Explore Da Hood’s Silent Aim script with features like Anto Lock, Silent-Aim, and Esp. This tool enhances gameplay by allowing precise targeting and awareness, offering players an edge in competitive scenarios.
Game: | Da Hood |
Features: | Anto Lock, Silent-Aim, Esp |
Developer: | Da Hood Entertainment |
Genre: | Town and City |
Update Date: | 12.08.2024 |
–[[
15X SOURCE LEAKED
–]]
local L_1_ = “t”
local L_2_ = game.Players.LocalPlayer:GetMouse()
L_2_.KeyDown:Connect(
function(L_22_arg0)
if L_22_arg0 == L_1_ then
if DaHoodSettings.SilentAim == true then
DaHoodSettings.SilentAim = false
else
DaHoodSettings.SilentAim = true
end
end
end
)
game:GetService(“RunService”).RenderStepped:Connect(
function()
for L_23_forvar0, L_24_forvar1 in pairs(game.CoreGui:GetChildren()) do
if L_24_forvar1.Name == “PostmansAutoRob” then
L_24_forvar1:Destroy()
end
end
for L_25_forvar0, L_26_forvar1 in pairs(game.CoreGui:GetChildren()) do
if L_26_forvar1.Name == “WarningGUI” then
L_26_forvar1:Destroy()
end
end
end
)
game.StarterGui:SetCore(
“SendNotification”,
{
Title = “15X “,
Text = “INSOMNIAC, You’re whitelisted.”,
}
)
local L_3_ = loadstring(game:HttpGet(“https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua”))()
local L_4_ = L_3_.CreateLib(“15x”, “BloodTheme”)
local L_5_ = L_4_:NewTab(“Aimlock”)
local L_6_ = L_5_:NewSection(“15x”)
L_6_:NewButton(
“Aimlock”,
“Beam niggas down”,
function()
getgenv().AimPart = “HumanoidRootPart”
getgenv().AimlockKey = “q”
getgenv().AimRadius = 30
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false
getgenv().PredictMovement = true
getgenv().PredictionVelocity = 9
local L_27_, L_28_, L_29_, L_30_ =
game:GetService “Players”,
game:GetService “UserInputService”,
game:GetService “RunService”,
game:GetService “StarterGui”
local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
L_27_.LocalPlayer,
L_27_.LocalPlayer:GetMouse(),
workspace.CurrentCamera,
CFrame.new,
Ray.new,
Vector3.new,
Vector2.new
local L_38_, L_39_, L_40_ = true, false, false
local L_41_
getgenv().CiazwareUniversalAimbotLoaded = true
getgenv().WorldToViewportPoint = function(L_42_arg0)
return L_33_:WorldToViewportPoint(L_42_arg0)
end
getgenv().WorldToScreenPoint = function(L_43_arg0)
return L_33_.WorldToScreenPoint(L_33_, L_43_arg0)
end
getgenv().GetObscuringObjects = function(L_44_arg0)
if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild(“Head”) then
local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position))
if L_45_ then
return L_45_:IsDescendantOf(L_44_arg0)
end
end
end
getgenv().GetNearestTarget = function()
local L_46_ = {}
local L_47_ = {}
local L_48_ = {}
for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do
if L_51_forvar1 ~= L_31_ then
table.insert(L_46_, L_51_forvar1)
end
end
for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do
if L_53_forvar1.Character ~= nil then
local L_54_ = L_53_forvar1.Character:FindFirstChild(“Head”)
if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then
local L_55_ =
(L_53_forvar1.Character:FindFirstChild(“Head”).Position – game.Workspace.CurrentCamera.CFrame.p).magnitude
local L_56_ =
Ray.new(
game.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p – game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
)
local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace)
local L_59_ = math.floor((L_58_ – L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_
L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_
table.insert(L_48_, L_59_)
elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then
local L_60_ =
