Roblox Reach Script Sword Reach

The platform Roblox, which is known for its user-generated games, has become very famous because it gives game developers a lot of freedom. “Roblox Reach Script,” a tool that has changed how people play and connect with each other in the Roblox universe, is an important part of this creative ecosystem.

WhatsApp Group Join Now
Telegram Group Join Now
Discord Group Join Now

Script NameRoblox Reach Script
Use OptionsCopy & Download
Update Date05.01.2024

Click To Copy

getgenv().Circle = {
   ["Size"] = 10,
   ["Enabled"] = true,
   ["Random FTI"] = false,
   ["Whitelisted Limbs"] = {"Left Arm","Right Arm","Left Leg","Right Leg","Head","Torso","HumanoidRootPart"}
}

getgenv().Configuration = {
   ["Active"] = true,
   ["Increase Size"] = 0.25,
   ["Decrease Size"] = 0.25,
   ["Notifications"] = true,
   ["Auto Clicker"] = false,
   ["Transparency Check"] = false,
   ["Team Check"] = false,
   ["Fake Handle FTI"] = false -- if true, will only trigger if a fake handle is present (use for advanced antis)
}

getgenv().Keybinds = {
   ["Toggle Reach"] = "R",
   ["Toggle AC"] = "E",
   ["Increase Reach"] = "J",
   ["Decrease Reach"] = "K",
   ["Toggle Script"] = "Z",
   ["Notifications Toggle"] = "N",
   ["Fake Handle FTI Toggle"] = "F"
}

local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

local function SendNotification(Ti,Te)
   StarterGui:SetCore('SendNotification', {Title = tostring(Ti), Text = tostring(Te)})
end

local Mouse = LocalPlayer:GetMouse()

Mouse.KeyDown:Connect(function(key)
   if key == string.lower(getgenv().Keybinds["Toggle Reach"]) then
       if getgenv().Configuration["Active"] == false then return end
       getgenv().Circle["Enabled"] = not getgenv().Circle["Enabled"]
       if getgenv().Configuration["Notifications"] == true then
           SendNotification("Xen-Zone","Reach = "..tostring(getgenv().Circle["Enabled"]))
       end
   elseif key == string.lower(getgenv().Keybinds["Toggle AC"]) then
       if getgenv().Configuration["Active"] == false then return end
       getgenv().Configuration["Auto Clicker"] = not getgenv().Configuration["Auto Clicker"]
       if getgenv().Configuration["Notifications"] == true then
           SendNotification("Xen-Zone","AutoClicker = "..tostring(getgenv().Configuration["Auto Clicker"]))
       end
   elseif key == string.lower(getgenv().Keybinds["Fake Handle FTI Toggle"]) then
       if getgenv().Configuration["Active"] == false then return end
       getgenv().Configuration["Fake Handle FTI"] = not getgenv().Configuration["Fake Handle FTI"]
       if getgenv().Configuration["Notifications"] == true then
           SendNotification("Xen-Zone","Fake Handle FTI = "..tostring(getgenv().Configuration["Fake Handle FTI"]))
       end
   elseif key == string.lower(getgenv().Keybinds["Increase Reach"]) then
       if getgenv().Configuration["Active"] == false then return end
       getgenv().Circle["Size"] = getgenv().Circle["Size"] + getgenv().Configuration["Increase Size"]
       if getgenv().Configuration["Notifications"] == true then
           SendNotification("Xen-Zone","Size = "..getgenv().Circle["Size"])
       end
   elseif key == string.lower(getgenv().Keybinds["Decrease Reach"]) then
       if getgenv().Configuration["Active"] == false then return end
       getgenv().Circle["Size"] = getgenv().Circle["Size"] - getgenv().Configuration["Decrease Size"]
       if getgenv().Configuration["Notifications"] == true then
           SendNotification("Xen-Zone","Size = "..getgenv().Circle["Size"])
       end
   elseif key == string.lower(getgenv().Keybinds["Notifications Toggle"]) then
       getgenv().Configuration["Notifications"] = not getgenv().Configuration["Notifications"]
       SendNotification("Xen-Zone","Notifications = "..tostring(getgenv().Configuration["Notifications"]))
   elseif key == string.lower(getgenv().Keybinds["Toggle Script"]) then
       getgenv().Configuration["Active"] = not getgenv().Configuration["Active"]
       if getgenv().Configuration["Notifications"] == true then
           SendNotification("Xen-Zone","Script = "..tostring(getgenv().Configuration["Active"]))
       end
   end
end)

hookfunction(gcinfo or collectgarbage, function(...)
   if getgenv().Configuration["Active"] == false then return end
   return math.random(200,400)
end)

local HPHook;

HPHook = hookmetamethod(game, "__index", function(H, HP)
   if not checkcaller() then
       if tostring(H) == "Humanoid" and tostring(HP) == "Health" then
           return 0
       end
   end
   return HPHook(H, HP)
end)

local HitParts = {}
local t = tick()

