGLERP.Part0 = RightLeg RIGHTLEGLERP.Part1 = Torso RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTLEGLERP = Instance.new("ManualWeld") LEFTLEGLERP.Parent = LeftLeg LEFTLEGLERP.Part0 = LeftLeg LEFTLEGLERP.Part1 = Torso LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local function weldBetween(a, b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR) A = Instance.new("Attachment", PARENT) A.Position = POSITION1 A.Name = "A" B = Instance.new("Attachment", PARENT) B.Position = POSITION2 B.Name = "B" tr1 = Instance.new("Trail", PARENT) tr1.Attachment0 = A tr1.Attachment1 = B tr1.Enabled = true tr1.Lifetime = LIFETIME tr1.TextureMode = "Static" tr1.LightInfluence = 0 tr1.Color = COLOR tr1.Transparency = NumberSequence.new(0, 1) end coroutine.wrap(function() while wait() do hum.WalkSpeed = ws end end)() godmode = coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v:IsA("BasePart") and v ~= Root then v.Anchored = false end end while true do hum.MaxHealth = math.huge wait(0.0000001) hum.Health = math.huge wait() end end) godmode() ff = Instance.new("ForceField", Character) ff.Visible = false coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v.Name == "Animate" then v:Remove() end end end)() for _,x in pairs(Character:GetChildren()) do if x:IsA("Decal") then x:Remove() end end function damagealll(Radius,Position) local Returning = {} for _,v in pairs(workspace:GetChildren()) do if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then if v:FindFirstChild("Torso") then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end elseif v:FindFirstChild("UpperTorso") then local Mag = (v.UpperTorso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end end return Returning end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end for i,v in pairs(Root.Parent:GetDescendants()) do if v:IsA("Part") then v.Transparency = 1 end end id = "rbxassetid://2858940717" dmt2random = dmt2[math.random(1,#dmt2)] doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://"..dmt2random if doomtheme.SoundId == "rbxassetid://2858940717" then doomtheme.Pitch = .49 else doomtheme.Pitch = 1 end doomtheme:Play() Torso.ChildRemoved:connect(function(removed) if removed.Name == "doomtheme" then if xester then doomtheme = Instance.new("Sound",Torso) doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://1382488262" doomtheme.TimePosition = 20.72 doomtheme:Play() else dmt2random = dmt2[math.random(1,#dmt2)] doomtheme = Instance.new("Sound",Torso) doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://"..dmt2random if doomtheme.SoundId == "rbxassetid://2858940717" then doomtheme.Pitch = .49 else doomtheme.Pitch = 1 end doomtheme:Play() end end end) function SOUND(PARENT,ID,VOL,LOOP,REMOVE) local so = Instance.new("Sound") so.Parent = PARENT so.SoundId = "rbxassetid://"..ID so.Volume = VOL so.Looped = LOOP so:Play() removeuseless:AddItem(so,REMOVE) end bighead = Instance.new("Part",Torso) bighead.Size = Vector3.new(1,1,1) bighead.Anchored = false bighead.CanCollide = false bighead.Locked = true bighead.Size = Vector3.new(4.75, 4.89, 4.77) bighead.BrickColor = BrickColor.new("Really black") bighead.CFrame = Head.CFrame bigheadweld = weldBetween(bighead,Head) headmesh = Instance.new("SpecialMesh",bighead) headmesh.MeshType = "Head" headmesh.Scale = Vector3.new(1.25,1.25,1.25) mask = Instance.new("Part",Torso) mask.Size = Vector3.new(.1, 0.39, .1) mask.Anchored = false mask.Locked = true mask.CanCollide = false mask.BrickColor = BrickColor.new("White") mask.Material = "Corroded Metal" maskweld = weldBetween(mask,bighead) maskweld.C0 = CFrame.new(0,-2.4,0) * CFrame.Angles(math.rad(90),0,0) maskmesh = Instance.new("SpecialMesh",mask) maskmesh.MeshId = "rbxassetid://5158270" maskmesh.TextureId = "rbxassetid://128212042" maskmesh.Scale = Vector3.new(0.7, 0.5, 0.5) lightpart1 = Instance.new("Part",Head) lightpart1.Size = Vector3.new(2.42,2,.516) lightpart1.Anchored = false lightpart1.Transparency = 1 lightpart1.BrickColor = BrickColor.new("White") lightpart1.Material = "Neon" lightpart1weld = weldBetween(lightpart1,Head) lightpart1weld.C0 = CFrame.new(0,.9,2.595) horns = Instance.new("Part",Torso) horns.Size = Vector3.new(.1,.1,.1) horns.Material = "Slate" horns.Locked = true horns.BrickColor = BrickColor.new("Really black") horns.CFrame = Head.CFrame * CFrame.new(0,3,0) hornsmesh = Instance.new("SpecialMesh",horns) hornsmesh.MeshId = "rbxassetid://434078905" hornsmesh.Scale = Vector3.new(13,12,12) hornsweld = weldBetween(horns,bighead) hornsweld.C0 = CFrame.new(0,-3.3,.82) * CFrame.Angles(math.rad(0),math.rad(180),0) hand1 = Instance.new("Part",Torso) hand1.Size = Vector3.new(.1,.1,.1) hand1.Anchored = false hand1.Locked = true hand1.CanCollide = false hand1.BrickColor = BrickColor.new("White") hand1.Material = "Slate" hand1mesh = Instance.new("SpecialMesh",hand1) hand1mesh.MeshId = "rbxassetid://37241605" hand1mesh.Scale = Vector3.new(8, 8, 