The “Roblox Sword Reach Script” is a coding tool used in Roblox games by developers to increase the range or reach of a player’s sword attack. This script changes the game mechanics to allow players to attack foes from a wider distance, improving combat gameplay and strategy within Roblox game environments.

| Script Name | Roblox Sword Reach Script |
| Use Options | Copy & Download |
| Update Date | 09.09.2023 |
Click To Copy
getgenv().Circle = {
["Size"] = 10,
["Enabled"] = true,
["Random FTI"] = false,
["Whitelisted Limbs"] = {"Left Arm","Right Arm","Left Leg","Right Leg","Head","Torso","HumanoidRootPart"}
}
getgenv().Configuration = {
["Active"] = true,
["Increase Size"] = 0.25,
["Decrease Size"] = 0.25,
["Notifications"] = true,
["Auto Clicker"] = false,
["Transparency Check"] = false,
["Team Check"] = false,
["Fake Handle FTI"] = false -- if true, will only trigger if a fake handle is present (use for advanced antis)
}
getgenv().Keybinds = {
["Toggle Reach"] = "R",
["Toggle AC"] = "E",
["Increase Reach"] = "J",
["Decrease Reach"] = "K",
["Toggle Script"] = "Z",
["Notifications Toggle"] = "N",
["Fake Handle FTI Toggle"] = "F"
}
local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function SendNotification(Ti,Te)
StarterGui:SetCore('SendNotification', {Title = tostring(Ti), Text = tostring(Te)})
end
local Mouse = LocalPlayer:GetMouse()
Mouse.KeyDown:Connect(function(key)
if key == string.lower(getgenv().Keybinds["Toggle Reach"]) then
if getgenv().Configuration["Active"] == false then return end
getgenv().Circle["Enabled"] = not getgenv().Circle["Enabled"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","Reach = "..tostring(getgenv().Circle["Enabled"]))
end
elseif key == string.lower(getgenv().Keybinds["Toggle AC"]) then
if getgenv().Configuration["Active"] == false then return end
getgenv().Configuration["Auto Clicker"] = not getgenv().Configuration["Auto Clicker"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","AutoClicker = "..tostring(getgenv().Configuration["Auto Clicker"]))
end
elseif key == string.lower(getgenv().Keybinds["Fake Handle FTI Toggle"]) then
if getgenv().Configuration["Active"] == false then return end
getgenv().Configuration["Fake Handle FTI"] = not getgenv().Configuration["Fake Handle FTI"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","Fake Handle FTI = "..tostring(getgenv().Configuration["Fake Handle FTI"]))
end
elseif key == string.lower(getgenv().Keybinds["Increase Reach"]) then
if getgenv().Configuration["Active"] == false then return end
getgenv().Circle["Size"] = getgenv().Circle["Size"] + getgenv().Configuration["Increase Size"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","Size = "..getgenv().Circle["Size"])
end
elseif key == string.lower(getgenv().Keybinds["Decrease Reach"]) then
if getgenv().Configuration["Active"] == false then return end
getgenv().Circle["Size"] = getgenv().Circle["Size"] - getgenv().Configuration["Decrease Size"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","Size = "..getgenv().Circle["Size"])
end
elseif key == string.lower(getgenv().Keybinds["Notifications Toggle"]) then
getgenv().Configuration["Notifications"] = not getgenv().Configuration["Notifications"]
SendNotification("Xen-Zone","Notifications = "..tostring(getgenv().Configuration["Notifications"]))
elseif key == string.lower(getgenv().Keybinds["Toggle Script"]) then
getgenv().Configuration["Active"] = not getgenv().Configuration["Active"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","Script = "..tostring(getgenv().Configuration["Active"]))
end
end
end)
hookfunction(gcinfo or collectgarbage, function(...)