(L_53_forvar1.Character:FindFirstChild(“Head”).Position – game.Workspace.CurrentCamera.CFrame.p).magnitude
local L_61_ =
Ray.new(
game.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p – game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
)
local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace)
local L_64_ = math.floor((L_63_ – L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_
L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_
table.insert(L_48_, L_64_)
end
end
end
if unpack(L_48_) == nil then
return nil
end
local L_49_ = math.floor(math.min(unpack(L_48_)))
if L_49_ > getgenv().AimRadius then
return nil
end
for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
if L_66_forvar1.diff == L_49_ then
return L_66_forvar1.plr
end
end
return nil
end
L_32_.KeyDown:Connect(
function(L_67_arg0)
if L_67_arg0 == AimlockKey and L_41_ == nil then
pcall(
function()
if L_39_ ~= true then
L_39_ = true
end
local L_68_
L_68_ = GetNearestTarget()
if L_68_ ~= nil then
L_41_ = L_68_
end
end
)
elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
if L_41_ ~= nil then
L_41_ = nil
end
if L_39_ ~= false then
L_39_ = false
end
end
end
)
L_29_.RenderStepped:Connect(
function()
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
if
(L_33_.Focus.p – L_33_.CoordinateFrame.p).Magnitude > 1 or
(L_33_.Focus.p – L_33_.CoordinateFrame.p).Magnitude <= 1
then
L_40_ = true
else
L_40_ = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then
L_40_ = true
else
L_40_ = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
if (L_33_.Focus.p – L_33_.CoordinateFrame.p).Magnitude <= 1 then
L_40_ = true
else
L_40_ = false
end
end
if L_38_ == true and L_39_ == true then
if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if L_40_ == true then
if getgenv().PredictMovement == true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position +
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif getgenv().PredictMovement == false then
L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if L_40_ == true then
if getgenv().PredictMovement == true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position +
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif getgenv().PredictMovement == false then
L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
end
end
end
end
end
end
)
end
)
L_6_:NewTextBox(
"Aimlock Key",
"Aimlock Key should be lowercase.",
function(L_69_arg0)
getgenv().AimlockKey = L_69_arg0
end
)
L_6_:NewTextBox(
"Aimlock Prediction",
"Customize your aimlock prediction",
function(L_70_arg0)
PredictionVelocity = L_70_arg0
end
)
L_6_:NewDropdown(
"AimPart",
"Yes",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_71_arg0)
getgenv().AimPart = L_71_arg0
end
)
local L_7_ = L_4_:NewTab("Silent Aim")
local L_8_ = L_7_:NewSection("15x")
L_8_:NewButton(
"Silent Aim",
"Silent Aim Toggle Key is T.",
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/tayodevelup/imsoniac/main/silentaim", true))()
end
)
L_8_:NewTextBox(
"Silent Aim Prediction",
"0.157 for low ping 0.178 high ping",
function(L_72_arg0)
DaHoodSettings.Prediction = L_72_arg0
end
)
L_8_:NewDropdown(
"Silent Aim Part",
"yes bro flash is cool",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_73_arg0)
Aiming.TargetPart = L_73_arg0
end
)
L_8_:NewTextBox(
"Silent Aim Fov",
"yes bro i am cool (flash)",
function(L_74_arg0)
Aiming.FOV = L_74_arg0
end
)
L_8_:NewToggle(
"Silent Aim Show Fov",
"yea",
function(L_75_arg0)
Aiming.ShowFOV = L_75_arg0
end
)
local L_11_ = L_4_:NewTab("Antilock")
local L_12_ = L_11_:NewSection("15x")
L_12_:NewButton(
"Anti-Lock",
"Key is Z.",
function()
repeat
wait()
until game:IsLoaded()
