We know you searched for this script on the internet for a while; now you can be glad because in today’s post we will tell you about this script. Welcome back to the fantastic Roblox script, which is called Roblox VR Script. You will have the opportunity to download and copy this script from us, so please read it well before downloading and copying.

| Script Name | Roblox VR Script |
| Use Options | Copy & Download |
| Update Date | 01.09.2023 |
Click To Copy
SettingsVR = {
ViewRealCharacter = false, --//Shows your real character
Slow = false,
FlyMode = true,
}
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FE VR";
Text = "Only works with R6 games!"
})
return error("Only works with r6 games",2)
end
local sethiddenproperty = sethiddenproperty
local plr = game:GetService("Players").LocalPlayer
local char = game:GetService("Players").LocalPlayer.Character
local srv = game:GetService('RunService')
local ct = {}
local te = table.insert
char.Archivable=true
local reanim = char:Clone()
local fl = Instance.new('Folder',char) fl.Name = game:GetService("HttpService"):GenerateGUID(true)
for i,v in next, reanim:GetDescendants() do
if v:IsA('BasePart') or v:IsA('Decal') then
if SettingsVR.ViewRealCharacter == true then
v.Transparency=.8
else
v.Transparency=1
end
end
end
for i,v in next, char.Humanoid:GetPlayingAnimationTracks() do
v:Stop()
end
char.Animate:Remove()
char.HumanoidRootPart:Destroy()
char.Humanoid:ChangeState(16)
hats=0
function create(part, parent, p, r)
hats=hats+1
Instance.new("Attachment",part)
Instance.new("AlignPosition",part)
Instance.new("AlignOrientation",part)
Instance.new("Attachment",parent)
part.Attachment.Name = part.Name..hats
parent.Attachment.Name = part.Name..hats
part.AlignPosition.Attachment0 = part[part.Name..hats]
part.AlignOrientation.Attachment0 = part[part.Name..hats]
part.AlignPosition.Attachment1 = parent[part.Name..hats]
part.AlignOrientation.Attachment1 = parent[part.Name..hats]
parent[part.Name..hats].Position = p or Vector3.new()
part[part.Name..hats].Orientation = r or Vector3.new()
part.AlignPosition.MaxForce = 999999999
part.AlignPosition.MaxVelocity = 99999999
part.AlignPosition.ReactionForceEnabled = false
part.AlignPosition.Responsiveness = 99999999
part.AlignOrientation.Responsiveness = 99999999
part.AlignPosition.RigidityEnabled = false
part.AlignOrientation.MaxTorque = 999999
end
task.spawn(function()
--// Netless
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(-25.6,0,0)
end)
game:GetService("RunService").Heartbeat:connect(function()
wait(.01)
v.Velocity = Vector3.new(0,0,0)
end)
end
end
for i,v in next, char:GetDescendants() do
if v:IsA('BasePart') and sethiddenproperty then
te(ct,srv.Heartbeat:Connect(function()
sethiddenproperty(game:GetService("Players").LocalPlayer,"MaximumSimulationRadius",10000)
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",10000)
end))
end
end
end)
for i,v in next, char:GetDescendants() do
if v:IsA('Motor6D') and v.Name ~= 'Neck' then
v:Destroy()
end
end
for i,v in next, char:GetDescendants() do
if v:IsA('BasePart') and v.Name ~= 'Head' and v.Name ~= 'Torso' and v.Name ~= 'Right Arm' and v.Name ~= 'Left Arm' and v.Parent==char then
create(v,reanim[v.Name])
end
end
create(char.Torso,reanim.Torso,Vector3.new(0,0,0),Vector3.new(0,0,0))
char.Head.Anchored = true
for i,v in next, char:GetDescendants() do
if v:IsA('Accessory') then
pcall(function()
v.Handle:BreakJoints()
v.Handle.Transparency = 0
create(v.Handle,reanim[v.Name].Handle)
wait()
te(ct,srv.Stepped:Connect(function()
v.Handle.CFrame=reanim[v.Name].Handle.CFrame
end))
te(ct,srv.Stepped:Connect(function()
v.Handle.CFrame=reanim[v.Name].Handle.CFrame
end))
end)
end
end
function noc()
for i,v in next, reanim:GetDescendants() do
if v:IsA('MeshPart') or v:IsA('BasePart') then
table.insert(ct,srv.Stepped:Connect(function()
v.CanCollide = false
end))
end
end
for i,v in next, char:GetDescendants() do
if v:IsA('MeshPart') or v:IsA('BasePart') then
table.insert(ct,srv.Stepped:Connect(function()
if not v.Name == "Right Arm" or "Left Arm" then
v.CanCollide = false
end
end))
end
end
for i,v in next, reanim:GetDescendants() do
if v:IsA('MeshPart') or v:IsA('BasePart') then
table.insert(ct,srv.Stepped:Connect(function()
v.CanCollide = false
end))
end
end
for i,v in next, char:GetDescendants() do
if v:IsA('MeshPart') or v:IsA('BasePart') then
table.insert(ct,srv.Stepped:Connect(function()