if getgenv().Configuration["Active"] == false then return end
return math.random(200,400)
end)
local HPHook;
HPHook = hookmetamethod(game, "__index", function(H, HP)
if not checkcaller() then
if tostring(H) == "Humanoid" and tostring(HP) == "Health" then
return 0
end
end
return HPHook(H, HP)
end)
local HitParts = {}
local t = tick()
local FTI = function(hit,handle)
local Humanoid = hit.Parent:FindFirstChild("Humanoid")
if Humanoid and Humanoid.Health ~= 0 and hit.Parent.Name ~= LocalPlayer.Character.Name then
if getgenv().Configuration["Transparency Check"] == true then if hit.Transparency > 0.8 then return end end
local Region = Region3.new(handle.Position + Vector3.new(-1,-1,-1), handle.Position + Vector3.new(1,1,1))
local InRegion = game:GetService("Workspace"):FindPartsInRegion3(Region)
if getgenv().Configuration["Fake Handle FTI"] then
for _,v in pairs(InRegion) do
if v:IsA("Part") and v:FindFirstChildOfClass("TouchTransmitter") and v.Name ~= "Handle" then
if getgenv().Circle["Random FTI"] == true then
for i,parts in pairs(hit.Parent:GetChildren()) do
if parts:IsA("Part") then
if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then
if not table.find(HitParts,parts.Name) then
if #HitParts >= 6 then table.clear(HitParts) end
table.insert(HitParts,parts.Name)
if math.abs(tick() - t) < 0.05 then return end
t = tick()
firetouchinterest(parts,handle,0)
firetouchinterest(parts,handle,1)
firetouchinterest(parts,v,0)
firetouchinterest(parts,v,1)
end
end
end
end
else
for i,parts in pairs(hit.Parent:GetChildren()) do
if parts:IsA("Part") then
if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then
firetouchinterest(parts,handle,0)
firetouchinterest(parts,handle,1)
firetouchinterest(parts,v,0)
firetouchinterest(parts,v,1)
end
end
end
end
end
end
else
for _,v in pairs(InRegion) do
if v:IsA("Part") and v:FindFirstChildOfClass("TouchTransmitter") then
if getgenv().Circle["Random FTI"] == true then
for i,parts in pairs(hit.Parent:GetChildren()) do
if parts:IsA("Part") then
if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then
if not table.find(HitParts,parts.Name) then
if #HitParts >= 6 then table.clear(HitParts) end
table.insert(HitParts,parts.Name)
if math.abs(tick() - t) < 0.05 then return end
t = tick()
firetouchinterest(parts,v,0)
firetouchinterest(parts,v,1)
end
end
end
end
else
for i,parts in pairs(hit.Parent:GetChildren()) do
if parts:IsA("Part") then
if table.find(getgenv().Circle["Whitelisted Limbs"],parts.Name) then
firetouchinterest(parts,v,0)
firetouchinterest(parts,v,1)
end
end
end
end
end
end
end
end
end
local IsTeam = function(Player)
if Player.Team == LocalPlayer.Team then
return true
else
return false
end
end
game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().Configuration["Active"] == false then return end
if getgenv().Circle["Enabled"] == false then return end
local Tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool")
if Tool then
if getgenv().Configuration["Auto Clicker"] and LocalPlayer.Character.Humanoid.Health ~= 0 then Tool:Activate() Tool:Activate() end
local Handle = Tool:FindFirstChild("Handle")
if Handle then
local Size = getgenv().Circle["Size"]
if getgenv().Configuration["Team Check"] == true then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if IsTeam(v) == false then
local HRP = v.Character and v.Character:FindFirstChild("HumanoidRootPart")
if HRP then
local Distance = (HRP.Position - Handle.Position).Magnitude
if Distance <= Size then
FTI(HRP,Handle)
end
end
end
end
else
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
local HRP = v.Character and v.Character:FindFirstChild("HumanoidRootPart")
if HRP then
local Distance = (HRP.Position - Handle.Position).Magnitude
if Distance <= Size then
FTI(HRP,Handle)
end
end
end
end
end
end
end)
Here’s a step-by-step guide to using the Roblox Sword Reach Script from Pastebin:
- Click on the “COPY” button to automatically copy the script.
- Paste the copied script into your script application.
- Run the script and you’re all set.
These simple instructions allow players to quickly and easily utilize the script to enhance their Roblox Sword Reach Script gaming experience.
If you are unable to copy or you do not want to use this script now, then you can download this script, click on the download button below to download.
Also Read: Milk Up Script (Pet Simulator X Script)
What is the Roblox Sword Reach Script?
The Roblox Sword Reach Script is a developer-created custom script that extends the capabilities of swords in Roblox games. It grants players holding swords a longer attack range, allowing them to strike enemies from a larger distance. This script improves battle dynamics by allowing players to attack adversaries from a distance while preserving the immersive and interactive character of Roblox gaming.
Also Read: Carley Hub Script (Project Slayers)
Relative You tube Video
Conclusion
Finally, the Roblox Sword Reach Script enables developers to create dynamic and interesting fighting experiences for users by increasing the range of their sword blows. This script enhances the overall gameplay experience by adding depth and excitement to Roblox games.