The “Roblox Sword Reach Script” is a coding tool used in Roblox games by developers to increase the range or reach of a player’s sword attack. This script changes the game mechanics to allow players to attack foes from a wider distance, improving combat gameplay and strategy within Roblox game environments.
Script Name | Roblox Sword Reach Script |
Use Options | Copy & Download |
Update Date | 09.09.2023 |
Click To Copy
getgenv().Circle = { ["Size"] = 10, ["Enabled"] = true, ["Random FTI"] = false, ["Whitelisted Limbs"] = {"Left Arm","Right Arm","Left Leg","Right Leg","Head","Torso","HumanoidRootPart"} } getgenv().Configuration = { ["Active"] = true, ["Increase Size"] = 0.25, ["Decrease Size"] = 0.25, ["Notifications"] = true, ["Auto Clicker"] = false, ["Transparency Check"] = false, ["Team Check"] = false, ["Fake Handle FTI"] = false -- if true, will only trigger if a fake handle is present (use for advanced antis) } getgenv().Keybinds = { ["Toggle Reach"] = "R", ["Toggle AC"] = "E", ["Increase Reach"] = "J", ["Decrease Reach"] = "K", ["Toggle Script"] = "Z", ["Notifications Toggle"] = "N", ["Fake Handle FTI Toggle"] = "F" } local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local function SendNotification(Ti,Te) StarterGui:SetCore('SendNotification', {Title = tostring(Ti), Text = tostring(Te)}) end local Mouse = LocalPlayer:GetMouse() Mouse.KeyDown:Connect(function(key) if key == string.lower(getgenv().Keybinds["Toggle Reach"]) then if getgenv().Configuration["Active"] == false then return end getgenv().Circle["Enabled"] = not getgenv().Circle["Enabled"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","Reach = "..tostring(getgenv().Circle["Enabled"])) end elseif key == string.lower(getgenv().Keybinds["Toggle AC"]) then if getgenv().Configuration["Active"] == false then return end getgenv().Configuration["Auto Clicker"] = not getgenv().Configuration["Auto Clicker"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","AutoClicker = "..tostring(getgenv().Configuration["Auto Clicker"])) end elseif key == string.lower(getgenv().Keybinds["Fake Handle FTI Toggle"]) then if getgenv().Configuration["Active"] == false then return end getgenv().Configuration["Fake Handle FTI"] = not getgenv().Configuration["Fake Handle FTI"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","Fake Handle FTI = "..tostring(getgenv().Configuration["Fake Handle FTI"])) end elseif key == string.lower(getgenv().Keybinds["Increase Reach"]) then if getgenv().Configuration["Active"] == false then return end getgenv().Circle["Size"] = getgenv().Circle["Size"] + getgenv().Configuration["Increase Size"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","Size = "..getgenv().Circle["Size"]) end elseif key == string.lower(getgenv().Keybinds["Decrease Reach"]) then if getgenv().Configuration["Active"] == false then return end getgenv().Circle["Size"] = getgenv().Circle["Size"] - getgenv().Configuration["Decrease Size"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","Size = "..getgenv().Circle["Size"]) end elseif key == string.lower(getgenv().Keybinds["Notifications Toggle"]) then getgenv().Configuration["Notifications"] = not getgenv().Configuration["Notifications"] SendNotification("Xen-Zone","Notifications = "..tostring(getgenv().Configuration["Notifications"])) elseif key == string.lower(getgenv().Keybinds["Toggle Script"]) then getgenv().Configuration["Active"] = not getgenv().Configuration["Active"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","Script = "..tostring(getgenv().Configuration["Active"])) end end end) hookfunction(gcinfo or collectgarbage, function(...) if getgenv().Configuration["Active"] == false then return end return math.random(200,400) end) local HPHook; HPHook = hookmetamethod(game, "__index", function(H, HP) if not checkcaller() then if tostring(H) == "Humanoid" and tostring(HP) == "Health" then return 0 end end return HPHook(H, HP) end) local HitParts = {} local t = tick() local FTI = function(hit,handle) local Humanoid = hit.Parent:FindFirstChild("Humanoid") if Humanoid and Humanoid.Health ~= 0 and hit.Parent.Name ~= LocalPlayer.Character.Name then if getgenv().Configuration["Transparency Check"] == true then if hit.Transparency > 0.8 then return end end local Region = Region3.new(handle.Position + Vector3.new(-1,-1,-1), handle.Position + Vector3.new(1,1,1)) local InRegion = game:GetService("Workspace"):FindPartsInRegion3(Region) if getgenv().Configuration["Fake Handle FTI"] then for _,v in pairs(InRegion) do if v:IsA("Part") and v:FindFirstChildOfClass("TouchTransmitter") and v.Name ~= "Handle" then if getgenv().Circle["Random FTI"] == true then for i,parts in pairs(hit.Parent:GetChildren()) do if parts:IsA("Part") then if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then if not table.find(HitParts,parts.Name) then if #HitParts >= 6 then table.clear(HitParts) end table.insert(HitParts,parts.Name) if math.abs(tick() - t) < 0.05 then return end t = tick() firetouchinterest(parts,handle,0) firetouchinterest(parts,handle,1) firetouchinterest(parts,v,0) firetouchinterest(parts,v,1) end end end end else for i,parts in pairs(hit.Parent:GetChildren()) do if parts:IsA("Part") then if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then firetouchinterest(parts,handle,0) firetouchinterest(parts,handle,1) firetouchinterest(parts,v,0) firetouchinterest(parts,v,1) end end end end end end else for _,v in pairs(InRegion) do if v:IsA("Part") and v:FindFirstChildOfClass("TouchTransmitter") then if getgenv().Circle["Random FTI"] == true then for i,parts in pairs(hit.Parent:GetChildren()) do if parts:IsA("Part") then if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then if not table.find(HitParts,parts.Name) then if #HitParts >= 6 then table.clear(HitParts) end table.insert(HitParts,parts.Name) if math.abs(tick() - t) < 0.05 then return end t = tick() firetouchinterest(parts,v,0) firetouchinterest(parts,v,1) end end end end else for i,parts in pairs(hit.Parent:GetChildren()) do if parts:IsA("Part") then if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then firetouchinterest(parts,v,0) firetouchinterest(parts,v,1) end end end end end end end end end local IsTeam = function(Player) if Player.Team == LocalPlayer.Team then return true else return false end end game:GetService("RunService").RenderStepped:Connect(function() if getgenv().Configuration["Active"] == false then return end if getgenv().Circle["Enabled"] == false then return end local Tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool") if Tool then if getgenv().Configuration["Auto Clicker"] and LocalPlayer.Character.Humanoid.Health ~= 0 then Tool:Activate() Tool:Activate() end local Handle = Tool:FindFirstChild("Handle") if Handle then local Size = getgenv().Circle["Size"] if getgenv().Configuration["Team Check"] == true then for i,v in pairs(game:GetService("Players"):GetPlayers()) do if IsTeam(v) == false then local HRP = v.Character and v.Character:FindFirstChild("HumanoidRootPart") if HRP then local Distance = (HRP.Position - Handle.Position).Magnitude if Distance <= Size then FTI(HRP,Handle) end end end end else for i,v in pairs(game:GetService("Players"):GetPlayers()) do local HRP = v.Character and v.Character:FindFirstChild("HumanoidRootPart") if HRP then local Distance = (HRP.Position - Handle.Position).Magnitude if Distance <= Size then FTI(HRP,Handle) end end end end end end end)
Here’s a step-by-step guide to using the Roblox Sword Reach Script from Pastebin:
- Click on the “COPY” button to automatically copy the script.
- Paste the copied script into your script application.
- Run the script and you’re all set.
These simple instructions allow players to quickly and easily utilize the script to enhance their Roblox Sword Reach Script gaming experience.
If you are unable to copy or you do not want to use this script now, then you can download this script, click on the download button below to download.
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What is the Roblox Sword Reach Script?
The Roblox Sword Reach Script is a developer-created custom script that extends the capabilities of swords in Roblox games. It grants players holding swords a longer attack range, allowing them to strike enemies from a larger distance. This script improves battle dynamics by allowing players to attack adversaries from a distance while preserving the immersive and interactive character of Roblox gaming.
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Conclusion
Finally, the Roblox Sword Reach Script enables developers to create dynamic and interesting fighting experiences for users by increasing the range of their sword blows. This script enhances the overall gameplay experience by adding depth and excitement to Roblox games.