v.CanCollide = false
end))
end
end
end
char['Left Leg']:Remove()
char['Right Leg']:Remove()
noc()
reanim.Animate.Disabled=true
reanim.Parent=fl
plr.Character=reanim
workspace.Camera.CameraSubject=reanim
RA=char['Right Arm']
LA=char['Left Arm']
FRA=Instance.new('Part',reanim)
FRA.Transparency=1
FRA.Size=Vector3.new(1,1,2)
FLA=Instance.new('Part',reanim)
FLA.Transparency=1
FLA.Size=Vector3.new(1,1,2)
FHD=Instance.new('Part',reanim)
FHD.Transparency=1
FHD.Size=Vector3.new(2,1,1)
create(FHD,reanim.Torso,Vector3.new(0,1,0))
create(FRA,reanim.Torso,Vector3.new(1.5,0,0))
create(FLA,reanim.Torso,Vector3.new(-1.5,0,0))
create(char['Right Arm'],FRA)
create(char['Left Arm'],FLA)
for i,v in next, reanim:GetDescendants() do
if v:IsA('Accessory') then
if v.Handle.AccessoryWeld.Part1.Name == 'Right Arm' then
v.Handle.AccessoryWeld.Part1 = char['Right Arm']
end
if v.Handle.AccessoryWeld.Part1.Name == 'Left Arm' then
v.Handle.AccessoryWeld.Part1 = char['Left Arm']
end
if v.Handle.AccessoryWeld.Part1.Name == 'Head' then
v.Handle.AccessoryWeld.Part1 = FHD
v.Handle.AccessoryWeld.C0=v.Handle.AccessoryWeld.C0*CFrame.new(0,-0.5,0)
end
end
end
m=plr:GetMouse()
te(ct,srv.Stepped:Connect(function()
m.TargetFilter=char
end))
te(ct,srv.Stepped:Connect(function()
m.TargetFilter=char
end))
te(ct,srv.Stepped:Connect(function()
m.TargetFilter=char
FHD.CFrame=CFrame.new(FHD.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))
end))
rm=-2
lm=-2
lg=-2
local leftpoint = false
local rightpoint = false
local headpoint = false
te(ct,srv.Heartbeat:Connect(function()
pcall(function()
m.TargetFilter=char
if headpoint ~= false then
FHD.CFrame=CFrame.new(FHD.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))
end
if rightpoint ~= false then
FRA.CFrame=CFrame.new(FRA.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))
end
if leftpoint ~= false then
FLA.CFrame=CFrame.new(FLA.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))
end
char['Right Arm'].CFrame=FRA.CFrame*CFrame.new(0,0,rm)*CFrame.Angles(math.rad(90),0,0)
char['Left Arm'].CFrame=FLA.CFrame*CFrame.new(0,0,lm)*CFrame.Angles(math.rad(90),0,0)
end)
end))
local fighttt = false
te(ct,m.KeyDown:Connect(function(k)
if k == 'g' then
rm=-4
end
if k == 'f' then
lm=-4
end
if k =="t" then
fighttt = true
end
end))
local UserInputService = game:GetService("UserInputService")
local function onInputBegan(input, _gameProcessed)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
lm=-4
end
if input.UserInputType == Enum.UserInputType.MouseButton2 then
rm=-4
end
end
local function onInputB3333egan(input, _gameProcessed)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
lm=-2
end
if input.UserInputType == Enum.UserInputType.MouseButton2 then
rm=-2
end
end
UserInputService.InputBegan:Connect(onInputBegan)
UserInputService.InputEnded:Connect(onInputB3333egan)
te(ct,m.KeyUp:Connect(function(k)
if k == 'g' then
rm=-2
end
if k == 'f' then
lm=-2
end
if k =="t" then
fighttt = false
wait()
lm=-2
rm=-2
end
end))
task.spawn(function()
while wait(.04) do
if fighttt then
rm = -4
task.wait(.04)
rm = 2
lm = -4
task.wait(.04)
lm = 2
end
end
end)
reanim.Humanoid.Died:Connect(function()
plr.Character=char
char:BreakJoints()
for i,v in next, ct do v:Disconnect() end
hc=char:Clone()
char.Humanoid:Destroy()
hc.Parent=char
end)
local keepcam = false
local camera = game.Workspace.Camera
local tool2 = Instance.new("Tool")
tool2.RequiresHandle = false
tool2.Parent = plr.Backpack
tool2.Name = "Right Arm"
tool2.Equipped:Connect(function()
if keepcam ~= false then
headpoint = false
rightpoint = true
camera.CameraType = Enum.CameraType.Scriptable
else
headpoint = false
rightpoint = true
camera.CameraType = Enum.CameraType.Track
end
end)
local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Parent = plr.Backpack
tool.Name = "Left Arm"
local tool3 = Instance.new("Tool")
tool3.RequiresHandle = false
tool3.Parent = plr.Backpack
tool3.Name = "Both Arm"
tool.Equipped:Connect(function()
if keepcam ~= false then
headpoint = false
leftpoint = true
camera.CameraType = Enum.CameraType.Scriptable
else
headpoint = false
leftpoint = true
camera.CameraType = Enum.CameraType.Track
end
end)
tool3.Equipped:Connect(function()
if keepcam ~= false then
headpoint = false
leftpoint = true
rightpoint = true
camera.CameraType = Enum.CameraType.Scriptable
else
camera.CameraType = Enum.CameraType.Track
headpoint = false
leftpoint = true