8) HAND1LERP = weldBetween(hand1,Torso) HAND1LERP.C0 = CFrame.new(4.5,-5,6) * CFrame.Angles(math.rad(10),math.rad(-5),math.rad(-36)) hand2 = Instance.new("Part",Torso) hand2.Size = Vector3.new(.1,.1,.1) hand2.Anchored = false hand2.CanCollide = false hand2.Locked = true hand2.BrickColor = BrickColor.new("White") hand2.Material = "Slate" hand2mesh = Instance.new("SpecialMesh",hand2) hand2mesh.MeshId = "rbxassetid://2899129749" hand2mesh.Scale = Vector3.new(.8, .8, .8) HAND2LERP = weldBetween(hand2,Torso) HAND2LERP.C0 = HAND2LERP.C0:Inverse() * CFrame.new(-5,-5,6) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(95)) mg1 = Instance.new("Part",Torso) mg1.Anchored = false mg1.CanCollide = false mg1.Locked = true mg1.Size = Vector3.new(4,4,4) mg1.Shape = "Ball" mg1.BrickColor = BrickColor.new("Really black") mg1.Material = "Neon" mg1.CFrame = hand1.CFrame mg1weld = weldBetween(mg1,hand1) mg1weld.C0 = CFrame.new(0,2.7,-4) blackhole = Instance.new("ParticleEmitter",mg1) blackhole.Texture = "rbxassetid://258128463" blackhole.Size = NumberSequence.new(2,2) blackhole.Rate = 50 blackhole.LockedToPart = true blackhole.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color) blackhole.RotSpeed = NumberRange.new(50) blackhole.Lifetime = NumberRange.new(1) blackhole.Speed = NumberRange.new(0) mg2 = Instance.new("Part",Torso) mg2.Anchored = false mg2.CanCollide = false mg2.Shape = "Ball" mg2.Locked = true mg2.Size = Vector3.new(4,4,4) mg2.BrickColor = BrickColor.new("Really black") mg2.Material = "Neon" mg2.CFrame = hand2.CFrame mg2weld = weldBetween(mg2,hand2) mg2weld.C0 = CFrame.new(0,2.7,-4) blackhole2 = Instance.new("ParticleEmitter",mg2) blackhole2.Texture = "rbxassetid://258128463" blackhole2.Size = NumberSequence.new(2,2) blackhole2.Rate = 50 blackhole2.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color) blackhole2.RotSpeed = NumberRange.new(50) blackhole2.Lifetime = NumberRange.new(1) blackhole2.LockedToPart = true blackhole2.Speed = NumberRange.new(0) slaten = Instance.new("Decal",hand2) slaten.Texture = "rbxassetid://647441616" slaten.Color3 = Color3.new(0, 0, 0) slaten.Face = "Top" slaten2 = Instance.new("Decal",hand2) slaten2.Texture = "rbxassetid://647417318" slaten2.Color3 = Color3.new(0,0,0) slaten2.Face = "Top" slatez = Instance.new("Decal",hand1) slatez.Texture = "rbxassetid://647441616" slatez.Color3 = Color3.new(0, 0, 0) slatez.Face = "Top" slatez2 = Instance.new("Decal",hand1) slatez2.Texture = "rbxassetid://647417318" slatez2.Color3 = Color3.new(0,0,0) slatez2.Face = "Top" slatez3 = Instance.new("Decal",hand1) slatez3.Texture = "rbxassetid://647410994" slatez3.Color3 = Color3.new(1,1,1) slatez3.Face = "Top" slatez4 = Instance.new("Decal",hand1) slatez4.Texture = "rbxassetid://647413967" slatez4.Color3 = Color3.new(1,1,1) slatez4.Face = "Top" slatex = Instance.new("Decal",horns) slatex.Texture = "rbxassetid://647441616" slatex.Color3 = Color3.new(0, 0, 0) slatex.Face = "Top" slatex2 = Instance.new("Decal",horns) slatex2.Texture = "rbxassetid://647417318" slatex2.Color3 = Color3.new(0,0,0) slatex2.Face = "Top" slatex3 = Instance.new("Decal",horns) slatex3.Texture = "rbxassetid://647410994" slatex3.Color3 = Color3.new(1,1,1) slatex3.Face = "Top" slatex4 = Instance.new("Decal",horns) slatex4.Texture = "rbxassetid://647413967" slatex4.Color3 = Color3.new(1,1,1) slatex4.Face = "Top" slatex5 = Instance.new("Decal",horns) slatex5.Texture = "rbxassetid://64739326f6" slatex5.Color3 = Color3.new(1, 1, 1) slatex5.Face = "Top" eyeball1 = Instance.new("Part",Torso) eyeball1.Anchored = false eyeball1.CanCollide = false eyeball1.Locked = true eyeball1.Shape = "Ball" eyeball1.Material = "Glass" eyeball1.Size = Vector3.new(3.25, 3.25, 3.25) eyeball1.BrickColor = BrickColor.new("Really black") eyeball1weld = weldBetween(eyeball1,Head) eyeball1weld.C0 = CFrame.new(.6,-.2,1.25) eyeball2 = Instance.new("Part",Torso) eyeball2.Anchored = false eyeball2.CanCollide = false eyeball2.Shape = "Ball" eyeball2.Locked = true eyeball2.Material = "Glass" eyeball2.Size = Vector3.new(3.25, 3.25, 3.25) eyeball2.BrickColor = BrickColor.new("Really black") eyeball2weld = weldBetween(eyeball2,Head) eyeball2weld.C0 = CFrame.new(-.6,-.2,1.25) eyeball3 = Instance.new("Part",Torso) eyeball3.Anchored = false eyeball3.CanCollide = false eyeball3.Locked = true eyeball3.Material = "Neon" eyeball3.Size = Vector3.new(0.4, 0.4, 0.4) eyeball3.BrickColor = BrickColor.new("Crimson") eyeball3mesh = Instance.new("SpecialMesh",eyeball3) eyeball3mesh.MeshType = "Sphere" eyeball3weld = weldBetween(eyeball3,Head) eyeball3weld.C0 = CFrame.new(-1.2,-.3,2.65) eyeball4 = Instance.new("Part",Torso) eyeball4.Anchored = false eyeball4.CanCollide = false eyeball4.Material = "Neon" eyeball4.Locked = true eyeball4.Size = Vector3.new(0.4, 0.4, 0.4) eyeball4.BrickColor = BrickColor.new("Crimson") eyeball4mesh = Instance.new("SpecialMesh",eyeball4) eyeball4mesh.MeshType = "Sphere" eyeball4weld = weldBetween(eyeball4,Head) eyeball4weld.C0 = CFrame.new(1.2,-.3,2.65) coroutine.wrap(function() while true do wait(5) for i = 1, 10 do eyeball3.Size = eyeball3.Size - Vector3.new(0,.04,0) eyeball4.Size = eyeball4.Size - Vector3.new(0,.04,0) swait() end for i = 1, 10 do eyeball3.Size = eyeball3.Size + Vector3.new(0,.04,0) eyeball4.Size = eyeball4.Size + Vector3.new(0,.04,0) swait() end swait() end end)() slateh = Instance.new("Decal",mask) slateh.Texture = "rbxassetid://647441616" slateh.Color3 = Color3.new(0, 0, 0) slateh.Face = "Top" slateh2 = Instance.new("Decal",mask) slateh2.Texture = "rbxassetid://647417318" slateh2.Color3 = Color3.new(0,0,0) slateh2.Face = "Top" slateh3 = Instance.new("Decal",mask) slateh3.Texture = "rbxassetid://647410994" slateh3.Color3 = Color3.new(1,1,1) slateh3.Face = "Top" slateh4 = Instance.new("Decal",mask) slateh4.Texture = "rbxassetid://647413967" slateh4.Color3 = Color3.new(1,1,1) slateh4.Face = "Top" slateh5 = Instance.new("Decal",mask) slateh5.Texture = "rbxassetid://64739326f6" slateh5.Color3 = Color3.new(1, 1, 1) slateh5.Face = "Top" mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='m' then immortality() elseif Press=='t' then if xester then if tauntdebounce then return end tauntdebounce = true laughing = true laugh = laughs[math.random(1,#laughs)] laughy = Instance.new("Sound",Head) laughy.SoundId = "rbxassetid://"..laugh laughy.Volume = 10 laughy:Play() wait(1) wait(laughy.TimeLength) laughing = false laughy:Remove() tauntdebounce = false elseif rachjumper then if tauntdebounce == true then return end tauntdebounce = true rdnm2 = soundtable2[math.random(1,#soundtable2)] tauntsound = Instance.new("Sound", Head) tauntsound.Volume = 8 tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2 tauntsound.Looped = false tauntsound:Play() wait(3) wait(tauntsound.TimeLength) tauntsound:Remove() wait(1) tauntdebounce = false else if debounce then return end debounce = true attacking = true ws = 0 local energball = Instance.new("Part",Torso) energball.Shape = "Ball" energball.Material = "Neon" energball.Size = Vector3.new(.1,.1,.1) energball.Anchored = true energball.CanCollide = false energball.BrickColor = BrickColor.new("Really black") energball.CFrame = hand1.CFrame * CFrame.new(0,1,-2.5) SOUND(energball,2880335731,10,false,10) local g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) for i = 1, 250 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) coroutine.wrap(function() local sk = Instance.new("Part",Torso) sk.CanCollide = false sk.Anchored = true sk.BrickColor = BrickColor.new("Really black") sk.Name = "sk" sk.CFrame = energball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180))) local skmesh = Instance.new("SpecialMesh",sk) skmesh.MeshId = "rbxassetid://662586858" skmesh.Name = "wave" skmesh.Scale = Vector3.new(.02,.005,.02) for i = 1, 20 do skmesh.Scale = skmesh.Scale + Vector3.new(.004,0,.004) sk.Transparency = sk.Transparency + .05 swait() end sk:Remove() end)() coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .7 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(energball.Position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(7,.1,7) shockwavemesh.MeshId = "rbxassetid://20329976" for i = 1, 20 do shockwave.Transparency = shockwave.Transparency + .05 shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.5,0,.5) swait() end shockwave:Remove() end)() coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("Really black") shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,1,8) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,.5,10) swait() end shockwave:Remove() shockwave2:Remove() end)() energball.Size = energball.Size + Vector3.new(.02,.02,.02) energball.CFrame = hand1.CFrame * CFrame.new(0,0,-3) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6.5,0,-1) * CFrame.Angles(math.rad(70),math.rad(90),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(6.5,0,-5) * CFrame.Angles(math.rad(-110),math.rad(90),math.rad(0)),.2) swait() end local bwoo = Instance.new("Sound",Torso) bwoo.SoundId = "rbxassetid://134012322" bwoo.Volume = 10 bwoo.Pitch = .85 bwoo:Play() removeuseless:AddItem(bwoo,10) for i = 1, 20 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) energball.CFrame = hand2.CFrame * CFrame.new(0,0,-3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-35),0),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.5,0,7) * CFrame.Angles(math.rad(-90),math.rad(18),math.rad(37)),.2) swait() end energball.Anchored = false local bov = Instance.new("BodyVelocity",energball) bov.maxForce = Vector3.new(99999,99999,99999) energball.CFrame = CFrame.new(energball.Position,mouse.Hit.p) bov.velocity = energball.CFrame.lookVector*300 local hitted = false energball.Touched:connect(function(hit) if hit:IsA("Part") and hit.Parent ~= Character and hit.Name ~= "rachjumper" and hit.Parent.Parent ~= Character then if hitted then return end hitted = true print("hit") energball.Anchored = true local energballplosion = energball:Clone() energballplosion.Parent = Torso energball.Transparency = 1 local render = Instance.new("Sound",energball) render.SoundId = "rbxassetid://2006635781" render.Volume = 10 * 10 render:Play() local zm = 0 for i = 1, 70 do zm = zm + 2 Hit = damagealll(zm,energball.