Roblox is a platform that has changed the way games are played. Its different scripts give users a unique experience, with the Roblox Sturdy Script being one of the most useful for improving games. This script has become essential for many players because it adds many elements that make the game more fun.
Script Name | Roblox Sturdy Script – Universal Get Sturdy |
Use Options | Copy & Download |
Update Date | 21.10.2023 |
Script Credit: | Yarhm Team |
Click To Copy
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(1, 25, 1) end) end end wait(3) local Frame = (60) local chr = game.Players.LocalPlayer.Character Service = setmetatable( { Get = function(Self, Serv) if Service[Serv] then return Service[Serv] end local S = game:GetService(Serv) if S then Service[Serv] = S end return S end }, { __index = function(Self, Index) local S = game:GetService(Index) if S then Service[Index] = S end return S end } ) local LP = Service["Players"].LocalPlayer local Char = LP["Character"] local Torso, Root, Humanoid = Char["UpperTorso"], Char["HumanoidRootPart"], Char["Humanoid"] local TService, UIS = Service["TweenService"], Service["UserInputService"] coroutine.wrap( function() Root["Anchored"] = true wait(.8) Root["Anchored"] = false end )() local Create = function(Obj, Parent) local I = Instance.new(Obj) I["Parent"] = Parent return I end local Contains = function(Table, KV) for K, V in next, Table do if rawequal(KV, K) or rawequal(KV, V) then return true end end return false end local PoseToCF = function(Pose, Motor) return (Motor["Part0"].CFrame * Motor["C0"] * Pose["CFrame"] * Motor["C1"]:Inverse()):ToObjectSpace( Motor["Part0"].CFrame ) end local Joints = { ["LeftHand"] = game.Players.LocalPlayer.Character.LeftHand["LeftWrist"], ["LeftLowerArm"] = chr.LeftLowerArm["LeftElbow"], ["LeftUpperArm"] = chr.LeftUpperArm["LeftShoulder"], ["RightHand"] = chr.RightHand["RightWrist"], ["RightLowerArm"] = chr.RightLowerArm["RightElbow"], ["RightUpperArm"] = chr.RightUpperArm["RightShoulder"], ["UpperTorso"] = chr.UpperTorso["Waist"], ["LeftFoot"] = chr.LeftFoot["LeftAnkle"], ["LeftLowerLeg"] = chr.LeftLowerLeg["LeftKnee"], ["LeftUpperLeg"] = chr.LeftUpperLeg["LeftHip"], ["RightFoot"] = chr.RightFoot["RightAnkle"], ["RightLowerLeg"] = chr.RightLowerLeg["RightKnee"], ["RightUpperLeg"] = chr.RightUpperLeg["RightHip"], ["LowerTorso"] = chr.LowerTorso["Root"] } for K, V in next, Char:GetChildren() do if V:IsA("BasePart") then coroutine.wrap( function() repeat V["CanCollide"] = false Service["RunService"].Stepped:Wait() until Humanoid["Health"] < 1 end )() end end for K, V in next, Joints do local AP, AO, A0, A1 = Create("AlignPosition", V["Part1"]), Create("AlignOrientation", V["Part1"]), Create("Attachment", V["Part1"]), Create("Attachment", V["Part0"]) AP["RigidityEnabled"] = true AO["RigidityEnabled"] = true AP["Attachment0"] = A0 AP["Attachment1"] = A1 AO["Attachment0"] = A0 AO["Attachment1"] = A1 A0["Name"] = "CFAttachment0" A1["Name"] = "CFAttachment1" A0["CFrame"] = V["C1"] * V["C0"]:Inverse() V:Remove() end local Edit = function(Part, Value, Duration, Style, Direction) Style = Style or "Enum.EasingStyle.Linear" Direction = Direction or "Enum.EasingDirection.In" local Attachment = Part:FindFirstChild("CFAttachment0") if Attachment ~= nil then TService:Create( Attachment, TweenInfo.new( Duration, Enum["EasingStyle"][tostring(Style):split(".")[3]], Enum["EasingDirection"][tostring(Direction):split(".")[3]], 0, false, 0 ), {CFrame = Value} ):Play() end end if not Service["RunService"]:FindFirstChild("Delta") then local Delta = Create("BindableEvent", Service["RunService"]) Delta["Name"] = "Delta" local A, B = 0, tick() Service["RunService"].Delta:Fire() Service["RunService"].Heartbeat:Connect( function(C, D) A = A + C if A >= (1 / Frame) then for I = 1, math.floor(A / (1 / Frame)) do Service["RunService"].Delta:Fire() end B = tick() A = A - (1 / Frame) * math.floor(A / (1 / Frame)) end end ) end coroutine.wrap( function() Humanoid["Died"]:Wait() for K, V in next, Char:GetDescendants() do if V["Name"]:match("Align") then V:Destroy() end end end )() local PreloadAnimation = function(AssetId) local