rightpoint = true
end
end)
local tool4 = Instance.new("Tool")
tool4.Name = "Keepcamera OFF"
tool4.RequiresHandle = false
tool4.Parent = plr.Backpack
tool.Unequipped:Connect(function()
headpoint = false
leftpoint = false
camera.CameraType = Enum.CameraType.Track
end)
tool4.Equipped:Connect(function()
if keepcam ~= true then
keepcam = true
tool4.Name = "Keepcamera ON"
else
keepcam = false
tool4.Name = "Keepcamera OFF"
camera.CameraType = Enum.CameraType.Track
end
end)
tool2.Unequipped:Connect(function()
headpoint = false
rightpoint = false
camera.CameraType = Enum.CameraType.Track
end)
tool3.Unequipped:Connect(function()
headpoint = false
rightpoint = false
leftpoint = false
camera.CameraType = Enum.CameraType.Track
end)
speeds = 1
nowe = false
Duration = 16;
nowe = true
if SettingsVR.FlyMode then
function UpdateDirection(Old)
local New = nil
New = Vector3.new(Old.X/4,Old.Y/4,Old.Z/4)
return New
end
task.spawn(function()
local hb = game:GetService("RunService").Stepped
hb:Wait()
tpwalking = true
local chr = game:GetService("Players").LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and true and chr and hum and hum.Parent do
hb:Wait()
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(UpdateDirection(hum.MoveDirection))
end
end
end)
game:GetService("Players").LocalPlayer.Character.Animate.Disabled = true
local Char = game:GetService("Players").LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
local plr = game:GetService("Players").LocalPlayer
local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
game:GetService("RunService").Stepped:Wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game:GetService("Players").LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
end
else
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
end
char:FindFirstChildOfClass("Humanoid"):EquipTool(tool3)
--//this is old but you can remove it
local requesttype = nil
if identifyexecutor() == "Synapse X" then
requesttype = syn.request;
else
requesttype = http_request;
end
local http = game:GetService("HttpService")
local http = game:GetService('HttpService')
local req = requesttype
if req then
requesttype({
Url = 'http://127.0.0.1:6463/rpc?v=1',
Method = 'POST',
Headers = {
['Content-Type'] = 'application/json',
Origin = 'https://discord.com'
},
Body = http:JSONEncode({
cmd = 'INVITE_BROWSER',
nonce = http:GenerateGUID(false),
args = {code = 'zj5xRp3ZKn'}
})
})
end
repeat task.wait() until not reanim:FindFirstChild("Left arm") and not reanim:FindFirstChild("Right arm")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FE VR";
Text = "Looks like FE VR broke! please rejoin or reset and reexecute."
})
Here’s a step-by-step guide to using the Roblox VR Script from Pastebin:
- Click on the “COPY” button to automatically copy the script.
- Paste the copied script into your script application.
- Run the script and you’re all set.
These simple instructions allow players to quickly and easily utilize the script to enhance their Roblox VR Script gaming experience.
If you are unable to copy or you do not want to use this script now, then you can download this script, click on the download button below to download.
Also Read: Milk Up Script (Pet Simulator X Script)
What is the Roblox Vr Script?
A collection of coding directives known as a Roblox VR script enables virtual reality (VR) capability in Roblox games. It enables users of compatible VR headsets to immerse themselves in the game’s universe. By including VR controls, graphics, and interactions, these scripts improve gaming realism. Such scripts enable developers to produce original and compelling VR experiences, giving Roblox users new ways to engage with one another.
Also Read: Sonic Hub Script (Blox Fruits Script)
Relative You tube Video
Disclaimer
Thebloxscript.com is a fan site and is not associated with, promoted by, or authorized by Roblox Scripts, or any other business or brand. This website was made with education in mind. We do not endorse or support any form of illicit software, software piracy, etc.
Contact Us: [email protected]
Conclusion
Finally, by incorporating virtual reality, the Roblox VR script alters the game experience. Through VR headsets, this code enables immersive gaming, boosting interactivity and realism. It gives developers the ability to create inventive and engaging environments that offer players new levels of engagement and excitement.