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if slachtoffer.RigType == Enum.HumanoidRigType.R15 then w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if slachtoffer.RigType == Enum.HumanoidRigType.R6 then ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end slachtoffer.Parent:BreakJoints() end end coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,2,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("Really black") shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(11,2,11) shockwavemesh2.MeshId = "rbxassetid://20329976" local biggar = 0 for i = 1, 30 do biggar = biggar + 4 shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8 + biggar,4,8 + biggar) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10 + biggar,4,10 + biggar) swait() end shockwave:Remove() shockwave2:Remove() end)() energballplosion.Size = energballplosion.Size + Vector3.new(2,2,2) swait() end for i = 1, 80 do zm = zm + 3.5 Hit = damagealll(zm,energball.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if slachtoffer.RigType == Enum.HumanoidRigType.R15 then w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if slachtoffer.RigType == Enum.HumanoidRigType.R6 then ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end slachtoffer.Parent:BreakJoints() end end coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,6,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("Really black") shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(11,6,11) shockwavemesh2.MeshId = "rbxassetid://20329976" local biggar = 0 local biggar2 = 0 for i = 1, 30 do biggar = biggar + 14 biggar2 = biggar2 + 22 shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(16 + biggar,12 + biggar,16 + biggar) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(18 + biggar2,12,18 + biggar2) swait() end shockwave:Remove() shockwave2:Remove() end)() energballplosion.Size = energballplosion.Size + Vector3.new(7,7,7) swait() end for i = 1, 50 do energballplosion.Size = energballplosion.Size + Vector3.new(5,5,5) energballplosion.Transparency = energballplosion.Transparency + .025 swait() end energballplosion:Remove() end end) for i = 1, 20 do HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(20 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.5,0,5) * CFrame.Angles(math.rad(30),math.rad(-28),math.rad(37)),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(35),0),.2) swait() end removeuseless:AddItem(g1,.001) debounce = false if xester then ws = 155 else ws = 92 end attacking = false end elseif Press=='x' then if debounce then return end debounce = true attacking = true ws = 0 for i = 1, 70 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1) swait() end for i = 1, 40 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05) swait() end rachjumper = true xester = false doomtheme.Volume = 0 coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .2 shockwave.BrickColor = BrickColor.new("Really red") shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .2 shockwave2.BrickColor = BrickColor.new("Really red") shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14) swait() end shockwave:Remove() shockwave2:Remove() end)() coroutine.wrap(function() local nball = Instance.new("Part",Torso) nball.Size = Vector3.new(4,4,4) nball.Material = "Neon" nball.BrickColor = BrickColor.new("Really red") nball.Shape = "Ball" nball.Anchored = true nball.CanCollide = false nball.CFrame = Torso.CFrame for i = 1, 40 do nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5) nball.Transparency = nball.Transparency + .05 swait() end nball:Remove() end)() particlecolor = ColorSequence.new(Color3.new(255, 255, 255)) particlemiter1 = Instance.new("ParticleEmitter", bighead) particlemiter1.Enabled = true particlemiter1.Color = particlecolor particlemiter1.Texture = "rbxassetid://1390780157" particlemiter1.Lifetime = NumberRange.new(.05) particlemiter1.Size = NumberSequence.new(7.5,7.5) particlemiter1.Rate = 4 particlemiter1.Rotation = NumberRange.new(0,360) particlemiter1.RotSpeed = NumberRange.new(0) particlemiter1.Speed = NumberRange.new(0) particlemiter2 = Instance.new("ParticleEmitter", hand1) particlemiter2.Enabled = true particlemiter2.Color = particlecolor particlemiter2.Texture = "rbxassetid://1390780157" particlemiter2.Lifetime = NumberRange.new(.05) particlemiter2.Size = NumberSequence.new(5,5) particlemiter2.Rate = 4 particlemiter2.Rotation = NumberRange.new(0,360) particlemiter2.RotSpeed = NumberRange.new(0) particlemiter2.Speed = NumberRange.new(0) particlemiter3 = Instance.new("ParticleEmitter", hand2) particlemiter3.Enabled = true particlemiter3.Color = particlecolor particlemiter3.Texture = "rbxassetid://1390780157" particlemiter3.Lifetime = NumberRange.new(.05) particlemiter3.Size = NumberSequence.new(5,5) particlemiter3.Rate = 4 particlemiter3.Rotation = NumberRange.new(0,360) particlemiter3.RotSpeed = NumberRange.new(0) particlemiter3.Speed = NumberRange.new(0) coroutine.wrap(function() transformsound = Instance.new("Sound",Torso) transformsound.Volume = 10 transformsound.SoundId = "rbxassetid://159576182" transformsound:Play() coroutine.wrap(function() wait(1) realmofexistence = Instance.new("Sound",Torso) realmofexistence.Volume = 8 realmofexistence.SoundId = "rbxassetid://2565721367" realmofexistence:Play() end)() wait(2.2) doomtheme.SoundId = "rbxassetid://2902017580" doomtheme:Play() doomtheme.Pitch = 1 doomtheme.TimePosition = 0 for i = 1, 30 do doomtheme.Volume = doomtheme.Volume + .25 swait() end end)() slaten.Transparency = 1 slaten2.Transparency = 1 slateh.Transparency = 1 slateh2.Transparency = 1 slateh3.Transparency = 1 slateh4.Transparency = 1 slateh5.Transparency = 1 slatex.Transparency = 1 slatex2.Transparency = 1 slatex3.Transparency = 1 slatex4.Transparency = 1 slatex5.Transparency = 1 slatez.Transparency = 1 slatez2.Transparency = 1 slatez3.Transparency = 1 slatez4.Transparency = 1 eyeball1.Transparency = 1 eyeball2.Transparency = 1 eyeball3.Transparency = 1 eyeball4.Transparency = 1 lightpart1.Transparency = 1 Root.Anchored = false horns.Material = "Slate" horns.Locked = true horns.BrickColor = BrickColor.new("Really black") hornsmesh.MeshId = "rbxassetid://398618628" hornsmesh.VertexColor = Vector3.new(1,0,0) hornsmesh.TextureId = "rbxassetid://1461382301" hornsmesh.Scale = Vector3.new(4.9, 5.5, 5.8) hornsweld.C0 = CFrame.new(0,3.8,-4.5) * CFrame.Angles(math.rad(0),math.rad(0),0) mask.Anchored = false mask.Locked = true mask.CanCollide = false mask.Transparency = 0 mask.BrickColor = BrickColor.new("White") mask.Material = "Corroded Metal" maskweld.C0 = CFrame.new(0,1.45,-.4) * CFrame.Angles(math.rad(0),0,0) maskmesh.MeshId = "rbxassetid://64560176" maskmesh.TextureId = "rbxassetid://1326186614" maskmesh.Scale = Vector3.new(5.04, 5.04, 5.04) hand2.BrickColor = BrickColor.new("Really black") hand1.BrickColor = BrickColor.new("Really black") face = Instance.new("Decal",bighead) face.Texture = "rbxassetid://1127768638" face.Color3 = Color3.new(255, 255, 255) face.Face = "Front" attacking = false ws = 92 debounce = false elseif Press=='z' then if debounce then return end debounce = true attacking = true ws = 0 for i = 1, 70 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1) swait() end for i = 1, 40 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05) swait() end if rachjumper then face:Remove() particlemiter1:Remove() particlemiter2:Remove() particlemiter3:Remove() end xester = true rachjumper = false hand1.BrickColor = BrickColor.new("White") hand2.BrickColor = BrickColor.new("White") coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .2 shockwave.BrickColor = BrickColor.new("White") shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .2 shockwave2.BrickColor = BrickColor.new("White") shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14) swait() end shockwave:Remove() shockwave2:Remove() end)() coroutine.wrap(function() local nball = Instance.new("Part",Torso) nball.Size = Vector3.new(4,4,4) nball.Material = "Neon" nball.BrickColor = BrickColor.new("White") nball.Shape = "Ball" nball.Anchored = true nball.CanCollide = false nball.CFrame = Torso.CFrame for i = 1, 40 do nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5) nball.Transparency = nball.Transparency + .05 swait() end nball:Remove() end)() doomtheme.SoundId = "rbxassetid://1382488262" doomtheme:Play() doomtheme.Volume = 6 doomtheme.Pitch = 1 doomtheme.TimePosition = 20.7 slaten.Transparency = 1 slaten2.Transparency = 1 slateh.Transparency = 1 slateh2.Transparency = 1 slateh3.Transparency = 1 slateh4.Transparency = 1 slateh5.Transparency = 1 slatex.Transparency = 1 slatex2.Transparency = 1 slatex3.Transparency = 1 slatex4.Transparency = 1 slatex5.Transparency = 1 slatez.Transparency = 1 slatez2.Transparency = 1 slatez3.Transparency = 1 slatez4.Transparency = 1 eyeball1.Transparency = 1 eyeball2.Transparency = 1 eyeball3.Transparency = 1 eyeball4.Transparency = 1 lightpart1.Transparency = 0 laugh = laughs[math.random(1,#laughs)] local laughy = Instance.new("Sound",Head) laughy.SoundId = "rbxassetid://"..laugh laughy.Volume = 10 laughy:Play() removeuseless:AddItem(laughy,10) Root.Anchored = false horns.Material = "Slate" horns.Locked = true horns.BrickColor = BrickColor.new("Really black") hornsmesh.MeshId = "rbxassetid://193760002" hornsmesh.VertexColor = Vector3.new(1,0,0) hornsmesh.TextureId = "rbxassetid://379225327" hornsmesh.Scale = Vector3.new(5.41,5.41,5.41) hornsweld.C0 = CFrame.new(0,-2.75,-1.7) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) mask.Anchored = false mask.Locked = true mask.CanCollide = false mask.BrickColor = BrickColor.new("White") mask.Material = "Corroded Metal" maskweld.C0 = CFrame.new(0,0,2.5) * CFrame.Angles(math.rad(0),0,0) maskmesh.MeshId = "rbxassetid://13520257" maskmesh.TextureId = "rbxassetid://13520260" maskmesh.Scale = Vector3.new(5.53, 5, 5.1) for i = 1, 30 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1) swait() end for i = 1, 50 do HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.03) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.03) swait() end for i = 1, 50 do HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 - 5 * math.sin(sine)),math.rad(-30 - 8 * math.sin(sine))),.03) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 + 5 * math.sin(sine)),math.rad(30 + 8 * math.sin(sine))),.03) swait() end ws = 155 Root.Anchored = false debounce = false attacking = false xester = true elseif Press=='r' then if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then if debounce then return end debounce = true attacking = true local enemy = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent SOUND(Head,1837106999,10,false,10) ws = 0 local z = { Color = BrickColor.new("Crimson").Color } local z2 = { Color = BrickColor.new("Really black").Color } eyeball1.Material = "Neon" eyeball2.Material = "Neon" for i = 1, 7 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(10)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(-10)),.2) swait() end for i = 1, 70 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.05) swait() end for i = 1, 40 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05) swait() end attacking = false local targetfound = false local chasemusic = Instance.new("Sound",Head) chasemusic.Volume = 10 chasemusic.SoundId = "rbxassetid://2866313732" chasemusic.Looped = true chasemusic:Play() for i = 1, 1000 do if targetfound then break end local Hit = damagealll(15,Torso.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Parent.Name == enemy.Parent.Name then targetfound = true slachtoffer = v:FindFirstChildOfClass("Humanoid") end end huntdown = true hum:MoveTo(enemy.Parent.Torso.Position) ws = 150 swait() end if targetfound then attacking = true local lweld = weldBetween(enemy.Parent.Torso,hand1) lweld.C0 = CFrame.new(2,-2,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) ws = 0 enemy.WalkSpeed = 0 enemy.JumpPower = 0 local IAMHERE = Instance.new("Sound",Head) IAMHERE.SoundId = "rbxassetid://2867055627" IAMHERE.Volume = 10 IAMHERE:Play() removeuseless:AddItem(IAMHERE,10) for i = 1, 220 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-2.2) * CFrame.Angles(math.rad(90 + 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(-80 + 2 * math.sin(sine))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-2.2) * CFrame.Angles(math.rad(90 - 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(80 - 2 * math.sin(sine))),.2) swait() end lweld:Remove() coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then w.CFrame = targ:FindFirstChild("UpperTorso").CFrame elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then w.CFrame = targ:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end targ:BreakJoints() SOUND(hand1,264486467,8,false,10) huntdown = false for i = 1, 25 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol2:Play() chasemusic.Volume = chasemusic.Volume - .5 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-80)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)),.2) swait() end chasemusic:Remove() if xester then ws = 155 else ws = 92 end eyeball1.Material = "Glass" eyeball2.Material = "Glass" attacking = false debounce = false else if xester then ws = 155 else ws = 92 end huntdown = false eyeball1.Material = "Glass" eyeball2.Material = "Glass" debounce = false attacking = false coroutine.wrap(function() for i = 1, 25 do if debounce then break end local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol2:Play() swait() end end)() chasemusic:Remove() end end elseif Press=='e' then if debounce then return end debounce = true attacking = true g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) ws = 30 for i = 1, 75 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(15 * math.sin(sine/12)),math.rad(16 * math.sin(sine/14)),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(-15 * math.sin(sine/12)),math.rad(-16 * math.sin(sine/14)),math.rad(0)),.2) swait() end local bwoo = Instance.new("Sound",Torso) bwoo.SoundId = "rbxassetid://134012322" bwoo.Volume = 10 bwoo.Pitch = .85 bwoo:Play() removeuseless:AddItem(bwoo,7) for i = 1, 25 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-94 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-94 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2) swait() end ws = 0 for i = 1, 3 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-76 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-76 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2) swait() end local rocksm = Instance.new("Sound",Torso) rocksm.SoundId = "rbxassetid://168514932" rocksm.Volume = 10 rocksm.Pitch = .94 rocksm:Play() removeuseless:AddItem(rocksm,7) removeuseless:AddItem(g1,.001) local rb = Instance.new("Part",Torso) rb.Size = Vector3.new(.1,.1,.1) rb.Anchored = false rb.Transparency = 1 rb.CanCollide = false rb.