We are going to share the Oaklands Script Roblox with you in this post, and we are giving you two options: first, a copy, and second, a direct download link. If you need this script, continue reading once you download and copy it.
Welcome to the vibrant world of Roblox programming, where the possibilities are endless. Explore the inventive Oaklands Script, a testimony to talent, and set out on a trip. This script adds engaging elements and mechanisms to your Roblox game, giving virtual environments life. In the introduction that follows, we explore Oaklands Script’s core ideas and show how it has the ability to reinvent immersive gaming for both players and creators.
Script Name | Oaklands Script Roblox |
Use Options | Copy & Download |
Update Date | 20.08.2023 |
Click To Copy
--> Macros if not LPH_OBFUSCATED then LPH_JIT_MAX = function(...) return ... end end --> Variables local Services = setmetatable( {}, { __index = function(self, index) return game:GetService(index) end } ) local KiriotESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua")) local Version = "v1.2.1" local Title = "oaklands - sunken " .. Version local ReplicatedFirst = Services.ReplicatedFirst local Client = require(ReplicatedFirst.Client) local GameShared = require(ReplicatedFirst.Client.Interface.Shared) local Modules = rawget(GameShared, "Modules") local Changelog = require(Modules.Changelog) local GetVersion = function() local count = 0 local v6 = nil for i, v in next, Changelog.versions do if v.Id > count then count = v.Id v6 = i end end return "v" .. v6 end local Outdated = GetVersion():gsub("%p+", "") > Version:gsub("%p+", "") and ("bad") or ("good") local Players = Services.Players local Player = Players.LocalPlayer local Character = Player.Character local module = require(game.ReplicatedFirst.Client) local tutorial = module.ActiveModules.Tutorial local invTable = nil local Colours = { Magnetite = BrickColor.new("Bright violet"), ["Rosa Quartz"] = BrickColor.new("Carnation pink"), Mythril = BrickColor.new("Med. bluish green"), Gold = BrickColor.new("Br. yellowish orange"), Iron = BrickColor.new("Dark grey"), Pyrite = BrickColor.new("Flame yellowish orange"), Quartz = BrickColor.new("Institutional white"), Tin = BrickColor.new("Light stone grey"), Copper = BrickColor.new("Flame reddish orange") } local Areas = { ["Oak Depot"] = Vector3.new(736, 82, 1677), ["Oak Depot Sell"] = Vector3.new(702, 83, 1790), ["Lighthouse"] = Vector3.new(1067, 118, 1958), ["Dock"] = Vector3.new(945, 79, 1509), ["Island"] = Vector3.new(945, 76, 1233), ["Crossway"] = Vector3.new(71, 107, 1465), ["Junkyard"] = Vector3.new(-550, 133, 2010), ["Mountains"] = Vector3.new(-1759, 419, 865), ["Abandoned Shelter"] = Vector3.new(-1819, 330, 561), ["Beach Hut"] = Vector3.new(-3591, 113, 163), ["Lake"] = Vector3.new(-3069, 132, 455) } local function Init() do for i, v in next, getconnections(game:GetService("LogService").MessageOut) do v:Disable() shared.FoundMessageOutLogger = true end for i, v in next, getconnections(game:GetService("ScriptContext").Error) do v:Disable() shared.FoundErrorLogger = true end if shared.FoundMessageOutLogger then local old old = hookfunction( print, newcclosure( function(...) return old(("[SW] Debug: %s:%s:%s > "):format(os.date("%H"), os.date("%M"), os.date("%S")), ...) end ) ) print("Debugging Below") for i, v in next, shared do print(i, v) end end end end local function CheckProcess() local Success, Output = pcall(Init) if not Success then if type(messagebox) == "function" then writefile("Oaklands/ErrorLogs/" .. os.time(), Output) local Answer = messagebox( string.format( "Something has gone wrong when bypassing anti-cheat\n\nThis may put you at risk\n\nError has been written to executor path: workspace/Oaklands/ErrorLogs/%s", os.time() ), "sunken anti cheat bypassing", 1570 ) if Answer == 3 then game:Shutdown() elseif Answer == 4 then CheckProcess() elseif Answer == 5 then shared.LoadScript = true end else game:Shutdown() end else shared.LoadScript = true end end CheckProcess() repeat task.wait() until shared.LoadScript == true print("Loading Main Script") if Outdated == "bad" then local Answer = messagebox( "The script is currently outdated, this may put you at