The platform Roblox, which is known for its user-generated games, has become very famous because it gives game developers a lot of freedom. “Roblox Reach Script,” a tool that has changed how people play and connect with each other in the Roblox universe, is an important part of this creative ecosystem.
Script Name | Roblox Reach Script |
Use Options | Copy & Download |
Update Date | 05.01.2024 |
Click To Copy
getgenv().Circle = { ["Size"] = 10, ["Enabled"] = true, ["Random FTI"] = false, ["Whitelisted Limbs"] = {"Left Arm","Right Arm","Left Leg","Right Leg","Head","Torso","HumanoidRootPart"} } getgenv().Configuration = { ["Active"] = true, ["Increase Size"] = 0.25, ["Decrease Size"] = 0.25, ["Notifications"] = true, ["Auto Clicker"] = false, ["Transparency Check"] = false, ["Team Check"] = false, ["Fake Handle FTI"] = false -- if true, will only trigger if a fake handle is present (use for advanced antis) } getgenv().Keybinds = { ["Toggle Reach"] = "R", ["Toggle AC"] = "E", ["Increase Reach"] = "J", ["Decrease Reach"] = "K", ["Toggle Script"] = "Z", ["Notifications Toggle"] = "N", ["Fake Handle FTI Toggle"] = "F" } local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local function SendNotification(Ti,Te) StarterGui:SetCore('SendNotification', {Title = tostring(Ti), Text = tostring(Te)}) end local Mouse = LocalPlayer:GetMouse() Mouse.KeyDown:Connect(function(key) if key == string.lower(getgenv().Keybinds["Toggle Reach"]) then if getgenv().Configuration["Active"] == false then return end getgenv().Circle["Enabled"] = not getgenv().Circle["Enabled"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","Reach = "..tostring(getgenv().Circle["Enabled"])) end elseif key == string.lower(getgenv().Keybinds["Toggle AC"]) then if getgenv().Configuration["Active"] == false then return end getgenv().Configuration["Auto Clicker"] = not getgenv().Configuration["Auto Clicker"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","AutoClicker = "..tostring(getgenv().Configuration["Auto Clicker"])) end elseif key == string.lower(getgenv().Keybinds["Fake Handle FTI Toggle"]) then if getgenv().Configuration["Active"] == false then return end getgenv().Configuration["Fake Handle FTI"] = not getgenv().Configuration["Fake Handle FTI"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","Fake Handle FTI = "..tostring(getgenv().Configuration["Fake Handle FTI"])) end elseif key == string.lower(getgenv().Keybinds["Increase Reach"]) then if getgenv().Configuration["Active"] == false then return end getgenv().Circle["Size"] = getgenv().Circle["Size"] + getgenv().Configuration["Increase Size"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","Size = "..getgenv().Circle["Size"]) end elseif key == string.lower(getgenv().Keybinds["Decrease Reach"]) then if getgenv().Configuration["Active"] == false then return end getgenv().Circle["Size"] = getgenv().Circle["Size"] - getgenv().Configuration["Decrease Size"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","Size = "..getgenv().Circle["Size"]) end elseif key == string.lower(getgenv().Keybinds["Notifications Toggle"]) then getgenv().Configuration["Notifications"] = not getgenv().Configuration["Notifications"] SendNotification("Xen-Zone","Notifications = "..tostring(getgenv().Configuration["Notifications"])) elseif key == string.lower(getgenv().Keybinds["Toggle Script"]) then getgenv().Configuration["Active"] = not getgenv().Configuration["Active"] if getgenv().Configuration["Notifications"] == true then SendNotification("Xen-Zone","Script = "..tostring(getgenv().Configuration["Active"])) end end end) hookfunction(gcinfo or collectgarbage, function(...) if getgenv().Configuration["Active"] == false then return end return math.random(200,400) end) local HPHook; HPHook = hookmetamethod(game, "__index", function(H, HP) if not checkcaller() then if tostring(H) == "Humanoid" and tostring(HP) == "Health" then return 0 end end return HPHook(H, HP) end) local HitParts = {} local t = tick() local FTI = function(hit,handle) local Humanoid = hit.Parent:FindFirstChild("Humanoid") if Humanoid and Humanoid.Health ~= 0 and hit.Parent.Name ~= LocalPlayer.Character.Name then if getgenv().Configuration["Transparency Check"] == true then if hit.Transparency > 0.8 then return end end local Region = Region3.new(handle.Position + Vector3.new(-1,-1,-1), handle.Position + Vector3.new(1,1,1)) local InRegion = game:GetService("Workspace"):FindPartsInRegion3(Region) if getgenv().Configuration["Fake Handle FTI"] then for _,v in pairs(InRegion) do if v:IsA("Part") and v:FindFirstChildOfClass("TouchTransmitter") and v.Name ~= "Handle" then if getgenv().Circle["Random FTI"] == true then for i,parts in pairs(hit.Parent:GetChildren()) do if parts:IsA("Part") then if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then if not table.find(HitParts,parts.Name) then if #HitParts >= 6 then table.clear(HitParts) end table.insert(HitParts,parts.Name) if math.abs(tick() - t) < 0.05 then return end t = tick() firetouchinterest(parts,handle,0) firetouchinterest(parts,handle,1) firetouchinterest(parts,v,0) firetouchinterest(parts,v,1) end end end end else for i,parts in pairs(hit.Parent:GetChildren()) do if parts:IsA("Part") then if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then firetouchinterest(parts,handle,0) firetouchinterest(parts,handle,1) firetouchinterest(parts,v,0) firetouchinterest(parts,v,1) end end end end end end else for _,v in pairs(InRegion) do if v:IsA("Part") and v:FindFirstChildOfClass("TouchTransmitter") then if getgenv().Circle["Random FTI"] == true then for i,parts in pairs(hit.Parent:GetChildren()) do if parts:IsA("Part") then if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then if not table.find(HitParts,parts.Name) then if #HitParts >= 6 then table.clear(HitParts) end table.insert(HitParts,parts.Name) if math.abs(tick() - t) < 0.05 then return end t = tick() firetouchinterest(parts,v,0) firetouchinterest(parts,v,1) end end end end else for i,parts in pairs(hit.Parent:GetChildren()) do if parts:IsA("Part") then if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then firetouchinterest(parts,v,0) firetouchinterest(parts,v,1) end end end end end end end end end local IsTeam = function(Player) if Player.Team == LocalPlayer.Team then return true else return false end end game:GetService("RunService").RenderStepped:Connect(function() if getgenv().Configuration["Active"] == false then return end if getgenv().Circle["Enabled"] == false then return end local Tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool") if Tool then if getgenv().Configuration["Auto Clicker"] and LocalPlayer.Character.Humanoid.Health ~= 0 then Tool:Activate() Tool:Activate() end local Handle = Tool:FindFirstChild("Handle") if Handle then local Size = getgenv().Circle["Size"] if getgenv().Configuration["Team Check"] == true then for i,v in pairs(game:GetService("Players"):GetPlayers()) do if IsTeam(v) == false then local HRP = v.Character and v.Character:FindFirstChild("HumanoidRootPart") if HRP then local Distance = (HRP.Position - Handle.Position).Magnitude if Distance <= Size then FTI(HRP,Handle) end end end end else for i,v in pairs(game:GetService("Players"):GetPlayers()) do local HRP = v.Character and v.Character:FindFirstChild("HumanoidRootPart") if HRP then local Distance = (HRP.Position - Handle.Position).Magnitude if Distance <= Size then FTI(HRP,Handle) end end end end end end end)
Here’s a step-by-step guide to using the Roblox Reach Script from Pastebin:
- Click on the “COPY” button to automatically copy the script.
- Paste the copied script into your script application.
- Run the script, and you’re all set.
If you are unable to copy or do not want to use this script now, then you can download it by clicking on the download button below.
What is Roblox Reach Script?
With Roblox Reach Script, developers can write powerful scripts that run on the Roblox website. It expands the abilities of characters or objects in games, making them more useful. This usually makes it easier for the player to reach or connect with things in the game. This script is more than just a line of code; it opens the door to new ways to play and more engaging experiences.
Understanding the Script’s Functionality
- Enhanced Interaction: The script lets players engage with game elements in a wider range of ways.
- Customizing gameplay: This is how developers make sure that each player has a unique experience.
Introduction to Roblox Reach Script
The Roblox Reach script was made because more and more people wanted dynamic and interactive game features. Its creation marks a big step forward in game customization and script creation, ushering in a new era of Roblox gameplay.
Historical Context
- Evolution: looking at how the story has changed over time.
- Effects on the Roblox Community: How It Changed the Way Games Are Made
Role in Game: Roblox Reach Script
In the world of Roblox, the Roblox Reach Script is very important. It’s not enough to just make a character’s arm longer; you have to push the limits of what’s possible in a game.
Enhancing Player Experience
- How the script changes how people play the game is called “gameplay dynamics.
- “Examples from well-known games: showing how it can be used in popular Roblox games.
Features of Roblox Reach Script
There are some things that make the Roblox Reach Script stand out. It’s not just a tool; it makes you think of new ideas.
Unique Aspects
- Customization Options: Looking at how flexible the script is.
- Scripts that are similar to this one: What other tools like it can do.
Reflecting on Its Significance
- Changes in the Roblox community: how it’s changed things.
- Prospects for the Future: The chance for more growth and new ideas.
Conclusion
The Roblox Reach Script is more than just a bit of code; it shows how creative and forward-thinking the Roblox community is. It has an undeniable effect on gameplay and the player experience, which makes it an important tool for any Roblox game creator.