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,30,10) local rbweld = weldBetween(rb,Root) rbweld.C0 = CFrame.new(0,10,45) local txc = 10 coroutine.wrap(function() for i = 1, 10 do coroutine.wrap(function() local sondb = Instance.new("Part",rb) sondb.Anchored = true sondb.Transparency = 1 sondb.CanCollide = false sondb.CFrame = rb.CFrame local booms = Instance.new("Sound",sondb) booms.SoundId = "rbxassetid://2175667385" booms.Volume = 5 booms.Pitch = .8 for i = 1, 20 do swait() end wait(1) booms:Play() end)() swait(6) end end)() for i = 1, 90 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-2,7.2 + .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(-9),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-2,7.2+ .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(9),math.rad(0)),.2) coroutine.wrap(function() local cyl = Instance.new("Part",Torso) cyl.Shape = "Cylinder" cyl.BrickColor = BrickColor.new("Really black") cyl.Anchored = true cyl.Transparency = 1 cyl.CanCollide = false cyl.Material = "Neon" cyl.CFrame = rb.CFrame * CFrame.new(math.random(-30,30),2,math.random(-30,30)) * CFrame.Angles(math.rad(90),math.rad(90),0) cyl.Size = Vector3.new(4,6 * math.random(4,8),6 * math.random(4,8)) for i = 1, 20 do cyl.Transparency = cyl.Transparency - .05 swait() end wait(1) local brock = Instance.new("Part",Torso) brock.Size = Vector3.new(9,70 + math.random(10,33),9) brock.Anchored = true brock.Transparency = .3 brock.CanCollide = false brock.Material = "Neon" brock.BrickColor = BrickColor.new("Really black") brock.CFrame = cyl.CFrame * CFrame.new(0,70,0) coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("White") shockwave.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("White") shockwave2.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,2.5,8) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,2,10) swait() end shockwave:Remove() shockwave2:Remove() end)() Hit = damagealll(52,brock.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if slachtoffer.RigType == Enum.HumanoidRigType.R15 then w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if slachtoffer.RigType == Enum.HumanoidRigType.R6 then ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end slachtoffer.Parent:BreakJoints() end end for i = 1, 50 do brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25) swait() end wait(4) for i = 1, 40 do brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25) swait() end for i = 1, 40 do brock.Transparency = brock.Transparency + .025 brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,-40,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.09) swait() end brock:Remove() for i = 1, 30 do cyl.Size = cyl.Size + Vector3.new(0,3,3) cyl.Transparency = cyl.Transparency + .05 swait() end cyl:Remove() rb:Remove() end)() txc = txc + 8 rbweld.C0 = rbweld.C0:lerp(CFrame.new(0,10,txc),.3) swait() end attacking = false debounce = false if xester then ws = 155 else ws = 92 end elseif Press=='q' then if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then if debounce then return end debounce = true ws = 0 g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent for i = 1, 20 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,targ.Head.Position),.2) swait() end removeuseless:AddItem(g1,.001) eyeball1.BrickColor = BrickColor.new("Crimson") eyeball1.Material = "Neon" eyeball2.BrickColor = BrickColor.new("Crimson") eyeball2.Material = "Neon" local z = { Color = BrickColor.new("Really black").Color } SOUND(Head,2175667385,10,false,10) for i,v in pairs(game:GetService("Players"):GetPlayers()) do coroutine.wrap(function() coroutine.wrap(function() coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then w.CFrame = targ:FindFirstChild("UpperTorso").CFrame elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then w.CFrame = targ:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end end)() for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end targ:BreakJoints() for i = 1, 40 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() swait() end eyeball1.BrickColor = BrickColor.new("Really black") eyeball2.BrickColor = BrickColor.new("Really black") eyeball1.Material = "Glass" eyeball2.Material = "Glass" debounce = false if xester then ws = 155 else ws = 92 end end)() end end end end) checks1 = coroutine.wrap(function() -------Checks while true do if Root.Velocity.Magnitude < 10 then position = "Idle" elseif Root.Velocity.Magnitude > 10 then position = "Walking" else