risk, would you like to continue?", "sunken version checker", 4 ) if Answer == 7 then game:Shutdown() end end if not (Services.StarterGui:GetCoreGuiEnabled("PlayerList")) then local Text = Drawing.new("Text") Text.Position = Vector2.new( (workspace.CurrentCamera.ViewportSize.X / 2) - 125, workspace.CurrentCamera.ViewportSize.Y / 2 - (Services.GuiService:GetGuiInset().Y / 2) ) Text.Text = "Waiting for you to have a plot" Text.Outline = true Text.Font = 1 Text.Size = 28 Text.Color = Color3.fromRGB(255, 255, 255) Text.OutlineColor = Color3.fromHSV(tick() % 3 / 3, 1, 1) Text.Visible = true print(Text.Text) repeat task.wait() Text.Position = Vector2.new( (workspace.CurrentCamera.ViewportSize.X / 2) - 125, workspace.CurrentCamera.ViewportSize.Y / 2 - (Services.GuiService:GetGuiInset().Y / 2) ) Text.OutlineColor = Color3.fromHSV(tick() % 3 / 3, 1, 1) until Services.StarterGui:GetCoreGuiEnabled("PlayerList") Text.Text = "Loading" task.wait(0.5) Text:Remove() end local function closestTree() return (tutorial:ClosestModel(tutorial.Player.Character:GetPivot().Position, tutorial:GetTreesInRadius())) end --> Minified Functions ( Neater Looking Code ) local function Teleport(Pos) if Player.Character.Humanoid.Sit == true then Pos = Pos + Vector3.new(0, 40, 0) end Player.Character:PivotTo(typeof(Pos) == "CFrame" and Pos or CFrame.new(Pos)) end local Hooks = {} do function Hooks.HookingLighting() if shared.HookedLighting == true then return end shared.HookedLighting = true local old old = hookmetamethod( game, "__newindex", newcclosure( function(self, index, value) if tostring(self) == "Lighting" and shared.FullBright then if index == "ClockTime" then value = 12 end end return old(self, index, value) end ) ) end function Hooks.HookingHumanoid() if shared.HookedHumanoid == true then return end shared.HookedHumanoid = true local old old = hookmetamethod( game, "__index", newcclosure( function(self, index) if tostring(self) == "WalkSpeed" or tostring(self) == "JumpPower" then return tostring(self) == "WalkSpeed" and 16 or 50 end return old(self, index) end ) ) end end print("Loading Hooks") for i, v in next, Hooks do local Success, Output = pcall(v) print("Hooked ", i, Success) end local Util = {} print("Loading Util") do function Util.GetVehicle() for i, v in next, game:GetService("Workspace").World.Structures:GetChildren() do if v.Name:find("VehiclePad") then local Owner = v:FindFirstChild("Owner") if Owner and Owner.Value == Player then local Vehicle = v:FindFirstChild("RiggedVehicle") if Vehicle then return Vehicle end end end end end function Util.ModVehicleSpeed(Speed) local Vehicle = Util.GetVehicle() local VFramework = Vehicle:FindFirstChild("Framework") if VFramework then local Seats = VFramework:FindFirstChild("Seats") if Seats then local DriverSeat = Seats:FindFirstChild("VehicleSeat") if DriverSeat then DriverSeat.MaxSpeed = Speed end end end end function Util.CleanVehicle() local Vehicle = Util.GetVehicle() if Vehicle then for i, v in next, Vehicle:GetDescendants() do if v:IsA("BasePart") then if v.Material == Enum.Material.CorrodedMetal then v.Material = Enum.Material.SmoothPlastic end end end end end function Util.ColourVehicle(Colour) local Vehicle = Util.GetVehicle() if Vehicle then local Wheels = Vehicle:FindFirstChild("Wheels") local Headlights = Vehicle:FindFirstChild("Framework"):FindFirstChild("Headlights") for i, v in next, Vehicle:GetDescendants() do if v:IsA("BasePart") and not v:IsDescendantOf(Wheels) and not v:IsDescendantOf(Headlights) then v.Color = Colour end end end end function Util.GetIndexFromValue(self, value) for i, v in next, self do if v == value then return i end end end function Util.GetPlot() for i, v in next, game:GetService("Workspace").World.Property:GetChildren() do local Owner = v:FindFirstChild("Owner") if Owner then if Owner.Value == game:GetService("Players").LocalPlayer then return v end end end end function Util.GetClosestTree() local tree, dist = nil, math.huge for i, v in next, game:GetService("Workspace").World.TreeRegions.Island:GetChildren() do if v:IsA("Model") then if v:FindFirstChild("HeptagonPart") then local mag = game.Players.LocalPlayer:DistanceFromCharacter(v:GetPivot().Position) if mag < dist then