Sequence = game:GetObjects("rbxassetid://" .. AssetId)[1] assert(Sequence:IsA("KeyframeSequence"), "Instance is not a KeyframeSequence.") wait(.06) local Class = {} Class["Speed"] = 1 local Yield = function(Seconds) local Time = Seconds * (Frame + Sequence:GetKeyframes()[#Sequence:GetKeyframes()].Time) for I = 1, Time, Class["Speed"] do Service["RunService"].Delta["Event"]:Wait() end end Class["Stopped"] = false Class["Complete"] = Instance.new("BindableEvent") Class["Play"] = function() Class["Stopped"] = false coroutine.wrap( function() repeat for K = 1, #Sequence:GetKeyframes() do local K0, K1, K2 = Sequence:GetKeyframes()[K - 1], Sequence:GetKeyframes()[K], Sequence:GetKeyframes()[K + 1] if Class["Stopped"] ~= true and Humanoid["Health"] > 0 then if K0 ~= nil then Yield(K1["Time"] - K0["Time"]) end coroutine.wrap( function() for I = 1, #K1:GetDescendants() do local Pose = K1:GetDescendants()[I] if Contains(Joints, Pose["Name"]) then local Duration = K2 ~= nil and (K2["Time"] - K1["Time"]) / Class["Speed"] or .5 Edit( Char[Pose["Name"]], PoseToCF(Pose, Joints[Pose["Name"]]), Duration, Pose["EasingStyle"], Pose["EasingDirection"] ) end end end )() end end Class["Complete"]:Fire() until Sequence["Loop"] ~= true or Class["Stopped"] ~= false or Humanoid["Health"] < 1 end )() end Class["Stop"] = function() Class["Stopped"] = true end Class["Reset"] = function() coroutine.wrap( function() wait(.02) assert(Class["Stopped"], "Track Must Be Stopped First!") for K, V in next, Joints do local Part = Char[K] if Part ~= nil then local Attachment = Part:FindFirstChild("CFAttachment0") if Attachment ~= nil then Attachment["CFrame"] = V["C1"] * V["C0"]:Inverse() end end end end )() end return Class end Humanoid.WalkSpeed = 16 local Anims = { ["Idle"] = PreloadAnimation(4211217646), ["Walk"] = PreloadAnimation(913376220), ["Run"] = PreloadAnimation(913376220), ["Jump"] = PreloadAnimation(507765000), ["Fall"] = PreloadAnimation(507767968) } wait(1) local Connections = {} Mouse = LP:GetMouse() local Dancing, Running = false, false local StopAll = function() for K, V in next, Anims do if V["Stopped"] ~= true then V:Stop() end end end Anims["Idle"]:Play() Dancing = false Anims["Walk"].Stopped = true Anims["Run"].Stopped = true Connections["Run"] = Humanoid["Running"]:Connect( function(Speed) if Speed > 6 and Dancing ~= true and Anims["Walk"].Stopped ~= false and runnning ~= true then Anims["Idle"]:Stop() Anims["Jump"]:Stop() Anims["Fall"]:Stop() Anims["Run"]:Stop() Anims["Walk"]:Play() elseif Speed < 5 and Dancing ~= true and Anims["Walk"].Stopped ~= true and runnning ~= true then Anims["Walk"]:Stop() Anims["Jump"]:Stop() Anims["Fall"]:Stop() Anims["Run"]:Stop() Anims["Idle"]:Play() elseif Speed < 5 and Dancing ~= true and Anims["Jump"].Stopped ~= true or Anims["Fall"].Stopped ~= true then Anims["Walk"]:Stop() Anims["Jump"]:Stop() Anims["Fall"]:Stop() Anims["Run"]:Stop() Anims["Idle"]:Play() end end ) Connections["Jumping"] = Humanoid["Jumping"]:Connect( function(active) if active and Dancing ~= true and Anims["Jump"].Stopped ~= false then Anims["Idle"]:Stop() Anims["Walk"]:Stop() Anims["Fall"]:Stop() Anims["Run"]:Stop() Anims["Jump"]:Play() end end ) Connections["FreeFalling"] = Humanoid["FreeFalling"]:Connect( function(active) if active and Dancing ~= true and Anims["Jump"].Stopped ~= false then Anims["Idle"]:Stop() Anims["Walk"]:Stop() Anims["Jump"]:Stop() Anims["Run"]:Stop() Anims["Fall"]:Play() end end ) Mouse.KeyDown:connect( function(key) if key:lower() == string.char(48) then --string.char(48) is just shift if Humanoid and Anims["Walk"].Stopped ~= true then Anims["Walk"]:Stop() Anims["Jump"]:Stop() Anims["Fall"]:Stop() Anims["Idle"]:Stop() Anims["Run"]:Play() runnning = true Humanoid.WalkSpeed = 26 end end end ) --When button is lifted Mouse.KeyUp:connect( function(key) if key:lower() == string.char(48) then --string.char(48) is just shift if Humanoid then runnning = false Humanoid.WalkSpeed = 16 end end end ) wait(1) local Bind = function(Id, Key, Speed) Speed = Speed or 1 local Animation = PreloadAnimation(Id) table.insert(Anims, Animation) local V = UIS.InputBegan:Connect( function(Input, P) if