local FTI = function(hit,handle)
   local Humanoid = hit.Parent:FindFirstChild("Humanoid")
   if Humanoid and Humanoid.Health ~= 0 and hit.Parent.Name ~= LocalPlayer.Character.Name then
       if getgenv().Configuration["Transparency Check"] == true then if hit.Transparency > 0.8 then return end end
       local Region = Region3.new(handle.Position + Vector3.new(-1,-1,-1), handle.Position + Vector3.new(1,1,1))
       local InRegion = game:GetService("Workspace"):FindPartsInRegion3(Region)
       if getgenv().Configuration["Fake Handle FTI"] then
           for _,v in pairs(InRegion) do
               if v:IsA("Part") and v:FindFirstChildOfClass("TouchTransmitter") and v.Name ~= "Handle" then
                   if getgenv().Circle["Random FTI"] == true then
                       for i,parts in pairs(hit.Parent:GetChildren()) do
                           if parts:IsA("Part") then
                               if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then
                                   if not table.find(HitParts,parts.Name) then
                                       if #HitParts >= 6 then table.clear(HitParts) end
                                       table.insert(HitParts,parts.Name)
                                       if math.abs(tick() - t) < 0.05 then return end
                                       t = tick()
                                       firetouchinterest(parts,handle,0)
                                       firetouchinterest(parts,handle,1)
                                       firetouchinterest(parts,v,0)
                                       firetouchinterest(parts,v,1)
                                   end
                               end
                           end
                       end
                   else
                       for i,parts in pairs(hit.Parent:GetChildren()) do
                           if parts:IsA("Part") then
                               if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then
                                   firetouchinterest(parts,handle,0)
                                   firetouchinterest(parts,handle,1)
                                   firetouchinterest(parts,v,0)
                                   firetouchinterest(parts,v,1)
                               end
                           end
                       end
                   end
               end
           end
       else
           for _,v in pairs(InRegion) do
               if v:IsA("Part") and v:FindFirstChildOfClass("TouchTransmitter") then
                   if getgenv().Circle["Random FTI"] == true then
                       for i,parts in pairs(hit.Parent:GetChildren()) do
                           if parts:IsA("Part") then
                               if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then
                                   if not table.find(HitParts,parts.Name) then
                                       if #HitParts >= 6 then table.clear(HitParts) end
                                       table.insert(HitParts,parts.Name)
                                       if math.abs(tick() - t) < 0.05 then return end
                                       t = tick()
                                       firetouchinterest(parts,v,0)
                                       firetouchinterest(parts,v,1)
                                   end
                               end
                           end
                       end
                   else
                       for i,parts in pairs(hit.Parent:GetChildren()) do
                           if parts:IsA("Part") then
                               if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then
                                   firetouchinterest(parts,v,0)
                                   firetouchinterest(parts,v,1)
                               end
                           end
                       end
                   end
               end
           end
       end
   end
end

local IsTeam = function(Player)
   if Player.Team == LocalPlayer.Team then
       return true
   else
       return false
   end
end

game:GetService("RunService").RenderStepped:Connect(function()
   if getgenv().Configuration["Active"] == false then return end
   if getgenv().Circle["Enabled"] == false then return end
   local Tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool")
   if Tool then
       if getgenv().Configuration["Auto Clicker"] and LocalPlayer.Character.Humanoid.Health ~= 0 then Tool:Activate() Tool:Activate() end
       local Handle = Tool:FindFirstChild("Handle")
       if Handle then
           local Size = getgenv().Circle["Size"]
           if getgenv().Configuration["Team Check"] == true then
               for i,v in pairs(game:GetService("Players"):GetPlayers()) do
                   if IsTeam(v) == false then
                       local HRP = v.Character and v.Character:FindFirstChild("HumanoidRootPart")
                       if HRP then
                           local Distance = (HRP.Position - Handle.Position).Magnitude
                           if Distance <= Size then
                               FTI(HRP,Handle)
                           end
                       end
                   end
               end
           else
               for i,v in pairs(game:GetService("Players"):GetPlayers()) do
                   local HRP = v.Character and v.Character:FindFirstChild("HumanoidRootPart")
                   if HRP then
                       local Distance = (HRP.Position - Handle.Position).Magnitude
                       if Distance <= Size then
                           FTI(HRP,Handle)
                       end
                   end
               end
           end
       end
   end
end)

Here’s a step-by-step guide to using the Roblox Reach Script from Pastebin:

  • Click on the “COPY” button to automatically copy the script.
  • Paste the copied script into your script application.
  • Run the script, and you’re all set.

If you are unable to copy or do not want to use this script now, then you can download it by clicking on the download button below.

What is Roblox Reach Script? 

With Roblox Reach Script, developers can write powerful scripts that run on the Roblox website. It expands the abilities of characters or objects in games, making them more useful. This usually makes it easier for the player to reach or connect with things in the game. This script is more than just a line of code; it opens the door to new ways to play and more engaging experiences.

Understanding the Script’s Functionality

  • Enhanced Interaction: The script lets players engage with game elements in a wider range of ways.
  • Customizing gameplay: This is how developers make sure that each player has a unique experience.

Introduction to Roblox Reach Script

The Roblox Reach script was made because more and more people wanted dynamic and interactive game features. Its creation marks a big step forward in game customization and script creation, ushering in a new era of Roblox gameplay.

Historical Context

  • Evolution: looking at how the story has changed over time.
  • Effects on the Roblox Community: How It Changed the Way Games Are Made

Role in Game: Roblox Reach Script

In the world of Roblox, the Roblox Reach Script is very important. It’s not enough to just make a character’s arm longer; you have to push the limits of what’s possible in a game.

Enhancing Player Experience

  • How the script changes how people play the game is called “gameplay dynamics.
  • “Examples from well-known games: showing how it can be used in popular Roblox games.

Features of Roblox Reach Script

There are some things that make the Roblox Reach Script stand out. It’s not just a tool; it makes you think of new ideas.

Unique Aspects

  • Customization Options: Looking at how flexible the script is.
  • Scripts that are similar to this one: What other tools like it can do.

Reflecting on Its Significance

  • Changes in the Roblox community: how it’s changed things.
  • Prospects for the Future: The chance for more growth and new ideas.

Conclusion

The Roblox Reach Script is more than just a bit of code; it shows how creative and forward-thinking the Roblox community is. It has an undeniable effect on gameplay and the player experience, which makes it an important tool for any Roblox game creator.

Sharing Is Caring:

Leave a Comment