dist = mag tree = v end end end end return tree end function Util.GetOwnedTrees() local trees = {} for i, v in next, game:GetService("Workspace").World.LooseItems:GetChildren() do if v:FindFirstChild("Owner") and tostring(v.Owner.Value) == game.Players.LocalPlayer.Name and v.Name == "Tree" then if v:FindFirstChildWhichIsA("BasePart") then table.insert(trees, v) end end end return trees end function Util.GetOwnedOres() local ores = {} for i, v in next, game:GetService("Workspace").World.LooseItems:GetChildren() do if v:FindFirstChild("Owner") and tostring(v.Owner.Value) == game.Players.LocalPlayer.Name and v.Name == "Rock" then if v:FindFirstChildWhichIsA("BasePart") then table.insert(ores, v) end end end return ores end function Util.GetLowestTreePart(parts) local foot = Character.RightFoot.Position local closest, dist = nil, math.huge for i, v in next, parts do if not v:IsA("BasePart") then continue end local mag = (foot - v.Position).Magnitude if mag < dist then dist = mag closest = v end end return closest end function Util.GetClosestLog() local log, dist = nil, math.huge for i, v in next, Util.GetOwnedTrees() do local mag = Player:DistanceFromCharacter(v:GetPivot().Position) if mag < dist then dist = mag log = v end end return log end function Util.KeyPress(keyCode, time) Services.VirtualInputManager:SendKeyEvent(true, keyCode, false, game) task.wait(time) Services.VirtualInputManager:SendKeyEvent(false, keyCode, false, game) end function Util.GetPlayerByName(Name) for i, v in next, Players:GetPlayers() do if v ~= Player then if v.Name:lower():find(Name:lower()) or v.DisplayName:lower():find(Name:lower()) then return v end end end end function Util.TeleportToPlayer(Player) Teleport(Player.Character and Player.Character:GetPivot()) end function Util.GetOres() local ores = {} for i, v in next, Services.Workspace.World.RockRegions.Island:GetChildren() do if v:GetAttribute("Mineable") == true then table.insert(ores, v) end end return ores end function Util.GetClosestOre() local ores = Util.GetOres() local ore, dist = nil, math.huge for i, v in next, ores do local mag = Player:DistanceFromCharacter(v:GetPivot().Position) if mag < dist then dist = mag ore = v end end return ore end function Util.GetPlayersPlot(Name) for i, v in next, Services.Workspace.World.Property:GetDescendants() do if v.Name == "Owner" and v.Parent.Parent.Name == "Property" then local plotOwner = tostring(v.Value) if plotOwner:lower():find(Name:lower()) then return v.Parent:FindFirstChild("MainRegion") end end end end end local Actions = {} print("Loading Action") do function Actions.GoToLog() local log = Util.GetClosestLog() Teleport(log:GetPivot()) end function Actions.GoToOre() local ores = Util.GetOwnedOres() local ore, dist = nil, math.huge for i, v in next, ores do local primary = v:FindFirstChildWhichIsA("BasePart") local mag = Player:DistanceFromCharacter(primary.Position) if mag < dist then dist = mag ore = v end end Teleport(ore:GetPivot()) end function Actions.BringLogs() local trees = Util.GetOwnedTrees() for i, v in next, trees do Teleport(Character:GetPivot() + Vector3.new(15, 10, 5)) end end function Actions.GoToPlot() local Plot = Util.GetPlot() local Main = Plot:FindFirstChild("MainRegion") local Offset = Vector3.new(0, 15, 0) Teleport(Main:GetPivot() + Offset) end function Actions.GoToSell() local Offset = Vector3.new(0, 15, 0) Teleport(CFrame.new(-535, 135, 1920) + Offset) end function Actions.GoToMap() local Offset = Vector3.new(0, 15, 0) Teleport(Services.Workspace.World.SpawnLocation:GetPivot() + Offset) end function Actions.InfiniteStamina() rawset(Client:RequestModule("Stamina"), "CurrentStamina", 9e9) end function Actions.BypassBlacklists() for i, v in next, Services.Workspace.World.Property:GetDescendants() do if v:IsA("Part") then if Color3.fromRGB(255, 64, 64) == v.Color then v:Destroy() end end end end end print("Loading ESP") KiriotESP = KiriotESP() KiriotESP.Color = Color3.fromRGB(170, 0, 248) local Functions = {} function Functions.BreakTree() if invTable == nil then for _, v in next, getgc(true) do if type(v) == "table" and rawget(v, "Inventory") then invTable = v break end end end if invTable then local tree = closestTree() local Inventory = rawget(invTable, "Inventory") if tree and Inventory then Inventory:InformServer("SwingStartAttempt", {}) task.wait(.5) local args = {} local lowestPart = nil local lowestY = math.huge for _, v in next, tree:GetDescendants() do if v:IsA("MeshPart") and v.Position.Y < lowestY then lowestPart = v lowestY = v.Position.Y end end args.HitPart = lowestPart args.HitPosition = lowestPart.Position Inventory:InformServer("AttemptChop", args) end end end function Functions.BreakLog() if invTable == nil then for _, v in next, getgc(true) do if type(v) == "table" and rawget(v, "Inventory") then invTable = v break end end end if invTable then local tree = Util.GetClosestLog() local Inventory = rawget(invTable, "Inventory") if tree and Inventory then Inventory:InformServer("SwingStartAttempt", {}) task.wait(.5) local args = {} local lowestPart = Util.GetLowestTreePart(tree:GetChildren()) args.HitPart = lowestPart args.HitPosition = lowestPart.Position Inventory:InformServer("AttemptChop", args) end end end function Functions.BreakOre() if invTable == nil then for _, v in next, getgc(true) do if type(v) == "table" and rawget(v, "Inventory") then invTable = v break end end end if invTable then local ore = Util.GetClosestOre() local Inventory = rawget(invTable, "Inventory") if ore and Inventory then Inventory:InformServer("SwingStartAttempt", {}) task.wait(.5) local args = {} local lowestPart = Util.GetLowestTreePart(ore:GetChildren()) args.HitPart = lowestPart args.HitPosition = lowestPart.Position Inventory:InformServer("AttemptMine", args) end end end print("Loading Functions") local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vozoid/ui-libraries/main/drawing/void/source.lua"))() print("Loading User Interface") local main = library:Load { Name = Title .. " | script status: " .. Outdated, SizeX = 550, SizeY = 600, Theme = "Midnight", Extension = "oaktree", Folder = "oaklands" } task.spawn( function() while task.wait(0.001) do library:ChangeThemeOption("Accent", Color3.fromHSV(tick() % 3 / 3, 1, 1)) end end ) local home = main:Tab("home") local changelogs = home:Section { Name = "changelogs", Side = "Left" } changelogs:Label( [[ re-wrote esp lags when turn on but dont lag after blame luraph!! omg!! Lurpah! use configs to get around this ^ rainbow epic gamer mode ]] ) changelogs:Label("") changelogs:Label("") changelogs:Label("") local tab = main:Tab("main") local trees = tab:Section { Name = "trees", Side = "Left" } local rocks = tab:Section { Name = "ores", Side = "Left" } local misc = tab:Section { Name = "misc", Side = "Left" } local teleports = tab:Section { Name = "teleports", Side = "Right" } local player = tab:Section { Name = "player", Side = "Right" } local vehicle = tab:Section { Name = "vehicle", Side = "Left" } trees:Toggle { Name = "tree aura", Flag = "tree aura", Callback = function(bool) shared.tree_aura = bool while shared.tree_aura do if not shared.tree_aura then break end Functions.BreakTree() task.wait(0.05) end end } trees:Toggle { Name = "log aura", Flag = "log aura", Callback = function(bool) shared.log_aura = bool while shared.log_aura do if not shared.log_aura then break end Functions.BreakLog() task.wait(0.05) end end } rocks:Toggle { Name = "ore aura", Flag = "ore aura", Callback = function(bool) shared.ore_aura = bool while shared.ore_aura do if not shared.ore_aura then break end Functions.BreakOre() task.wait(0.05) end end } misc:Toggle { Name = "full bright", Flag = "full bright", Callback = function(x) shared.FullBright = x end } misc:Toggle { Name = "sprint", Flag = "sprint", Callback = function(x) Util.KeyPress("LeftShift", x == true and 9e9 or 0) end } misc:Toggle { Name = "ctrl + click to tp", Flag = "click to tp", Callback = function() end } for i, v in pairs(Areas) do teleports:Button { Name = i:lower(), Callback = function() Teleport(CFrame.new(v)) end } end teleports:Button { Name = "plot", Callback = function() Teleport(Util.GetPlot():FindFirstChild("MainRegion"):GetPivot()) end } teleports:Button { Name = "nearest owned log", Callback = function() Actions.GoToLog() end } teleports:Button { Name = "nearest owned ore", Callback = function() Actions.GoToOre() end } player:Slider { Name = "walkspeed", Flag = "walkspeed", Text = "[value]/24", Default = 16, Min = 16, Max = 24, Float = 1, Callback = function(value) end } vehicle:Button { Name = "clean car", Callback = Util.CleanVehicle } vehicle:Slider { Name = "max speed", Flag = "max speed", Text = "[value]/250", Default = 50, Min = 50, Max = 250, Float = 1, Callback = function(value) end } vehicle:Button { Name = "assign vehicle speed", Callback = function() Util.ModVehicleSpeed(library.flags["max speed"]) end } vehicle:ColorPicker { Name = "vehicle colour", Default = Color3.fromRGB(255, 255, 255), Flag = "vehicle colour", Callback = function(color) end } vehicle:Button { Name = "assign vehicle colour", Callback = function() Util.ColourVehicle(library.flags["vehicle colour"]) end } vehicle:Box { Name = "license plate text", Placeholder = "Soggyware", Flag = "license_plate_text", Callback = function(text) end } vehicle:Button { Name = "assign license plate", Callback = function() local Vehicle = Util.GetVehicle() if Vehicle then local Framework = Vehicle:FindFirstChild("Framework") if Framework then local License = Framework:FindFirstChild("LicensePlate") if License then local Container = License:FindFirstChild("SurfaceGui") if Container then local LICENSE = Container:FindFirstChild("LICENSE") LICENSE.Text = library.flags.license_plate_text for i, v in next, Container:GetChildren() do if v.Name == "TextLabel" then if v.Text == "OAKLANDS" or v.Text == "On Top" then v.Text = "On Top" else v.Text = "Soggyware" end end end end end end end end } local esptab = main:Tab("esp") local esps = esptab:Section { Name = "esp", Side = "Left" } local oreespopts = esptab:Section { Name = "ore esp options", Side = "Right" } esps:Toggle { Name = "toggle", Flag = "toggle", Callback = function(x) KiriotESP:Toggle(x) end } esps:Toggle { Name = "boxes", Flag = "boxes", Callback = function(x) KiriotESP.Boxes = (x) end } esps:Toggle { Name = "names", Flag = "names", Callback = function(x) KiriotESP.Names = (x) end } esps:Toggle { Name = "players", Flag = "players", Callback = function(x) KiriotESP.Players = (x) end } esps:Toggle { Name = "ores", Flag = "ores", Callback = function(x) KiriotESP.Ores = (x) end } local InsertedOres = {} local function UpdateESP(v, x, name) LPH_JIT_MAX( function() if v:IsA("Model") and x == "Add" then for i2, v2 in next, v:GetDescendants() do if v2:IsA("BasePart") then if v2.Name ~= "Section" then if v:GetAttribute("Mineable") then local NewName = Util.GetIndexFromValue(Colours, v2.BrickColor) if NewName ~= nil then if not table.find(InsertedOres, v) then if library.flags[NewName] == true then table.insert(InsertedOres, v) KiriotESP:Add( v2, { Name = NewName or "Unknown Ore", IsEnabled = "Ores", Color = v2.Color } ) elseif library.flags[NewName] == false then local idx = table.find(InsertedOres, v) table.remove(InsertedOres, idx) if KiriotESP.Objects then local NewName = Util.GetIndexFromValue(Colours, v2.BrickColor) if NewName ~= nil then for i3, v3 in next, KiriotESP.Objects do if v3.Name == NewName then v3:Remove() end end end end end end end end end end end elseif x == "Remove" and v:IsA("Model") then for i2, v2 in next, v:GetDescendants() do if v2:IsA("BasePart") then if v2.Name ~= "Section" then if v:GetAttribute("Mineable") then local idx = table.find(InsertedOres, v) table.remove(InsertedOres, idx) if KiriotESP.Objects then if name ~= nil then for i3, v3 in next, KiriotESP.Objects do if v3.Name == name then v3:Remove() end end end end end end end end end end )() end local function ForceUpdateESP(x, name) for i, v in next, game:GetService("Workspace").World.RockRegions:GetDescendants() do LPH_JIT_MAX( function() UpdateESP(v, x == true and "Add" or "Remove", name) end )() end end game:GetService("Workspace").World.RockRegions.DescendantAdded:Connect( LPH_JIT_MAX( function(v) UpdateESP(v, "Add") end ) ) game:GetService("Workspace").World.RockRegions.DescendantRemoving:Connect( LPH_JIT_MAX( function(v) UpdateESP(v, "Remove") end ) ) for i, v in next, Colours do oreespopts:Toggle { Name = i:lower(), Flag = i, Callback = function(x) LPH_JIT_MAX( function() ForceUpdateESP(x, i) end )() end } end task.spawn( function() while task.wait(0.1) do Character.Humanoid.WalkSpeed = library.flags.walkspeed end