Input.KeyCode == Enum.KeyCode[Key] and P ~= true then if Dancing ~= true then Dancing = true StopAll() wait(.1) Animation:Play() Animation["Speed"] = Speed else Dancing = false StopAll() wait(.1) Anims["Idle"]:Play() end end end ) end Bind(10507080897, "Q", 1) wait(0.1) Bind(10731649737, "Y", 1) wait(0.1) Bind(10724052169 , "E", 1) wait(0.1) Bind(10722615238 , "R", 1) wait(0.1) Bind(5971749922, "T", 1) wait(0.1) Bind(5349599731, "U", 2) wait(0.1) Bind(5641878449, "F", 1) wait(0.1) Bind(5943669474, "O", 1) wait(0.1) Bind(6024896974, "G", 1) wait(0.1) Bind(10881761394, "H", 1) wait(0.1) Bind(1574383214, "J", 1) wait(0.1) Bind(10881753261, "K", 1) wait(0.1) Bind(5349600811, "L", 1) wait(0.1) Bind(10881645631, "Z", 1) wait(0.1) Bind(10881661040, "X", 1) wait(0.1) Bind(10881685708, "C", 1) wait(0.1) Bind(5943658900, "V", 1) wait(0.1) Bind(10881733560, "B", 1) wait(0.1) Bind(10881694331, "N", 1) wait(0.1) Bind(5927871610, "M", 1)
Here’s a step-by-step guide to using the Roblox Sturdy Script from Pastebin:
- Click on the “COPY” button to automatically copy the script.
- Paste the copied script into your script application.
- Run the script and you’re all set.
These simple instructions allow players to quickly and easily utilize the script to enhance their Roblox Sturdy Script gaming experience.
If you are unable to copy or you do not want to use this script now, then you can download this script, click on the download button below to download.
Short Overview of Roblox Sturdy Script
Roblox Sturdy Script is an ever-changing tool in the Roblox world that is meant to improve gaming and give players access to more advanced features. It shows how game scripts are always changing to make the experience better for users.
What is Roblox Sturdy Script?
Roblox Sturdy Script isn’t just a script; it’s a way to play more complicated games in Roblox. This script is designed to make the game more fun by adding features that aren’t in the regular game. Making things that aren’t possible in Roblox is a mix of imagination and science. The script is especially popular with gamers who want to make their meetings more fun and useful.
Introduction to Roblox Sturdy Script
Roblox Sturdy Script is more than just a tool; it’s a movement in the Roblox community. It shows that both Roblox creators and players are open to new ideas. What makes this script stand out is that it can work with a lot of different games on the platform and make them better in creative and useful ways. What this shows is how flexible the script is and how well the writers know what gamers want and need from their games.
Role in Roblox Game of Roblox Sturdy Script
The Roblox Sturdy Script is an important part of the world of Roblox. It’s not just an extra; it changes everything. The script adds features that make games more fun, difficult, and interesting. The story gives the game more depth and complexity by letting you change how characters look and unlock new levels. It’s something that both casual and serious players find very useful when they want to make their gaming experience more engaging and unique.
Features of Roblox Sturdy Script
There are many benefits in Roblox Sturdy Script that make it useful for many people. Some of these are:
Feature | Description |
Enhanced Gameplay | Offers new levels and challenges |
Customization | Allows personalization of characters |
User Interface Improvements | Streamlines navigation and interaction |
Advanced Settings | Provides more control over game mechanics |
These additions not only make the game more fun, but they also make it easier for more people to play.
FAQs
In what ways is Roblox Sturdy Script different?
It stands out because of its ability to integrate and improve.
Roblox Strong Script can be used by anyone?
It is made for both new and skilled players, yes.
Conclusion
In conclusion, the Roblox Sturdy Script shows how game scripts are always changing and getting better. It makes playing games more fun by adding features and functions that are both useful and fun. Not only is this script a tool, but it’s also a link between the player and the game that makes the experience better.