▷ Da Hood: Anto Lock, Silent-Aim, Esp

Explore Da Hood’s Silent Aim script with features like Anto Lock, Silent-Aim, and Esp. This tool enhances gameplay by allowing precise targeting and awareness, offering players an edge in competitive scenarios.

–[[ 15X SOURCE LEAKED –]] local L_1_ = “t” local L_2_ = game.Players.LocalPlayer:GetMouse() L_2_.KeyDown:Connect( function(L_22_arg0) if L_22_arg0 == L_1_ then if DaHoodSettings.SilentAim == true then DaHoodSettings.SilentAim = false else DaHoodSettings.SilentAim = true end end end ) game:GetService(“RunService”).RenderStepped:Connect( function() for L_23_forvar0, L_24_forvar1 in pairs(game.CoreGui:GetChildren()) do if L_24_forvar1.Name == “PostmansAutoRob” then L_24_forvar1:Destroy() end end for L_25_forvar0, L_26_forvar1 in pairs(game.CoreGui:GetChildren()) do if L_26_forvar1.Name == “WarningGUI” then L_26_forvar1:Destroy() end end end ) game.StarterGui:SetCore( “SendNotification”, { Title = “15X “, Text = “INSOMNIAC, You’re whitelisted.”, } ) local L_3_ = loadstring(game:HttpGet(“https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua”))() local L_4_ = L_3_.CreateLib(“15x”, “BloodTheme”) local L_5_ = L_4_:NewTab(“Aimlock”) local L_6_ = L_5_:NewSection(“15x”) L_6_:NewButton( “Aimlock”, “Beam niggas down”, function() getgenv().AimPart = “HumanoidRootPart” getgenv().AimlockKey = “q” getgenv().AimRadius = 30 getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().TeamCheck = false getgenv().PredictMovement = true getgenv().PredictionVelocity = 9 local L_27_, L_28_, L_29_, L_30_ = game:GetService “Players”, game:GetService “UserInputService”, game:GetService “RunService”, game:GetService “StarterGui” local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ = L_27_.LocalPlayer, L_27_.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new local L_38_, L_39_, L_40_ = true, false, false local L_41_ getgenv().CiazwareUniversalAimbotLoaded = true getgenv().WorldToViewportPoint = function(L_42_arg0) return L_33_:WorldToViewportPoint(L_42_arg0) end getgenv().WorldToScreenPoint = function(L_43_arg0) return L_33_.WorldToScreenPoint(L_33_, L_43_arg0) end getgenv().GetObscuringObjects = function(L_44_arg0) if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild(“Head”) then local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position)) if L_45_ then return L_45_:IsDescendantOf(L_44_arg0) end end end getgenv().GetNearestTarget = function() local L_46_ = {} local L_47_ = {} local L_48_ = {} for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do if L_51_forvar1 ~= L_31_ then table.insert(L_46_, L_51_forvar1) end end for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do if L_53_forvar1.Character ~= nil then local L_54_ = L_53_forvar1.Character:FindFirstChild(“Head”) if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then local L_55_ = (L_53_forvar1.Character:FindFirstChild(“Head”).Position – game.Workspace.CurrentCamera.CFrame.p).magnitude local L_56_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p – game.Workspace.CurrentCamera.CFrame.p).unit * L_55_ ) local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace) local L_59_ = math.floor((L_58_ – L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_ table.insert(L_48_, L_59_) elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then local L_60_ = (L_53_forvar1.Character:FindFirstChild(“Head”).Position – game.Workspace.CurrentCamera.CFrame.p).magnitude local L_61_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p – game.Workspace.CurrentCamera.CFrame.p).unit * L_60_ ) local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace) local L_64_ = math.floor((L_63_ – L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_ table.insert(L_48_, L_64_) end end end if unpack(L_48_) == nil then return nil end local L_49_ = math.floor(math.min(unpack(L_48_))) if L_49_ > getgenv().AimRadius then return nil end for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do if L_66_forvar1.diff == L_49_ then return L_66_forvar1.plr end end return nil end L_32_.KeyDown:Connect( function(L_67_arg0) if L_67_arg0 == AimlockKey and L_41_ == nil then pcall( function() if L_39_ ~= true then L_39_ = true end local L_68_ L_68_ = GetNearestTarget() if L_68_ ~= nil then L_41_ = L_68_ end end ) elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then if L_41_ ~= nil then L_41_ = nil end if L_39_ ~= false then L_39_ = false end end end ) L_29_.RenderStepped:Connect( function() if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then if (L_33_.Focus.p – L_33_.CoordinateFrame.p).Magnitude > 1 or (L_33_.Focus.p – L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then if (L_33_.Focus.p – L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end end if L_38_ == true and L_39_ == true then if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then if getgenv().FirstPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end elseif getgenv().ThirdPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end end end end end ) end ) L_6_:NewTextBox( "Aimlock Key", "Aimlock Key should be lowercase.", function(L_69_arg0) getgenv().AimlockKey = L_69_arg0 end ) L_6_:NewTextBox( "Aimlock Prediction", "Customize your aimlock prediction", function(L_70_arg0) PredictionVelocity = L_70_arg0 end ) L_6_:NewDropdown( "AimPart", "Yes", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, function(L_71_arg0) getgenv().AimPart = L_71_arg0 end ) local L_7_ = L_4_:NewTab("Silent Aim") local L_8_ = L_7_:NewSection("15x") L_8_:NewButton( "Silent Aim", "Silent Aim Toggle Key is T.", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/tayodevelup/imsoniac/main/silentaim", true))() end ) L_8_:NewTextBox( "Silent Aim Prediction", "0.157 for low ping 0.178 high ping", function(L_72_arg0) DaHoodSettings.Prediction = L_72_arg0 end ) L_8_:NewDropdown( "Silent Aim Part", "yes bro flash is cool", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, function(L_73_arg0) Aiming.TargetPart = L_73_arg0 end ) L_8_:NewTextBox( "Silent Aim Fov", "yes bro i am cool (flash)", function(L_74_arg0) Aiming.FOV = L_74_arg0 end ) L_8_:NewToggle( "Silent Aim Show Fov", "yea", function(L_75_arg0) Aiming.ShowFOV = L_75_arg0 end ) local L_11_ = L_4_:NewTab("Antilock") local L_12_ = L_11_:NewSection("15x") L_12_:NewButton( "Anti-Lock", "Key is Z.", function() repeat wait() until game:IsLoaded() getgenv().Fix = true getgenv().TeclasWS = { ["tecla1"] = "nil", ["tecla2"] = "nil", ["tecla3"] = "H" } local L_121_ = game:GetService("Players") local L_122_ = game:GetService("StarterGui") or "son una mierda" local L_123_ = L_121_.LocalPlayer local L_124_ = L_123_:GetMouse() local L_125_ = getrenv()._G local L_126_ = getrawmetatable(game) local L_127_ = L_126_.__newindex local L_128_ = L_126_.__index local L_129_ = 22 local L_130_ = true function anunciar_atentado_terrorista(L_138_arg0) L_122_:SetCore("SendNotification", { Title = "anti lock fix", Text = L_138_arg0 }) end getgenv().TECHWAREWALKSPEED_LOADED = true wait(1.5) anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off anti lock fix") L_124_.KeyDown:Connect( function(L_139_arg0) if L_139_arg0:lower() == TeclasWS.tecla1:lower() then L_129_ = L_129_ + 1 anunciar_atentado_terrorista("播放器速度已提高 (speed = " .. tostring(L_129_) .. ")") elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then L_129_ = L_129_ - 1 anunciar_atentado_terrorista("玩家的速度已降低 (speed = " .. tostring(L_129_) .. ")") elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then if L_130_ then L_130_ = false anunciar_atentado_terrorista("anti lock fix off") else L_130_ = true anunciar_atentado_terrorista("anti lock fix on") end end end ) setreadonly(L_126_, false) L_126_.__index = newcclosure( function(L_140_arg0, L_141_arg1) local L_142_ = checkcaller() if L_141_arg1 == "WalkSpeed" and not L_142_ then return L_125_.CurrentWS end return L_128_(L_140_arg0, L_141_arg1) end ) L_126_.__newindex = newcclosure( function(L_143_arg0, L_144_arg1, L_145_arg2) local L_146_ = checkcaller() if L_130_ then if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_ then return L_127_(L_143_arg0, L_144_arg1, L_129_) end end return L_127_(L_143_arg0, L_144_arg1, L_145_arg2) end ) setreadonly(L_126_, true) repeat wait() until game:IsLoaded() local L_131_ = game:service("Players") local L_132_ = L_131_.LocalPlayer repeat wait() until L_132_.Character local L_133_ = game:service("UserInputService") local L_134_ = game:service("RunService") local L_135_ = -0.27 local L_136_ = false local L_137_ L_133_.InputBegan:connect( function(L_147_arg0) if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then L_135_ = L_135_ + 0.01 print(L_135_) wait(0.2) while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do wait() L_135_ = L_135_ + 0.01 print(L_135_) end end if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then L_135_ = L_135_ - 0.01 print(L_135_) wait(0.2) while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do wait() L_135_ = L_135_ - 0.01 print(L_135_) end end if L_147_arg0.KeyCode == Enum.KeyCode.Z then L_136_ = not L_136_ if L_136_ == true then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_ game:GetService("RunService").Stepped:wait() until L_136_ == false end end end ) end ) local L_13_ = L_4_:NewTab("Settings") local L_14_ = L_13_:NewSection("15X") L_14_:NewKeybind( "Keybind Gui Toggle", "h", Enum.KeyCode.V, function() L_3_:ToggleUI() end ) local L_17_ = L_4_:NewTab("ESP") local L_18_ = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))() local L_19_ = L_17_:NewSection("15X") L_19_:NewToggle( "ESP", "ESP", function(L_201_arg0) L_18_:Toggle(L_201_arg0) end ) L_19_:NewToggle( "Tracers", "ESP Tracers", function(L_202_arg0) L_18_.Tracers = L_202_arg0 end ) L_19_:NewToggle( "Names", "ESP Names", function(L_203_arg0) L_18_.Names = L_203_arg0 end ) L_19_:NewToggle( "Boxes", "ESP Boxes", function(L_204_arg0) L_18_.Boxes = L_204_arg0 end )
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Steps:

1. Click COPY button for auto copy script
2. Paste the script into your script application
3. Run and done

With these simple steps, players can quickly and easily use the script to improve their Roblox game experience.

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