▷ {PROJECT DELTA}: Silent Aim, Perfect Prediction 2024

Project Delta scripts are popular tools among Roblox players, offering enhanced gameplay features like Silent Aim and Perfect Prediction. These scripts improve accuracy by automatically targeting enemies, making gameplay smoother and more enjoyable.

local CHEAT_CLIENT = {} do do CHEAT_CLIENT.player = game.Players.LocalPlayer CHEAT_CLIENT.camera = game.Workspace.CurrentCamera CHEAT_CLIENT.mouse = CHEAT_CLIENT.player:GetMouse() end do function CHEAT_CLIENT:get_target() local current_target = nil local maximum_distance = math.huge for i,v in pairs(game.Players:GetPlayers()) do if v == game.Players.LocalPlayer then continue end if v.Character and v.Character:FindFirstChild(“HumanoidRootPart”) then local position, on_screen = CHEAT_CLIENT.camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position) if not on_screen then continue end local distance = (Vector2.new(position.X, position.Y – game.GuiService:GetGuiInset(game.GuiService).Y) – Vector2.new(CHEAT_CLIENT.mouse.X, CHEAT_CLIENT.mouse.Y)).Magnitude if distance > maximum_distance then continue end current_target = v maximum_distance = distance end end return current_target end function CHEAT_CLIENT:predict_velocity(target_part, projectile_speed) local velocity = target_part.Velocity local distance = (CHEAT_CLIENT.camera.CFrame.p – target_part.CFrame.p).Magnitude local time_to_hit = (distance / projectile_speed) local predicted_position = target_part.CFrame.p + (velocity * time_to_hit) local delta = (predicted_position – target_part.CFrame.p).Magnitude local final_projectile_speed = projectile_speed – 0.013 * projectile_speed ^ 2 * time_to_hit ^ 2 time_to_hit += (delta / final_projectile_speed) return target_part.CFrame.p + (velocity * time_to_hit) end function CHEAT_CLIENT:predict_drop(target_part, projectile_speed, projectile_drop) local distance = (CHEAT_CLIENT.camera.CFrame.p – target_part.CFrame.p).Magnitude local time_to_hit = (distance / projectile_speed) local final_projectile_speed = projectile_speed – 0.013 * projectile_speed ^ 2 * time_to_hit ^ 2 time_to_hit += (distance / final_projectile_speed) local drop_timing = projectile_drop * time_to_hit ^ 2 if not tostring(drop_timing):find(“nan”) then return drop_timing end return 0 end function CHEAT_CLIENT:get_bullet_atribute(attribute) local attribute_value = nil local status = game.ReplicatedStorage.Players[CHEAT_CLIENT.player.Name]:FindFirstChild(“Status”) if status then local equipped_tool = status.GameplayVariables.EquippedTool.Value if equipped_tool then local inventory_equipped_tool = game.ReplicatedStorage.Players[CHEAT_CLIENT.player.Name].Inventory:FindFirstChild(tostring(equipped_tool)) if inventory_equipped_tool then local mag = inventory_equipped_tool.Attachments:FindFirstChild(“Magazine”) and inventory_equipped_tool.Attachments:FindFirstChild(“Magazine”):FindFirstChildOfClass(“StringValue”) and inventory_equipped_tool.Attachments:FindFirstChild(“Magazine”):FindFirstChildOfClass(“StringValue”):FindFirstChild(“ItemProperties”).LoadedAmmo or inventory_equipped_tool.ItemProperties:FindFirstChild(“LoadedAmmo”) if mag then local first_bullet_type = mag:FindFirstChild(“1”) if first_bullet_type then attribute_value = game.ReplicatedStorage.AmmoTypes[first_bullet_type:GetAttribute(“AmmoType”)]:GetAttribute(attribute) end end end end end return attribute_value end end end local silent_aim_hook; silent_aim_hook = hookfunction(require(game.ReplicatedStorage.Modules.FPS.Bullet).CreateBullet, function(…) local args = {…} if CHEAT_CLIENT:get_target() then local attribute_velocity = CHEAT_CLIENT:get_bullet_atribute(“MuzzleVelocity”) local attribute_drop = CHEAT_CLIENT:get_bullet_atribute(“ProjectileDrop”) local target_part = CHEAT_CLIENT:get_target() and CHEAT_CLIENT:get_target().Character:FindFirstChild(“Head”) if attribute_velocity and attribute_drop and target_part then args[9] = {CFrame = CFrame.new(args[9].CFrame.p, CHEAT_CLIENT:predict_velocity(target_part, attribute_velocity) + Vector3.new(0, CHEAT_CLIENT:predict_drop(target_part, attribute_velocity, attribute_drop), 0))} end end return silent_aim_hook(unpack(args)) end)
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Steps:

1. Click COPY button for auto copy script
2. Paste the script into your script application
3. Run and done

With these simple steps, players can quickly and easily use the script to improve their Roblox game experience.

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