end ) game:GetService("UserInputService").InputBegan:Connect( function(x) pcall( function() Character = Player.Character end ) if x.UserInputType == Enum.UserInputType.MouseButton1 and library.flags["click to tp"] and game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then local pos = Player:GetMouse().Hit Teleport(pos) end end ) local configs = main:Tab("configuration") local themes = configs:Section {Name = "Theme", Side = "Left"} local themepickers = {} local themelist = themes:Dropdown { Name = "Theme", Default = library.currenttheme, Content = library:GetThemes(), Flag = "Theme Dropdown", Callback = function(option) if option then library:SetTheme(option:lower()) for option, picker in next, themepickers do picker:Set(library.theme[option]) end end end } library:ConfigIgnore("Theme Dropdown") local namebox = themes:Box {Name = "Custom Theme Name", Placeholder = "Custom Theme", Flag = "Custom Theme"} library:ConfigIgnore("Custom Theme") themes:Button {Name = "Save Custom Theme", Callback = function() if library:SaveCustomTheme(library.flags["Custom Theme"]) then themelist:Refresh(library:GetThemes()) themelist:Set(library.flags["Custom Theme"]) namebox:Set("") end end} local customtheme = configs:Section {Name = "Custom Theme", Side = "Right"} themepickers["Accent"] = customtheme:ColorPicker { Name = "Accent", Default = library.theme["Accent"], Flag = "Accent", Callback = function(color) library:ChangeThemeOption("Accent", color) end } library:ConfigIgnore("Accent") themepickers["Window Background"] = customtheme:ColorPicker { Name = "Window Background", Default = library.theme["Window Background"], Flag = "Window Background", Callback = function(color) library:ChangeThemeOption("Window Background", color) end } library:ConfigIgnore("Window Background") themepickers["Window Border"] = customtheme:ColorPicker { Name = "Window Border", Default = library.theme["Window Border"], Flag = "Window Border", Callback = function(color) library:ChangeThemeOption("Window Border", color) end } library:ConfigIgnore("Window Border") themepickers["Tab Background"] = customtheme:ColorPicker { Name = "Tab Background", Default = library.theme["Tab Background"], Flag = "Tab Background", Callback = function(color) library:ChangeThemeOption("Tab Background", color) end } library:ConfigIgnore("Tab Background") themepickers["Tab Border"] = customtheme:ColorPicker { Name = "Tab Border", Default = library.theme["Tab Border"], Flag = "Tab Border", Callback = function(color) library:ChangeThemeOption("Tab Border", color) end } library:ConfigIgnore("Tab Border") themepickers["Tab Toggle Background"] = customtheme:ColorPicker { Name = "Tab Toggle Background", Default = library.theme["Tab Toggle Background"], Flag = "Tab Toggle Background", Callback = function(color) library:ChangeThemeOption("Tab Toggle Background", color) end } library:ConfigIgnore("Tab Toggle Background") themepickers["Section Background"] = customtheme:ColorPicker { Name = "Section Background", Default = library.theme["Section Background"], Flag = "Section Background", Callback = function(color) library:ChangeThemeOption("Section Background", color) end } library:ConfigIgnore("Section Background") themepickers["Section Border"] = customtheme:ColorPicker { Name = "Section Border", Default = library.theme["Section Border"], Flag = "Section Border", Callback = function(color) library:ChangeThemeOption("Section Border", color) end } library:ConfigIgnore("Section Border") themepickers["Text"] = customtheme:ColorPicker {Name = "Text", Default = library.theme["Text"], Flag = "Text", Callback = function(color) library:ChangeThemeOption("Text", color) end} library:ConfigIgnore("Text") themepickers["Disabled Text"] = customtheme:ColorPicker { Name = "Disabled Text", Default = library.theme["Disabled Text"], Flag = "Disabled Text", Callback = function(color) library:ChangeThemeOption("Disabled Text", color) end } library:ConfigIgnore("Disabled Text") themepickers["Object Background"] = customtheme:ColorPicker { Name = "Object Background", Default = library.theme["Object Background"], Flag = "Object Background", Callback = function(color) library:ChangeThemeOption("Object Background", color) end } library:ConfigIgnore("Object Background") themepickers["Object Border"] = customtheme:ColorPicker { Name = "Object Border", Default = library.theme["Object Border"], Flag = "Object Border", Callback = function(color) library:ChangeThemeOption("Object Border", color) end } library:ConfigIgnore("Object Border") themepickers["Dropdown Option Background"] = customtheme:ColorPicker { Name = "Dropdown Option Background", Default = library.theme["Dropdown Option Background"], Flag = "Dropdown Option Background", Callback = function(color) library:ChangeThemeOption("Dropdown Option Background", color) end } library:ConfigIgnore("Dropdown Option Background") local configsection = configs:Section {Name = "Configs", Side = "Left"} local configlist = configsection:Dropdown {Name = "Configs", Content = library:GetConfigs(), Flag = "Config Dropdown"} library:ConfigIgnore("Config Dropdown") local loadconfig = configsection:Button {Name = "Load Config", Callback = function() library:LoadConfig(library.flags["Config Dropdown"]) end} local delconfig = configsection:Button {Name = "Delete Config", Callback = function() library:DeleteConfig(library.flags["Config Dropdown"]) end} local configbox = configsection:Box {Name = "Config Name", Placeholder = "Config Name", Flag = "Config Name"} library:ConfigIgnore("Config Name") local save = configsection:Button {Name = "Save Config", Callback = function() library:SaveConfig(library.flags["Config Name"]) configlist:Refresh(library:GetConfigs()) end} local infotab = main:Tab("information") local infotab = infotab:Section {Name = "information", Side = "Left"} infotab:Label("Game Version " .. GetVersion()) infotab:Label("Script Version " .. Version) print("Loaded Script")
Here’s a step-by-step guide to using the Oaklands Script Roblox from Pastebin:
- Click on the “COPY” button to automatically copy the script.
- Paste the copied script into your script application.
- Run the script and you’re all set.
These simple instructions allow players to quickly and easily utilize the script to enhance their Oaklands Script Roblox gaming experience.
If you are unable to copy or you do not want to use this script now, then you can download this script, click on the download button below to download.
What is the Oaklands Script Roblox?
The Roblox Oaklands Script is a revolutionary piece of programming created to improve gaming. It adds a variety of dynamic dynamics, interactive components, and immersive features to their Roblox games and is specifically designed for developers. This script gives developers the tools they need to create complex stories, fascinating challenges, and captivating settings in the Roblox virtual world. Developers may take their games to new heights and provide gamers an amazing experience by utilizing the Oaklands Script.
The Role of Oaklands Script Roblox in Gaming?
Roblox’s Oaklands Script, a flexible toolbox for developers, changes gameplay. It gives them the ability to incorporate dynamic gaming processes, engaging storyline, and realistic settings into their works. With the help of this script, it will be possible to create interesting missions, interesting questions, and realistic simulations that will increase user involvement. The Oaklands Script transforms Roblox games into imaginative worlds where imagination abounds, allowing creators to create one-of-a-kind, enduring, and custom gaming experiences for a wide audience.
Relative You tube Video
Disclaimer
Thebloxscript.com is a fan site and is not associated with, promoted by, or authorized by Roblox Scripts, or any other business or brand. This website was made with education in mind. We do not endorse or support any form of illicit software, software piracy, etc.
Contact Us: [email protected]
Conclusion
The Oaklands Script stands out as a unique trigger on the vast Roblox canvas. It gives developers the freedom to create engaging gameplay that connects with gamers beyond traditional bounds. This script heralds a new era in which inventiveness and inspiration mix to produce engrossing stories, engaging puzzles, and dynamic environments. The Oaklands Script is the starting point for creating amazing gaming moments that last after the virtual journey is over.