end wait() end end) checks1() function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function ray2(StartPos, EndPos, Distance, Ignore) local DIRECTION = CFrame.new(StartPos,EndPos).lookVector return ray(StartPos, DIRECTION, Distance, Ignore) end OrgnC0 = Neck.C0 local movelimbs = coroutine.wrap(function() while RunSrv.RenderStepped:wait() do TrsoLV = Torso.CFrame.lookVector Dist = nil Diff = nil if not MseGuide then print("Failed to recognize") else local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist = (Head.CFrame.p-Point).magnitude Diff = Head.CFrame.Y-Point.Y local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist2 = (LeftArm.CFrame.p-Point).magnitude Diff2 = LeftArm.CFrame.Y-Point.Y HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) end end end) movelimbs() immortal = {} for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency}) elseif v:IsA("JointInstance") then table.insert(immortal,{v,v.Parent,nil,nil,nil}) end end for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if levitate then if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) else if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) end end end function immortality() for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if PART.ClassName == "Part" and PART == Root then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end if PART.Parent ~= PARENT then hum:Remove() PART.Parent = PARENT hum = Instance.new("Humanoid",Character) if levitate then eyo1:Remove() eyo2:Remove() end hum.Name = "noneofurbusiness" end end end end coroutine.wrap(function() while true do hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false) if hum.Health < .1 then immortality() end wait() end end)() leftlocation = Instance.new("Part",LeftArm) leftlocation.Size = Vector3.new(1,1,1) leftlocation.Transparency = 1 leftlocationweld = weldBetween(leftlocation,LeftArm) leftlocationweld.C0 = CFrame.new(0,1.2,0) rightlocation = Instance.new("Part",RightArm) rightlocation.Size = Vector3.new(1,1,1) rightlocation.Transparency = 1 rightlocationweld = weldBetween(rightlocation,RightArm) rightlocationweld.C0 = CFrame.new(0,1.2,0) coroutine.wrap(function() while true do hpheight = 5.8 + .95 * math.sin(sine/12) hum.HipHeight = hpheight swait() end end)() local anims = coroutine.wrap(function() while true do settime = 0.05 sine = sine + change if position == "Walking" and attacking == false then if huntdown then change = .85 else change = .5 end walking = true if xester then ws = 155 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(-25),math.rad(2 * math.sin(sine/6))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(25),math.rad(2 * math.sin(sine/6))),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/3.5)),math.rad(0 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2) else ws = 92 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * -math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,1 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/3.5)),math.rad(10 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2) end elseif position == "Idle" and attacking == false then change = .5 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(13 - 3 * math.sin(sine/12)),math.rad(36 - 3 * math.sin(sine/13)),math.rad(35 + 2 * math.sin(sine/11))),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/12)),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2) end swait() end end) anims() warn("The one you fear, Made by Supr14.")
Here’s a step-by-step guide to using the Roblox Vereus Script from Pastebin:
- Click on the “COPY” button to automatically copy the script.
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These simple instructions allow players to quickly and easily utilize the script to enhance their Roblox Vereus Script gaming experience.
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Also Read:Â Roblox Noclip Script
What is the Roblox Vereus Script?
Roblox Vereus Script is a powerful tool that Roblox users utilise to improve their game experience. It is usually made up of custom code or scripts that may be introduced into Roblox games. These scripts can give a variety of benefits, such as accessing unique features, enhancing gameplay mechanics, or providing a competitive advantage. Roblox Vereus Scripts are popular among players who want to add more functionality and excitement to their Roblox adventures.
Also Read:Â Frontlines Roblox Script
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Conclusion
Finally, Roblox Vereus Scripts are great resources for improving the Roblox game experience. These customizable scripts add additional features and mechanisms to games, giving players a competitive advantage and broader gaming options. While they can be useful, it is critical to use them properly and in accordance with Roblox’s terms of service in order to create a fair and pleasant gaming experience for everybody.