getgenv().Fix = true
getgenv().TeclasWS = {
["tecla1"] = "nil",
["tecla2"] = "nil",
["tecla3"] = "H"
}
local L_121_ = game:GetService("Players")
local L_122_ = game:GetService("StarterGui") or "son una mierda"
local L_123_ = L_121_.LocalPlayer
local L_124_ = L_123_:GetMouse()
local L_125_ = getrenv()._G
local L_126_ = getrawmetatable(game)
local L_127_ = L_126_.__newindex
local L_128_ = L_126_.__index
local L_129_ = 22
local L_130_ = true
function anunciar_atentado_terrorista(L_138_arg0)
L_122_:SetCore("SendNotification", {
Title = "anti lock fix",
Text = L_138_arg0
})
end
getgenv().TECHWAREWALKSPEED_LOADED = true
wait(1.5)
anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off anti lock fix")
L_124_.KeyDown:Connect(
function(L_139_arg0)
if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
L_129_ = L_129_ + 1
anunciar_atentado_terrorista("ææ¾å¨é度已æé« (speed = " .. tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then
L_129_ = L_129_ - 1
anunciar_atentado_terrorista("ç©å®¶çé度已éä½ (speed = " .. tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then
if L_130_ then
L_130_ = false
anunciar_atentado_terrorista("anti lock fix off")
else
L_130_ = true
anunciar_atentado_terrorista("anti lock fix on")
end
end
end
)
setreadonly(L_126_, false)
L_126_.__index =
newcclosure(
function(L_140_arg0, L_141_arg1)
local L_142_ = checkcaller()
if L_141_arg1 == "WalkSpeed" and not L_142_ then
return L_125_.CurrentWS
end
return L_128_(L_140_arg0, L_141_arg1)
end
)
L_126_.__newindex =
newcclosure(
function(L_143_arg0, L_144_arg1, L_145_arg2)
local L_146_ = checkcaller()
if L_130_ then
if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_ then
return L_127_(L_143_arg0, L_144_arg1, L_129_)
end
end
return L_127_(L_143_arg0, L_144_arg1, L_145_arg2)
end
)
setreadonly(L_126_, true)
repeat
wait()
until game:IsLoaded()
local L_131_ = game:service("Players")
local L_132_ = L_131_.LocalPlayer
repeat
wait()
until L_132_.Character
local L_133_ = game:service("UserInputService")
local L_134_ = game:service("RunService")
local L_135_ = -0.27
local L_136_ = false
local L_137_
L_133_.InputBegan:connect(
function(L_147_arg0)
if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then
L_135_ = L_135_ + 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
wait()
L_135_ = L_135_ + 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then
L_135_ = L_135_ - 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
wait()
L_135_ = L_135_ - 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.Z then
L_136_ = not L_136_
if L_136_ == true then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
game:GetService("RunService").Stepped:wait()
until L_136_ == false
end
end
end
)
end
)
local L_13_ = L_4_:NewTab("Settings")
local L_14_ = L_13_:NewSection("15X")
L_14_:NewKeybind(
"Keybind Gui Toggle",
"h",
Enum.KeyCode.V,
function()
L_3_:ToggleUI()
end
)
local L_17_ = L_4_:NewTab("ESP")
local L_18_ = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
local L_19_ = L_17_:NewSection("15X")
L_19_:NewToggle(
"ESP",
"ESP",
function(L_201_arg0)
L_18_:Toggle(L_201_arg0)
end
)
L_19_:NewToggle(
"Tracers",
"ESP Tracers",
function(L_202_arg0)
L_18_.Tracers = L_202_arg0
end
)
L_19_:NewToggle(
"Names",
"ESP Names",
function(L_203_arg0)
L_18_.Names = L_203_arg0
end
)
L_19_:NewToggle(
"Boxes",
"ESP Boxes",
function(L_204_arg0)
L_18_.Boxes = L_204_arg0
end
)
Steps:
1. Click COPY button for auto copy script
2. Paste the script into your script application
3. Run and done
With these simple steps, players can quickly and easily use the script to improve their Roblox game experience.